SgtWantCuddles' Comments

Game Comments
Play Another Cave Runner Another Cave Runner Oct. 31, 2012
I love the skills, because it's more than just a "Damage Upgrade, Armor Upgrade" system. The skills look like they had some serious thought put into them. Not a very long game, but fun to play.
Play Knightmare Tower Knightmare Tower Oct. 28, 2012
This game adds a little more control than the typical launch game. It ends up being an entirely different sort of launch game, but retains the polish and style that makes it worth playing. 5/5
Play Talesworth Adventure: The Lost Artifacts Talesworth Adventure: The Lost Artifacts Apr. 19, 2012
I love the seamless transition from level to level - it makes you feel like you're actually journeying, instead of just solving Puzzle #1, Puzzle #2, and so forth. Love the varying difficulty, too. Thanks for another great game!
Developer response from MrJinx

Thanks, the seamless transition concept was one of my first design decisions, it's great hearing that people are digging it. It sounds like you've played my earlier stuff, I just added a mailing list at talesworth.com, hop on to get updates about my next game :D

Play Arkandian Revenant Arkandian Revenant Mar. 31, 2012
The game looked somewhat promising (despite being yet ANOTHER Arkandian "adventure"), but quickly fails to deliver. Tactical battles feature terrible slowdown, and missing three times in a row on an 84% chance to hit? You don't have to be a statistician to realize that something is off. Also, diagonal attacks make chokepoints very rare, limiting the tactics available. I like the skill leveling system, but the clunky, time-consuming interface and obviously skewed RNG - combined with the top comments all being about crafting issues and broken economy - make this something I don't really want to try to play.
Play Micro Olympics Micro Olympics Jun. 23, 2011
This game deserves to be stripped of its badges and tried for crimes against humanity.
Play Pixelist Pixelist Jun. 22, 2011
I can't find anything I dislike about this game. Music is great, concept and execution are great, the game as a whole is smooth and polished and flows beautifully - why on earth is this under 4 stars?
Play The Last Survivor The Last Survivor Jun. 22, 2011
A few minor bugs, but obviously that's something you're going to have with a time limit on development. I'd be interested in seeing where this goes if you decide to flesh out the concept some more - a limit range has been suggested, or perhaps you can only use your psionic powers a limited number of times per level. Anyways, despite having a very constricting time limit, you made something that was fun to play. Good job!
Play Clarence's Big Chance Clarence's Big Chance Jun. 17, 2011
This feels more like an homage to The Addams Family (NES) using Super Mario World graphics - and it's masterfully done! Tongue-in-cheek humor, no control issues, and just plain fun. One of the few platformers that I can't seem to put down.
Play Elements of Arkandia Elements of Arkandia Jun. 11, 2011
I'm not upset that this blatantly rips off two great games - I'm upset that they didn't even do it well. All of the elements of Puzzle Quest and Recettear...none of the fun. Seriously, if you liked this game, play Recettear. Then play Puzzle Quest. Then play both of them at the same time, and I will guarantee a better gaming experience.
Play Dungeon Developer Dungeon Developer Dec. 09, 2010
if (game=Nerdook) { stars=5 }
Play Castaway Castaway Dec. 09, 2010
Wow, I don't think I could like this game any less. -Poor WASD and arrow controls make my character's walk constantly stutter and halt when changing directions. A simple "click on the square to move there" would have sufficed. -Poor game balance. Trying to complete the first quest in the game gets me chased down and surrounded by sand snakes while trying to find my way back to town. I can't kill the sand snakes because they're 2 levels higher than me, and a 1 level difference can easily be fatal, as Mr. Level 2 Sand Beetle showed my poor level 1 character. -Poor graphics display. The graphics themselves are fine, but transparency is your friend. We like being able to see what's killing us! -Poor inventory. When most of the top comments are on how the inventory needs to be improved, there's a problem! 1 star. There's a lot that needs to be fixed before this game becomes anywhere near fun for me. Even badges won't get me to play this.
Play Solipskier Solipskier Aug. 13, 2010
Great fun, and love both Chopin and the in-game music! 5/5, great game! Song in-game is The Red Priest by Joe Stump on Speed Metal Messiah.
Play YouKongregate YouKongregate Aug. 09, 2010
5/5 for a great idea, 6/5 for making the default video Cool Guys Don't Look At Explosions.
Play Last Egg Alive Last Egg Alive Aug. 09, 2010
5/5 Fun, great music, addicting.
Play Final Ninja Final Ninja Jul. 24, 2010
Every other game that has a wall slide makes it possible to both jump and drop once you're sliding down a wall, but not this game. You can only jump off a wall once you've begun sliding - a poor oversight. I am unimpressed.
Play Silent Conversation Silent Conversation Jun. 21, 2010
A unique idea. I have no idea if I actually retained what I read, but it's refreshing to see something different, yet meaningful. 5/5
Play Canabalt Canabalt May. 27, 2010
Like everyone else says, use objects to slow yourself down to a manageable speed. If you have decent peripheral vision, it helps if you focus your eyes on the right side of the screen to watch for windows. For the falling bombs, listen for when they start falling, then make a very precise jump over them. The rest is just skill + luck + perseverance.
Play Dark Cut Dark Cut May. 22, 2010
It helps to click just before it actually hits the top on most of the timed hits. Cutting off the vampire head feels completely random, though.
Play Mr. Bounce Mr. Bounce May. 10, 2010
This was one of the games that I thought "psh, it's just like Pel. How hard could it be? Why are people complaining?" Good job making a game with a fun difficulty curve, a game that requires skill and thought instead of grinding, a game that is worthy of badges, and a truly hard badge.
Play Dynamic Systems Dynamic Systems May. 07, 2010
Anything involving more than one bounce bar is just guesswork. I liked this game better when it was The Incredible Machine.