A few small things I'd like to see:
- A 'Do not show again' checkbox on the 'Need a little help?' message that comes up on losing a campaign battle.
- When exiting the deckbuilder after having not saved, a 'save deck and leave' option along with the 'yes, leave without saving' and 'no, don't leave' options.
A very nice game on the whole, though! I'm really enjoying it so far.
Not sure why this game is so underplayed! It's a great little short - I really like these kinds of puzzles. Would love to see more levels and maybe some more varied obstacles, but still a 4/5 as it stands in my book!
Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.
I'm liking the concept and controls so far, but the game's difficulty ramps up kind of quickly at the first level with a key. Preserving enough fuel to make it through the level is suddenly really tough where it wasn't before. Adding fuel pickups or the ability to recharge while not in the air would be a big help. Once you get all of that, maybe some simple physics puzzles, and an end to the story and I'll happily rate you a five!
I'm really liking the new style, but I just fought the Pizza Man on 'In Love With Myself,' and noticed it didn't give me completion for the song. While I understand the boss battles and normal songs are supposed to be separate, it's kind of annoying to have to play a level twice to get completion achievements, especially in the low levels.
There's a big ambiguity in the RC cars level that, if misinterpreted, causes the level to be unsolvable (I only stumbled across the correct solution while attempting to test how the newly-introduced printers worked). The required output for the level is "The input, but with the first symbol at the end." What I understood the requirement to be was the original sequence PLUS the first symbol at the end, but what it really wants is the original sequence with the first symbol MOVED from the beginning to the end. If this could be changed I'm sure it would save a lot of people a LOT of frustration!
PROTIP: When a vulture flies down to eat Teale, a well-aimed rock to the head will paralyze the vulture, which can then be carried and used to distract other vultures and ravens (it's a little tough so if you don't get it the first few times, keep going, it's worth it). Once a bird has begun to eat one thing, it will wait until it is finished before moving on to another.
I very much would have liked a terminate monkey (restart level) button for times when things go wrong. I just hit the emergency defrost, proceeded to jump out of the screen and disappear. I now have no means of getting back to where I was besides completely going through the hard path again which I have absolutely no intentions of doing. Guess I'll just have to use my imagination. :| Otherwise a nice game, even if it does lean heavily on Portal themes.
I feel like achieving every gold medal should produce enough infamy to buy every upgrade. It takes forever to grind infamy to get the last item in the throne room when there aren't any medals left to collect.
Also, it bothers me that the ability to level up flying is determined by your level in flying. With all of the other skills, it's possible to go from 1 to the skill cap in one round. Flying, however, physically limits your progress. In the midst of a bunch of skill-based minigames, one that relies almost entirely on a number is frustrating.
Rather than the duck having no way to keep itself from slowing down, I would suggest possibly adding bits of fruit or seed floating in the air as though they were coins that would replenish some flying 'energy.' This would help keep the player from feeling like they're 100% limited in how fast they can level up flying.
Races should automatically end once you cross the finish line. If you've reached the level cap, it's really quite boring to have to wait for the other three ducks to take 3x as long as your own duck to not even reach the finish line by the time limit. Failing this, it would be nice if you could at least go back and watch the other three after you've finished - just watching a finish line for half a minute is just about the worst possibility.
Other than that, though, I'm having a great time! It's cute and (mostly) keeping me entertained. 4/5