RubinCox's Comments

Game Comments
Play The Valley Rule The Valley Rule Jun. 22, 2014
Nice, but that one wall climb is just too hard.
Play Dream Hopper Dream Hopper Jun. 21, 2014
Wall jumping mechanic is too hard to perform consistently.
Play Ring Tower Defense Ring Tower Defense Mar. 16, 2014
I like the concept, but there's a few weaknesses: - I only used two buildings: Stealing and Basic. Just two big rows of those seems like a sufficient strategy. - It's too tedious to upgrade the buildings. Let me group upgrade. - There's no need to pause when upgrading, just let the game continue.
Play Pixel Runner Pixel Runner Mar. 10, 2014
It's very hard to jump over even the first pillars.
Play Ida rennt! Ida rennt! Mar. 10, 2014
It's nice, but the controls don't work well. You need to release the previous arrow key before pressing the next one.
Developer response from Miroe

thank you - fixed the issue. Now the most recently pressed button has priority for one step.

Play Action RPG Action RPG Mar. 02, 2014
Seems rather incomplete. There is no sense of direction. I finally found a monster, then died with one hit. I resurrected stuck behind a guy guarding a door-way.
Play Pause Ahead Pause Ahead Nov. 23, 2013
Requires too much exact timing and landing precision.
Play The Keeper Of 4 Elements The Keeper Of 4 Elements Sep. 24, 2013
There is a bit of a balancing issue. Quite easy until Level 7. Can beat every level on Hard, thus have maximum upgrades. Fail terribly on Level 7 even with a variety of strategies. A big problem is that the towers don't get any special abilities until they are levelled up 3 times -- thus there is very little strategy in their initial placement.
Play Protector: Reclaiming the Throne Protector: Reclaiming the Throne Jul. 27, 2013
Too hard too quickly. Once stuck there is no way to make progress.
Play Defendless Defendless Jul. 04, 2013
Towers aren't being shown in the right location.
Play Jungle Rush 2 Jungle Rush 2 Mar. 07, 2013
It's unforuntate that how high your score gets is almost entirely dependent on how many fuel ramps you get.
Play Qoosh Qoosh Jan. 20, 2013
Some jumps require too high of a precision and thus it just gets frustrating rather than fun. That is, you know exactly what to do, but just can get it done.
Play Wilt: Last Blossom Wilt: Last Blossom Jan. 14, 2013
There seems to be a significant performance issue, it lags a lot.
Play Flying Cookie Quest Flying Cookie Quest Dec. 10, 2012
flash zoom support would be nice. The display is just too small.
Play Lucky Tower 2 Lucky Tower 2 Dec. 05, 2012
A way to skip the dialog would be good, it takes forever to disappear.
Play Treefrog Treasure Treefrog Treasure Nov. 16, 2012
I don't really see how this is a learning game. You simply match the trivial patterns.
Play Trojan War Trojan War Oct. 27, 2012
It needs work. So far just placing a bunch of electricity towers at the start seems to work (went to level 6 then stopped playing). The buttons are a bit small, in particular the upgrade button is tiny. Tower descriptions should be clearer as to what they do. Upgrades shouldn't be so freely allotted.
Play One Piece Ultimate Fight v1.2 One Piece Ultimate Fight v1.2 Oct. 27, 2012
the controls don't appear to work (can't use arrows at all, no jump with W, numbers don't do anything)
Play Turbo Taxi Turbo Taxi Oct. 27, 2012
controls are terrible, you continue to turn even after you release the key!
Play Cloud Wars Cloud Wars Oct. 18, 2012
mouse response is really poor