Bloons TD was the game that introduced me to the tower defence genre, and I think number 5 is a huge improvement on number 4! My only criticism is that I think there's an excessive number of things that you can pay money for, and I think the fact that you have to pay for "land" before you buy buildings is a bit ridiculous. Still, I love playing the game without purchasing any of the premium things :).
I really enjoyed the design of the levels in this pack. I actually prefer them overall to the levels in the original game, although I found them a bit less challenging. I was able to complete all the missions with a "brilliant" rating despite having several skills not learned.
Cursed Treasure remains one of my favourite tower defence games and it goes to show that you don't necessarily need loads of tower types to be a really involving game. I really hope there will be some more level packs or a sequel in the future.
Ah good old Bloons TD 4! This is a brilliant tower defence game and I particularly like the way the towers are introduced and the upgrades for them unlocked as you play more. This makes the game easy to get into without needing to do lots of reading about all the different towers. Bloons TD 5 has improved on this even further so you should definitely play that if you liked number 4!
This is probably my personal favourite game on Kongregate. I loved Rebuild 1 and Rebuild 2 kept all the good things about the first game and just added a few improvements, the most important one being that you can now equip your survivors with items to improve their skills. The game has great replayability value. I'm still trying to win on seriously hard difficulty to get that last badge...
The concept of folding space is very original and interesting to play around with! I'm not a huge fan of physics-type platformers because I've got such terrible spatial skills but I would certainly recommend this game :).
This is one of my favourite tower defence games. It's simpler than most in terms of the number of different types of towers, and the way in which you can place the towers, but this makes it an easy game to get into. It's also quite challenging and it took me many attempts at some of the levels before I could get a brilliant rating. Definitely recommended if you're new to tower defence games because some can seem a bit confusing/daunting when you first play them.
This is one of the most enjoyable tower defense games I've played (of which there are many!). I've always preferred those where the enemy follows a set path and you have specific places to build towers, as you do here. The graphics and sounds are great and make Kingdom Rush very polished. I also find the difficulty level is just right - the levels are definitely challenging for me (especially achieving a 3-star rating on a level) but not infuriatingly so. I don't think I've quite got the best strategy worked out because I'm struggling to get through one of the later levels even with just 1 star! But that's what makes me come back and keep playing :).
A really enjoyable puzzle game! The concept of the moving tiles is completely new to me in a video game context (and I've played tons of online games) so thumbs up for that. It's really intriguing to realise how many times you can move around just 3 tiles in order to get to the key(s) and door. The difficulty level seems just right as well, challenging enough to be enjoyable, but not infuriatingly difficult.
I just played through this game for the 2nd time and I think it's brilliant and very unique. If you loved the Achievement Unlocked and This Is The Only Level games then I think you will enjoy Elephant Quest as well.
There is an annoying bug though that means your elephant can frequently get stuck if he jumps and touches something above, and you have to reload the game if this happens. Other than that my only criticism is that when you die, you simply reappear in that screen with full health again! So there's really no incentive to be careful with your HP.
This is a great little game. I think the difficulty level when playing on "normal" is perfect and it's great to see a good balance between melee attacks and magic use. I always enjoy games that give players a choice on how they want to approach the game - for example here there are four different difficulty levels, and different types of weapon and armour that affect your stats. I also liked that the treasure chests and coins were never put in places that you just couldn't see at all (like in some games you have to jump off the edges of cliffs or jump randomly at all of the blocks to find hidden things, which can be tedious). I was able to complete with a star all 22 levels on normal difficulty and I plan to play through again to complete them all on hard!
I think this is a great improvement on the Zombatron 1. The weapons are bigger and more varied, and the levels and enemies more challenging. It seems the makers of the game really took on the feedback given. There’s also the addition of driving a vehicle, and a sword to fight or break up things near you.
Some things I think can be improved are:
1. There are a lot of mistakes in the English subtitles.
2. Quite often the enemies can see you before you can see them; I think it would be better if both had the same range of sight.
3. The plot is lacking depth and originality – the “mad professor creates monsters” is overused. But the gameplay still made the game great fun. For me it’s more a casual game to get my fix of zombie shooting, which I think is fine because not all games need a brilliant plot to be fun.
The only real issue I have with the game is that it's far too easy when you die. You immediately respawn with full health, just dropping a small number of coins that you can go back and pick up. I would prefer the more usual system of checkpoints throughout the level.
And of course I wish there were badges available! I’m sure the first Zombatron had some!
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