A platformer ruined by the fact that I can't tell where the bottomless pits are and where I can/must jump down to a lower part of the level. Enemies can see me from offscreen giving little time to anticipate them coming. The mouse sensitive screen has the camera moving all over, messing up my aim. This all could be avoided if the screen were zoomed out further.
Not bad, a bit too touchy for my taste.
BUG REPORT: If you complete level and hit "replay level", you don't start on the level you just completed. The game takes you back to the level before that level.
I like it. But part of the satisfaction in tower games for me is watching my towers do their work. Most of the time I was rushing to keep my resources stocked. I was missing all the fun of watching monsters get smashed. It was a change of pace, but it didn't really have the same satisfaction.
Perhaps timed rounds of attack and resource gathering? It'd be nice to expand the puzzle section to be larger, so I could focus on that without squinting, then place my towers and see how my planning lasts that round. Maybe killing monsters sooner up the path gives you more time during the resource round?