Rewbel's Comments

Game Comments
Play Picma Squared Picma Squared Apr. 02, 2011
Why on earth would you ruin picma like this? The old version was BRILLIANT, this is just a poor rip-off of minesweeper, with the most stupid rules I have EVER witnessed in a game. Kick yourself in the bottocks for me, and just make a new level pack for the old game!
Play Classic Hashi Light Vol 1 Classic Hashi Light Vol 1 Mar. 31, 2011
The controls are good, though, but even they are drowned out by the CRAPPY layout. This game is ugly and lazy, and indeed can hardly be called a game at all. But still, the experience was great, and I really enjoyed this (at least up until the lack of achievments or any other "carrots" or improvements made it repetitive), and would gladly recommend it. Last time I checked, though, kongregate was a site for GAMES, and as a GAME this fails epicly. It still is fun to play, whatever it is, so maybe I should just shut it, but then again; that's just not for me =P
Play Sieger Sieger Oct. 07, 2010
Brilliant game, very fun to play, an excellent idea! It's a bit too easy, though, and way too short, but that's only because it's so much fun, you don't want it to end! ;) I would love a sequel! =D
Play Shatter it! Shatter it! Aug. 27, 2010
Somehow it's incredibly rewarding seeing all that glass break... The game as such is a bit static... If you'd like to work more on it as a game you could maybe add some sort of goal, or a chance of failure perhaps. Despite that, I find that I actually really enjoy this game, on some level. Looking forward to your future games, I hope you've learned as much as you can from this experiment! =)
Play Generic Button Game Generic Button Game Aug. 01, 2010
5/5 - for the cake
Play DuckLife2: World Champion DuckLife2: World Champion Jul. 15, 2010
I love this game, in all its simplicity. Loved the first one, and this is more of the same, which is still brilliant. But all those f***ing bugs makes the game at times almost unplayable. Rating: 2/5 - because I love it.
Play My "Worlds Hardest Game" My "Worlds Hardest Game" May. 20, 2010
Not too bad, a short and easy game. Perhaps too short and easy? But it's a good start =)
Play Self-expansion Self-expansion Feb. 12, 2010
If you add the rotate function again you should perhaps include rotation in the tutorial. The tutorial could also be "click-through", that way the gamer could look through it at his own pace, and would be sure not to miss anything! So in conclusion, I think you should go through a "renaissance", and go back to your roots to some extent ("ad fontes"). This, combined with the new and improved elements (bug-fixes and tutorial for example) can make this game more "fun" in my opinion. There is a lot of potential here, and you are a dedicated, exciting new developer! Keep up the good work, and I'll continue giving you feedback as best I can =)
Play Self-expansion Self-expansion Feb. 12, 2010
I see you can no longer set difficulty(?) or rotate the pieces before level 7... You should return those elements to the game, that would give the gamer more freedom to "design" his own game experience. As it is now this version seems more fixed or rigid, adding those two elements again would give the gamer a greater feeling of freedom and make the game more "fun", in my opinion (I'm commenting multiple times because my previous attempt of commenting resulted in a failure... the post was too long lol)
Play Self-expansion Self-expansion Feb. 12, 2010
Not sure the score is too good an idea, I do not see how your game benefits from it. Also, when you start a level the pieces are sometimes mixed up together or outside the edge so you can't see how they look, before that was no problem at all but now with the score you can't click and drag them around so that you can see what they look like =P Perhaps you should change or abandon the score system..?
Play Push! Push! Feb. 12, 2010
Real fun game, I got addicted =P And if you play it with proper external lighting there is really no trouble telling the different forms for floor from one another. Sure it resembles many other games (even to a suspicious degree?), but it's still a good game. For once you actually get what the description tells you: "an easy-to-learn puzzle game with simple rules and great variety." This game does not get repetitive at all, at least in my opinion, and it's an excellent time-killer (or history class-killer if you like =P)!
Play Self-expansion Self-expansion Feb. 03, 2010
Not bad, but a bit short and a bit easy... Finished it without having to rotate once... (Didn't know you could rotate lol)
Play Green Green Jan. 26, 2010
Good start, looking forward to the full version! Perhaps you could add an alternate control system with the arrow keys?
Play Skip Skip Jan. 22, 2010
Wow, that was tricky... But great fun, real nice game, but sort of annoying music (when you have to replay the game like 10+ times before you make it! =P). Incredibly rewarding to complete it! 5/5
Play Boxheaded Boxheaded Jan. 21, 2010
Sort of fun game, a bit buggy controls but still... Haha I was number 4 today, 577,355 (Norway, Wellzatwazfön). Niiiice. That's why I'll give this game a completely undeserved 5/5
Play France Jigsaw France Jigsaw Jan. 20, 2010
Not bad, but it doesn't really stand out. Also, when you call the game "France Jigsaw", then perhaps you should consider using pictures from all of France, not just from Paris and the area immediately around it (Versailles)... Or perhaps call it "Paris (and Versailles?) Jigsaw"? =P I'll give it 4/5 because I like jigsaw puzzles ^^;
Play Demolition City 2 Demolition City 2 Oct. 31, 2009
Haha love the music! =D The menu music especially, it's just great!
Play William and Sly William and Sly Aug. 01, 2009
Simply beautiful, in every way.
Play SHIFT 4 SHIFT 4 May. 25, 2009
Compared to the awesomeness of the previous "shift"-games this is a MAJOR disappointment. The good old simplicity is gone, instead you have multiple characters, gravity and a storyline that completely fails to amuse me... But still, compared to many other games this is still good ^^; 4/5
Play Totem Destroyer 2 Totem Destroyer 2 Feb. 08, 2009
LazerBomb is right, too much loading. It's just annoying. You can't do anything except pointing and clicking. There is no menu or any other way of even selecting previous levels, you can not decide when to proceed to the next level after a victory or even restart yourself when the statues break, you can only sit there clicking and feeling useless... It is just like filling out your tax form, and about equally fun... With that and the randomness (aspect of luck) this game is, sadly, no more than a 1 or 2/5. I say sadly because I like the idea behind this game, and I think there is potential there. In an eventual Totem destroyer 3 I hope this potential will be realised, for the sake of the next generation of gamers. Because after this I don't think I will play a potential sequel anyway...