1 MINUTE 1 SECOND! Trick is, you don't need to suspect everyone. Just go straight for what you need. I feel like I could have gotten one minute flat, but that's just ridiculous.
As for the game itself, it's decent. I do like how you can suspect everyone, like a true murder mystery. It's not going to blow anyone away, but it's a fun 15 minutes.
I have Notepad open with a list of nonsense combinations of numbers, letters, words, symbols and names. I must be playing a Mu game!
Overall, a great sequel. Some really fun puzzles, like the Olivier Riddle one. I do think it went a bit over with the difficulty though. Even after being shown the solution to the Fred Morgan puzzle, I don't think I would have ever been able to solve that on my own. I was able to figure out about 80% on my own, 10% with a hint I found elsewhere and 10% I don't think any amount of hints would have helped (I watched a walkthrough). It's that last 10% that almost lowered the score for me, some of the puzzles bordering on unfair. But it those puzzles that I solved on my own that makes me feel like a freaking genius, something most puzzle game don't accomplish. And most of the puzzles I needed help on did make a bit more sense when they were done.
5/5. I really hope there's a Mu complex 3 some time soon, you can't end the series like that!
I knew there was something about this game that spoke to me. And then I got to the air lock puzzle. That was an incredibly creative puzzle, with multiple steps involved (trying to not spoil anything) that was a blast to solve. The downside was the rest of the puzzles after that seemed less creative by comparison. When I figured out what the game was going for in terms of puzzle solution after that, the rest of the game seemed really easy and not quite as fun. Especially the last level, where two of the puzzles were basically a redo of previous ones. And the others, while not bad by any means, just didn't feel like as much thought had gone into them.
That being said, I still had a great deal of fun with this game. Even though I though the end was a bit of a let down, the rest of the game more then made up for it. I eagerly await the next episode.
I'm really not a fan of this game. I'm only on mission 6, but so far every mission has been just me circling around the enemy and holding the mouse button over them. Now I'm on mission 6 and a good 10 minutes in I've got myself stuck on a building. I'm unable to move and all of the enemies are out of range and immobile, forcing me to restart. Buggy and boring, two death sentences for any game.
So I just want to say to anyone involved in this game who may be reading this. I normally shrug off flash game demos trying to get me to pay for the full game and laugh. "You're not getting my money for your little game. Who do you think you are asking me to pay for a flash game. There are thousands of games out there for free, and you want me to give you money. HA HA HA ". I just bought the game. If that doesn't tell you what I think of the quality of Defender's Quest, nothing will.
Is in a desperate need for a color blind mode. Puzzle 8 in level 1, all three colors look to same to me. I had to hit the check button repeatedly to make sure I was using the right colors.
That being said, while this game is fun and challenging, I do prefer 'Color Link-a-Pix', and hope to see an update to that game on Kongregate some day.
When the game first came out I had such a hard time with it I quit playing half way through. The second game comes out and I eventually get all of the badges. I come back to this one and I just breezed through both hard badges in a half hour.
I "love" how in the first and last cutscenes he can turn around on his own. Would have been funny if in the last cutscene he had to hit the wall to turn around to exit. Would have made the game worth my time. 2/5
I'm no expert on RPG's but I though that the mage was supposed to have the higher attack. The mages down sides are that they have low HP and defence but make up for it by having powerful magic attacks.
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