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Omgfishes, that sounds like something that could be abused. Like playing the first level over and over and over again, gaining great amounts of bonuses.
How about lives instead? That would make the game more playable. If in later levels you see the ring you’re making has become impossible and you have little bonuses left, then just kill yourself (lose with that ring), and start another ring, on the same level. I’d say 3 or 5 lives maybe?
You wrote a comment about saving the game, how the later levels would be impossible without bonuses from earlier levels. I believe this could be a solution: Make a level select so when they come back to the saved game they can do the easier levels and come back to the level they are at.
To all those who shouted asking about Ring Pass Not 2 – we're working hard on a premium version. We hope it's done in a month or two. It's not very different from the current RPN besides being higher in production values, and also we tried to answer most of your requests regarding undo options, tutorial, save etc.
We are however also working on a second chapter in the series called Stella – taming the dragon part II (or Stella Drakonis – haven't quite decided yet, what do you think?). Stella will be out sooner, hopefully in a few weeks. We've made it a mini game first, to test the new gameplay elements and to hear what you all think about them.
Thanks everyone, for all your comments! It helps us a lot.
Saving the game is a bit of a problem that we keep asking ourselves about.
The first levels are not something that experienced players should skip. These are the levels that allow you to collect as many bonus tools as you can for later use, when the rings become harder.
So starting at level 21 with no bonus tools at all is quite useless even for excellent players. The Fire Sorcerers Rings will be impossible to complete witout many bonus tools.
on the other hand, letting a player save a game will result in a very short experience where the best collection of tools is saved in each level. Not much of a challenge there...
So instead of using saves or codes we designed RPN so that the first levels become a different challenge - one of creating as many special sets as you can.
Still, we are testing this solution, and will love to hear any other idea or comment you have for us.
SandhillGames' comments