SammyGold's Comments

Game Comments
Play Sticky Ninja Academy Sticky Ninja Academy Nov. 09, 2011
I'd love an option to back up just one jump. So close to perfect on some levels - just need to redo one jump! Great game!
Play Hack Slash Crawl Hack Slash Crawl Mar. 13, 2011
I love the puff of oily smoke when monsters die.
Play King's Guard King's Guard Mar. 06, 2011
This game is very close to excellent. It needs several tweaks. 1) The balance between heroes is way off as several people have noted 2) It would be good to be able to buy a limited number of spells or icons to reset the board or buy guards rather than only waiting for 4 in a row. 3) A more detailed stats page would be fun too. I hope there's a new version in the works.
Play Rebuild Rebuild Feb. 27, 2011
Damn. Took an early run at the evil Graveyard to steal the harder badge. I reclaimed it by day 25 but then had a rude shock. You can't take out the portal until you have 3 defensive buildings, 50% happiness, and 15 soldiers. Oh well. Back to the grind
Play Sierra 7 Sierra 7 Feb. 25, 2011
Hard Badge Finally! 70500 on Sniper. That was the toughest.
Play de Blob 2 Revolution de Blob 2 Revolution Feb. 19, 2011
Nice enough graphics. Poor execution. To easy, too slow, shouldn't have to redo an entire building. It's got potential but needs some deeper thought.
Play Champions of chaos Champions of chaos Jan. 10, 2011
paladin and mage makes the game easy. Can keep leveling up in training ground with quick wins using area magic.
Play Castaway Castaway Dec. 17, 2010
How about making all movement mouse driven? The movement is automatic if you click on an object or monster - why not just do the same when clicking on a location? Why bother with the keyboard?
Play Flaming Zombooka 2 Flaming Zombooka 2 Dec. 07, 2010
For level 24 .... aim between the spinners to knock out the top zombie. Take a second shot to knock out the lower one. Don't go for headshots. Sometimes you can get both with one shot plus the brain. Next shoot the slider and stop the lower spinner. Let the upper two spinners spin. Finally, aim a shot at the helmet of the superzombie. Time it right and he'll bounce into the saws. I did it in 3 shots total - 10900 and 3 stars.
Play Shoot Pixels Shoot Pixels Dec. 06, 2010
Great Game. Love the upgrade system. Needs some navigation upgrades as well - speed and agility. Make the bad guys get faster and more agile also. That would really bring the kinetics and action to a new level!
Play Moby Dick - The Video Game Moby Dick - The Video Game Oct. 20, 2010
Great game. Two small suggestions to make it even better. 1) Make the ocean larger as Moby gets bigger. 2) Tweak mouse control so that it registers even when the cursor leaves the flash window. Nice job!
Play Bunny Flags Bunny Flags Oct. 14, 2010
5 of 5 Thoroughly enjoyed getting the badges. Thanks.
Play Master of Fortresses Master of Fortresses Sep. 03, 2010
Good first attempt. I'm sure version 2 will be outstanding. Small thing to add to the TODO list - need an undo button for construction
Play Amberial: Nebulosa Realms Amberial: Nebulosa Realms Aug. 19, 2010
I liked it much better once I figured out to restart by pressing both arrow keys at once - much better than hunting for the mouse!
Play Coma Coma Aug. 03, 2010
I agree that Kongregate should have an art house category for beautiful games like this. Maybe a Kongeregate Art Walk achievement kind of like the Pixelated achievement or the Best 0f achievements. The badge would require completing all of the art house games on Kong.
Play Bubble Tanks Arenas Bubble Tanks Arenas Jul. 20, 2010
Boring. Like the old ones better. For achievement seekers: Just stay on the perimeter, keep moving in a cycle and aim toward the center. It doesn't matter what ship you have. You'll avoid hits and eventually clear the field. Unlike previous versions, you don't get thrown out of a bubble until it's all clear.
Play CellCraft CellCraft Jul. 15, 2010
(continuing my comment) In fact - I think the entire game can be thought of as a tutorial for playing an actual game. It introduces all the tools a cell has to manage its environment. The actual game would be level challenges requiring the student to manage those tools to accomplish different tasks. It's actually no different than other management/strategy games - like civilization. Tutorials are great to get things started, but you only really learn the game play playing it.
Play CellCraft CellCraft Jul. 15, 2010
Great concept - but it's not really a game because theirs no challenge. It's an extended lecture with movies. Not a bad thing to be sure, but I think students would learn much better if there was actual management and risk involved. If the cell's survival depended on how well they understood the parts of the cell and how well they managed their interactions. If it was done that way then the students score in the game could also be used to assess how well they understood the lesson. A high score could only be earned if you really understood and managed how the cell worked.
Play Level Up! Level Up! Jun. 25, 2010
It crashed using Chrome, but worked using IE8. Blech. I'll get the achievement and then it's right back tro Chrome for me!
Play Don't Shit Your Pants Don't Shit Your Pants Jun. 24, 2010
stupid. Got my 15 points now I'll try hard not to grieve over a lost 15 minutes of my life.