Yeah, not solitare. It's Free Cell. And it wouldn't be a bad rendition if the cards didn't have this weird problem of jumping out of the pile when you're trying to remove them from the game to win it. Also, not having something to quickly stack cards, especially when you're just trying to finish up and get everything in it's neat piles, is very tideous and I nearly didn't just because I knew I had won and didn't want to put in the effort.
There is nothing special about this version of Free Cell. The graphics are decent, but so are the ones on the Windows version. There is no power ups or special rules. Not that it needs it, but at least make it more functional and user friendly.
Two things would make this better: Continue option and a hint option. Most hidden object games have at least something like a hint for a reason. Because after looking at the same picture for several minutes, it's easy to miss things. I didn't even finish because I got frustrated about not being able to find the last thing in a scene and no way to give me a hint.
I enjoy this game. Mostly because, regardless of the fact I'm trying to get it to the guy at the end, seeing the way the stupid little characters are so happy to intercept and get a burger makes me weirdly happy.
I agree with staments saying there should be multiple difficulties. I'm a decent typer, so there wasn't much stradegy. In all levels, I was able to easily get a turret up, get at least two strong and armored specials, and then I was able to just spam specials until I win. In that respect, I had no real need for stradegy. If there was a more difficult setting, I might've actually had to try.
Even so, it was still fun to play through and I enjoyed it.
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