ReinFrenchments' Comments

Game Comments
Play Verge Verge Feb. 02, 2012
After playing this game, I'd much rather die than have to go through an entire maze just to get back the point I was previously at. It's really annoying when you can't get through a particular level because you have to time your jump over spikes perfectly.
Play Creeper World: Evermore Creeper World: Evermore Nov. 24, 2011
This makes for fun games, untill you reach the point where you build blasters near emitters to completly stop creep from flowing at all.
Play Focus Focus Nov. 23, 2011
Sorry but I had to stop playing this game... It required me too focus too much.
Play Focus Focus Nov. 17, 2011
The people who made this are either Japanese, or insane! Maybe both...
Play Epic Rail Epic Rail Nov. 09, 2011
The medals on epic rail are epic fail. The game insists on level 10 that I must complete it at 1min 28sec to get a bronze medal, and yet the train has no rails that can speed up it's time. Why even have medals if you can't even complete them!?
Play Discount Mayonnaise Discount Mayonnaise Oct. 24, 2011
Noooo!!!! Not the cheap Mayonnaise!!!
Play Cardinal Quest Cardinal Quest Oct. 21, 2011
When was gauntlet turn based...?
Play Creeper World: User Space Creeper World: User Space Sep. 29, 2011
This game makes me feel like a futuristic plumber. Blasters! Plug those leaks!
Play Carnage Colosseum Carnage Colosseum Sep. 18, 2011
when were orgres considered elephants?
Play Monster Corp Monster Corp Sep. 12, 2011
The stalls are empty, each ticket costs $50, no avertisement. The customers are angry but I still made $1300. What was the point of the zoo again? The customers are paying me for no investment.
Play Dead Metal Dead Metal Sep. 07, 2011
So did anyone else just suicide at the end to beat the game...?
Play Feed Us Feed Us Sep. 02, 2011
what do the piranhas do exactly when they reach the shore? ... Do they just jump onto land and sufficate?
Play Experimental Shooter Experimental Shooter Aug. 13, 2011
Moar levels! D: Oh and I am mad that you made the I am mad level! >.<
Play Ultimate Assassin 3 Ultimate Assassin 3 Jun. 26, 2011
It's a nice game, but it needs more variety, not more levels.(I think I've seen the same levels in Ultimate Assassin 2 which was a letdown) The levels don't get more fun but just more tedious with having to avoid more gaurds. I needs more new elements to keep the player interested for 70 levels. A shop would be great for instance, adding new skills to help you complete the game. I would totally keep playing the game if I could earn a gun to shoot back at the gaurds. Besides this, perhaps having differnt enemys / ai mechanics.
Play Kick Out Bieber Kick Out Bieber Jun. 19, 2011
Never got why all of these bieber games how he can survive so many bullets yet still complain about being hit by a water bottle.
Play Faultline Faultline May. 16, 2011
*sigh* The faultline spam in level 17 makes it so laggy that I always run too far into a mine when I was just trying move a little inch.
Play The Super Awesome Happy Fun Fun Game The Super Awesome Happy Fun Fun Game Apr. 30, 2011
Interesting game... The only way to win is not to play.
Play Ninja Rampage Ninja Rampage Apr. 30, 2011
"You have completed your training" Awesome....wait what!?
Play Dungeon Rush! Dungeon Rush! Apr. 30, 2011
Just an idea, since you can buy a sword at the beginning of the game when you already have one.(I have no clue why) Later on In the game, when the one guy who asks if you have a spare sword you can give it to him, maybe get some reward like a +hp. I was hoping that was in there but it wasn't =(
Play Dungeon Rush! Dungeon Rush! Apr. 30, 2011
Just a suggestion, it might be nice to be able to switch weapons. This could especially handy for when you have a sheild and don't want to rush into your opponent for the chance that you might fall into lava. If not, maybe perhaps make it so that you have to hold x or press it twice consecutively. Having two hit combos might make the combat a little nicer as well, making the weapons more distinctive.(or a jump attack) Here's how an idea how they could work. Sword: First attack: Normal swing. Second Attack: Spin attack Shield: First attack: Doesn't move when attacking. Second Attack: Does shield rush. Gun: Stays the same Hammer: First attack: Normal swing. Second attack: Makes shockwave hitting people in front