4. It's fun game, but there is no replay value, so might as well show all endings earned. Intentionally failing missions just to get slightly different ones isn't particularly exciting either. 5. All in all pretty fun game with some intersting concepts. I don't know why, but I just love flipping cards to find out missions/fights/other stuff, board game style. Wish there were more games based around this concept. Combat gets waaaay too easy later (new game+ with harder difficulty maybe?), but there was time early (first orange area I think; the one where bugs with all LO except poison first appeared) where things were quite difficult and required thinking. I liked that. IMO game deserves 4/5, so rated 5/5 to increase current low rating. ;)
1. Found everything but somehow first question mark in shop stayed there (2nd turned into "buy car" option). If this unlock is tied to defences found, then I found last defence and metropol during same day. 2. AP (re)generation could use some explanation in tutorial - bonus from first team (always start with full AP) combined with fact that using abilities sets AP at certain value instead of more traditional "costs some AP" approach made this particular mechanic little bit confusing at start. 3. Last gunner's roster says she hits all + KBK, but she only shoots one. Also heals gas bugs, which is strange since nothing even suggests that her dmg isn't considered regular ranged. This also makes her completely useless considering how late we can find her. 3. Bigger tanks + spray all takes same amount as hitting one = easy and boring mid and late game. Also it seems like most status inducing bugs are present only early game.
Funny at the beginning, but grindy toward end. No point for special zombies, it's too easy to unlock final one at that point. Berserker zombies seem way to efficient compared to other. Good game, but not enough strategy for my taste. 4/5.
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