RobinT3's Comments


Sky Quest

Play Sky Quest

Oct. 19, 2014

Rating: 1

Pros: Great 3 hour game, strong graphics, above average controls, ect. Cons: Content stretched into a 20 hour game. The loose controls makes the more bullet-hell levels impossible to navigate.

Epic War Legends

Play Epic War Legends

Aug. 10, 2014

Rating: 2

Boring. This is not an idle game. I cannot venture away from the screen to reap rewards at a later time.

The Caverns

Play The Caverns

Oct. 27, 2013

Rating: 3

Good ten minute game. A bit short on selection among the types of armor and weapons, but otherwise everything works.


Play Akaneiro

Oct. 20, 2013

Rating: 1

If possible, please add baskets, pots, and chests to the auto-attack targeting.

Developer response from Spicyhorse

Well I'll mention it to the Akaneiro team :)

Cyber Chaser

Play Cyber Chaser

Oct. 15, 2013

Rating: 0

Very fun, but ends before the upgrades are anythere close to being maxed out. Survival starts to become lag-ridden after a certain distance.


Play JohnnyHero

Oct. 13, 2013

Rating: 1


Lost Planet

Play Lost Planet

Oct. 13, 2013

Rating: 0

5 minute game.

Hordes of Hordes

Play Hordes of Hordes

Feb. 14, 2012

Rating: 9

Too much grinding.

Dirk Valentine

Play Dirk Valentine

Sep. 16, 2011

Rating: -24

A platformer ruined by the fact that I can't tell where the bottomless pits are and where I can/must jump down to a lower part of the level. Enemies can see me from offscreen giving little time to anticipate them coming. The mouse sensitive screen has the camera moving all over, messing up my aim. This all could be avoided if the screen were zoomed out further.


Play Steampack

Sep. 16, 2011

Rating: 13

Not bad, a bit too touchy for my taste. BUG REPORT: If you complete level and hit "replay level", you don't start on the level you just completed. The game takes you back to the level before that level.

Developer response from vartagh

fixed!!! :) thanks!


Play Glissaria

Sep. 09, 2011

Rating: 653

I like it. But part of the satisfaction in tower games for me is watching my towers do their work. Most of the time I was rushing to keep my resources stocked. I was missing all the fun of watching monsters get smashed. It was a change of pace, but it didn't really have the same satisfaction. Perhaps timed rounds of attack and resource gathering? It'd be nice to expand the puzzle section to be larger, so I could focus on that without squinting, then place my towers and see how my planning lasts that round. Maybe killing monsters sooner up the path gives you more time during the resource round?

Developer response from Arkeus

I absolutely think that would make a great game! However, when making Glissaria my main goal was to make it fun for players who normally get bored with doing nothing while their towers attack in typical TD games, so it would go against that goal. But I hope that if I don't get a chance to make a game with phases like this, that someone will. :)