After playing this game, I'd much rather die than have to go through an entire maze just to get back the point I was previously at. It's really annoying when you can't get through a particular level because you have to time your jump over spikes perfectly.
The medals on epic rail are epic fail. The game insists on level 10 that I must complete it at 1min 28sec to get a bronze medal, and yet the train has no rails that can speed up it's time. Why even have medals if you can't even complete them!?
The stalls are empty, each ticket costs $50, no avertisement. The customers are angry but I still made $1300. What was the point of the zoo again? The customers are paying me for no investment.
It's a nice game, but it needs more variety, not more levels.(I think I've seen the same levels in Ultimate Assassin 2 which was a letdown) The levels don't get more fun but just more tedious with having to avoid more gaurds. I needs more new elements to keep the player interested for 70 levels. A shop would be great for instance, adding new skills to help you complete the game. I would totally keep playing the game if I could earn a gun to shoot back at the gaurds. Besides this, perhaps having differnt enemys / ai mechanics.
Just an idea, since you can buy a sword at the beginning of the game when you already have one.(I have no clue why) Later on In the game, when the one guy who asks if you have a spare sword you can give it to him, maybe get some reward like a +hp. I was hoping that was in there but it wasn't =(
Just a suggestion, it might be nice to be able to switch weapons. This could especially handy for when you have a sheild and don't want to rush into your opponent for the chance that you might fall into lava. If not, maybe perhaps make it so that you have to hold x or press it twice consecutively.
Having two hit combos might make the combat a little nicer as well, making the weapons more distinctive.(or a jump attack) Here's how an idea how they could work.
Sword: First attack: Normal swing. Second Attack: Spin attack
Shield: First attack: Doesn't move when attacking. Second Attack: Does shield rush.
Gun: Stays the same
Hammer: First attack: Normal swing. Second attack: Makes shockwave hitting people in front