RAGE!!!! This was almost a perfect game, it WAS fun and challenging. But then level 57... WT* was that? I would of gave this a 4 maybe even 5 star (I do not hand those out very much mind you), but because this game built all the way to level 57, and I do not even want to think what 58-60 would be if correct difficultly scaling occurs, I have to give this 2 stars. Nothing worse than a bad ending, EXCEPT for a unreachable ending. Almost guaranteed this game would be averaging 4.2-4.5 stars if it wasn't for 57.
Honestly, still too many bugs to even consider this out of beta. Even time I try to resume from a save I am missing something. One time all my items, next time my location, another time my progress, but most of the time all the above. Its a shame, could have at least continued to be on par as the last games. Although those felt much more polished.
For those that are not psychic, every miss (any shot that does not result it something blowing up, including shooting before last shot blows up) loses a balloon counter at the top (lives?) which will add a bunch of bubbles to the group. You lose when you get too many??? My advise, take it slow and wait after each shot, there doesn't seem to be a counter.
@flowflowz DPS does not lie, it is just the total damage per second if all your hits hit. So things that do spread may feel weaker since your spreading your total damage across multiple enemies, therefore taking longer to kill a single target, where as meteor does high damage per hit to the single target.
Hmm... seems impossible to win the last allied mission w/o support on hard, maxed everything that mattered and can't even handle the normal squads let alone the heroes. Maybe the premium content is required?