Sacosphilz's Comments

Game Comments
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 13, 2013
@Quimper: I find that this setup is very reliable for mission 18 (with full Cut Out Mastery, The Demon Lord, traps, and all resource skills): 1. Destroy the top-left totem and two trees to the right of it. 2. Build three Temples and one Crypt in that area. (For Night mission, a seized totem shines for a moment before it disappears, so use that moment to quickly place a tower.) 3. During the 1st wave, you should have enough mana to cut another tree to the southeast of the Cave and build another Temple there. These five towers should be enough to keep your gems safe for several waves while you take the Mana Pool. With a few lucky potion drops you should then have some ways of dealing with Amazons, Druids, and the Stronghold (not necessarily in that order). If nothing up to the first wave of Berserks touches your gems, three stars is quite certain.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 08, 2013
Ok, since IriySoft will not fix the memory issue (a.k.a. the lag), I looked for a workaround and found one that works for me. Here's how it works: Memory usage goes up noticeably every time the "lit" area changes during Night missions, which is mostly when you build a new tower, and this allocated memory isn't freed when you restart, exit, or clear the mission. So what you have to do is 1. Reload the game when it gets too bad, especially before/after Night missions (including restarts), and 2. If you think you already have enough towers, don't build more (esp. for mission 16-18 where it can get really crowded) Hope this helps.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 07, 2013
Nice sequel, but can you please do something about memory usage? I was playing the 18th Night mission and it lagged really badly so I checked system resources and found that a single Chrome process was using 1.42GB (probably all that was left over from Windows and other programs -- my PC has 2GB RAM) and 70-80% CPU (probably from using page files). On the plus side, at least the game saved my progress right after the last enemy was killed and before the game crashed.
Developer response from IriySoft

I'm afraid we won't be able to fix it - this problem is too deep and complex %(

Play Nuclear Outrun Nuclear Outrun May. 02, 2012
@nerdook: It's not just fun, the squid launcher's destructive power is no joke. My first escaped truck actually managed to do just that thanks to squids. :D
Developer response from nerdook

yep, squids are pretty awesome. i shall not change it.

Play Nuclear Outrun Nuclear Outrun May. 02, 2012
Not enough sawblade goodness for your post-apocalyptic needs? The grocer next door won't trade his boom sticks for anything except your brainssss? Worry not, citizen, use the next best option: SQUIDS!
Developer response from nerdook

the squids initially started as a joke, to test the physics engine. but it was so fun that i Left It In.

Play Fixation Fixation Apr. 24, 2012
Chapter 5-6: Due to extreme chain smoking, excessively repetitive jumping, and because that bastard Jack wouldn't hold a door for a lady, Kathryn died of asthma.
Play New Star Soccer New Star Soccer Apr. 01, 2012
Moral of the story: Playing football can make you absurdly rich, but not as quickly as hitting the slots with an expected return of 130.61%
Play Kill the Heroes Kill the Heroes Mar. 28, 2012
Hulk Drones! Hulk Drones everywhere! Anti-drone tech, you say? MOAR HULK DRONES!
Developer response from nerdook

you crazy ass evil mastermind! MOAR ANTI DRONE TECH!!!

Play Burrito Bison Revenge Burrito Bison Revenge Mar. 12, 2012
Curses! I swear this game has just sent me 4 hours into the future. There's no better explanation.
Play BioGems BioGems Mar. 08, 2012
Just to prove that it can be done, I've just defeated the boss with only 6 upgrades - 3xDefense and 3xCounter. It's extremely hard, but possible. :) Use defense and counter gems wisely, they're crucial to winning the last few stages.
Play Colourshift Colourshift Mar. 01, 2012
Nice game, would be nicer if I could use WASD to move the wrapped grids around. :)
Play VortexWars VortexWars Dec. 06, 2011
Tip: A boost only helps increase your chance of "winning" by cancelling a fight you lost and giving you another chance. That's it. It is practically worthless if the match-up is dismal to begin with. It won't guarantee that your new roll will be better than the original, and thus won't guarantee that the final numbers will be skewed in your favor. Keep that in mind before attack-boosting your 3 into an 8, or shield-boosting against two or more 8's in Attrition mode.
Play Trigger Knight Trigger Knight Dec. 04, 2011
Interesting concept, awesome music, loltastic F/SN references :3
Play Long Way Long Way Dec. 02, 2011
Bug: The cloaking duration of the cloaking enemies gets cumulatively longer as you keep restarting the battle. Quitting the battle resets this. This happens to me on level 6 but it might happen on other levels as well.
Play Bullet Audyssey Bullet Audyssey Dec. 01, 2011
To those complaining about lasers: Lasers tend to go "active" right on the music beats or half beats (the same seems to be true for other types of bullets as well, but it's more obvious for lasers), so use your ears to time your movement. They also tend to be aimed directly at you, so you can just "stream" (aka "baby step") slowly from left to right or vice versa. To reverse direction, make a short, fast movement in the same direction you're going to create a safe gap behind you (be sure to leave some room for this before you hit the wall), then stream back in the opposite direction.
Play VortexWars VortexWars Nov. 30, 2011
For the last time, people -- just because someone contributed to your inevitable defeat, that doesn't automatically make them an "idiot". Learn some sportsmanship. >:(
Play VortexWars VortexWars Oct. 25, 2011
I like how the different modes (Att/HC/1v1 and Random/Border/Manual) seem very similar on paper but play very differently. I personally stay away from 1v1 and Random though.
Play Bullet Heaven Bullet Heaven Aug. 09, 2011
Somewhere in the middle of bonus level 3..... "Ha ha, that attack looks like Okuu's Mega Flare. This will be easy." "....wait a minute, they don't shrink? How can I dodge if they don't...." *dies* "Y U NO SHRINK!? щ(゚Д゚щ)" *dies again*