‘phooltk, you said:
“unknown ruins – max mage skill tree, tiling, +xp then drop a load of fire mages (generalist with 0-1 specialist) where they have most coverage, with 1 of other mage types added later if you want (specialist). Same as everywhere else basically.”
It is also possible to do at the correct point in the storyline without havin…
show more‘phooltk, you said:
“unknown ruins – max mage skill tree, tiling, +xp then drop a load of fire mages (generalist with 0-1 specialist) where they have most coverage, with 1 of other mage types added later if you want (specialist). Same as everywhere else basically.”
It is also possible to do at the correct point in the storyline without having lots of skill points if you design your defence around the monsters that come.’
Didn’t really understand your shout. Using fire mages IS designing your defences around the monsters, there are 0 fire resistant waves and it’s the commonest weakness. I didn’t notice there was a storyline, certainly not a chronological linear one, but if you do the scenarios in a strategic order it’ll be one of the last 5 you do.
Honestly protector is extremely shallow strategically compared to other td games like dtd and even other set path tds like flash element td.
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