After what seems like months of struggles and RNJesus being my lord with drops, i've come to a bit of an obstacle. Perhaps it's just me but I've noticed something...off about clickable items. It seems that there's an overlapping and latency issue. Sometimes clicking scrolls causes them to delay until after the round is finished. Sometimes it requires a multitude of clicks before a potion activates. For the King and Pirate ship, it's virtually impossible to save one's ass by looking for the little gears and attempting to defuse smoke bombs that have a negative timer. *shrug* Could just be me.
As things stand, best way to beat this game is to focus on melee. Upgrade mines first, as gold will come useful later. You'll be fine having 2 monks as long as you scale with your advancements, also upgrade them to max asap. Then just focus on clubmen, knights, and axemen. Higher tier barracks allow you to gold spam the exp levels in which your horde will eat all the things. Hopefully this helps some as I got the game finished in little under 45 days.
Having extensively played the first Enchanted Cave, I can say this game was a total success to the series. Seriously, if this is what we get for a sequel, i'm thrilled to see what a third game could look like. The only things i've noticed that bugged me was lack of a straightforward tutorial on button mechanics, crafting, etc. It's a learn-as-you-go but it could frustrate some people. The other thing is equiping items; maybe i've missed a button but I don't want to go to compare --> equip. On a side note, what about double clicking to equip items?
Well, I learned very quickly why you don't want to skip the tutorial in this game, but needless to say very beautiful concept with this! The Audio sync compared to the fact it's not one of those Frantic like games. I'm definitely going to get my times worth out of this C:
I guess my only gripe with this game is the fact that despite being maxed out on all possible upgrades, it's still up to the RNG. Now that I think about it, I do have a problem with the horde mechanic. They're just too bunched up, which presents a problem when you are slowing down much faster than you can speed up. Perhaps a tweak in the dispersion of the horde could help create a net of flesh-eating zombies to minimize speed loss.
I feel that it is a great game with a lot of potential but it still feels way too pay-to-win. I've only really just started and I've noticed on some levels you have too little points to spend on upgrades vital to win. Perhaps maybe cap the number of giants on a screen or do something about the fact that you have to have sheer luck sometimes to win.
Well. I have mixed feelings about this game. On one hand it's not that bad. On the other it's mechanics is down right shit. Definitely revamp the "tutorial" or beginner area and provide a limited week boost to us newbies so we can rank up with out having to devote to this game.You're talent tree thing needs to be changed for per level up, because I'm not going to attempt to find 100 damn Skeletons. Most importantly of all, Have some sort of guide in the game or mouse-over descriptions. I need to know what the buffs/debuffs do, Just having a few thousand battles doesn't teach me what Curse does to me or the enemy. Take this in consideration, and you have a much better game. I'll give it a 4 for now, because you have massive potential to work with.
Uh. Yeah. I like this game almost as much as the first one, but I really think you should listen to most of the complaints. You have a great idea, but compared to the last one, most players need just a dumb amount of luck to get even remotely halfway to Nuclear Apocalypse. Perhaps trim around the math a bit. Or at least make the attributes we spend a lifetime grinding be more effective. having 5 points in + 10 bonus in Greasy Stuntman still makes me lose more than 50% speed.
It's a terribly great game, well balanced and all, but I want to suggest 2 things; 1) Make it so skill level with a weapons category also affects other stats i.e, shotguns get reduced spread or faster reload times the higher your skill level, pistols potentially get duelies, and rifles get longer range. 2) As great as it is, reduce the radius or remove the auto-attract feature for generators. When i'm trying to clear an area of 70 some-odd zombies and I get attracted into the generator field, it greatly screws me over. But aside from that 5/5. Love the first one and this game is no exception.
Of all the wonderful things I could say about your artisanship, I do not think words do them justice. I would totally buy a poster of all the characters in this game if you ever made on, and I do happen to love the twist you made on this game. Can we expect others :o?
You need to Up gold value some. Later levels are close to impossible to beat since money isn't there or the altogether rare Up-points should be rewarded when challenges are completed...Great game other wise, even if this game is just insane x.x