silly how the argument option seems to be so different from what the character does. When I saw the arbiter say it is pointless unless we achieve perfection I knew the retort would be that striving would make things better not perfect but i had to click everything I could find until this argument was put forwards
In the battle section, units should be receiving location orders rather than direction, It would be nice to tell my troops which troops should be attacked instead of sending them in the direction of the enemy troops.
To make the game more strategic rather than a clicking frenzy, add tactical manoeuvres like flanking and overwhelming numbers should have a ratio other than 1:1, also in preference to squares try hexagons, I like them better, it gives 6 borders which seems to divide up the territory better. It isn't important though.
when there is no gravity, water spreads over screen, but more importantly objects don't rise in water without gravity water just adds resistance please fix water physics, the more gravity the greater the buoyancy effect of the water on objects with lower density