Shurhaian's Comments



Play Alxemy

Feb. 13, 2011

Rating: 0

Kind of cute, and some of the variety of critters was interesting(paint + X = lots of stuff, etc). One of my main objections is that the hints, if left on, are TOO obvious. Doodle God's formula(I know, I read above, this was in development before DG was released) of showing which groups have things that can interact, worked nicely... though that runs into another issue I had here: Too many things in most of the categories. ("Insects" being a notable exception.) Overall a fun little diversion for those that like this sort of premise.


Play Picma

Feb. 12, 2011

Rating: 187

I've always wanted to get into this sort of game, but never found an easy introduction. This game gives me that, and it does so with restful BGM and its own distinct feel. I'm not even close to finished, but I like what I've seen so far. As someone else pointed out, some of the controls are easy to dismiss as background - the coin and the magnifier. This is especially true given the drink-cup stain that's also on the right side. Knowing they're there, they're easy to spot, but they blend in a little too well! Still. Top notch presentation, and the fact that it auto pauses on leaving frame is a nice touch.


Play Continuity

Feb. 12, 2011

Rating: 0

Interesting concept, good level of challenge, long enough to get into some nice intricacies, not so long that it becomes tedious. Excellent job!

Sniper Assassin 4

Play Sniper Assassin 4

Aug. 08, 2010

Rating: 4

Game-breaking bugs are not cool. Shouldn't need to resort to looking up the password to finish. (re: "Gigolo" mission)

Tactical Assassin Substratum

Play Tactical Assassin Substratum

Aug. 08, 2010

Rating: 2

The knife missions are utterly ridiculous. Too small a margin, too short a time to hit it, and no control over it in the slightest? Good grief.

Mechanical Commando 2

Play Mechanical Commando 2

Aug. 08, 2010

Rating: 0

codeytherhino: You can swap to a heavier chassis(you start with light legs, you can use heavy legs or rail[i.e. tank tracks], though note that rail isn't nearly as agile as legs), and you eventually get upgraded versions of the chassis which are faster and carry more. Pretty sure the only way you can get any use from a standard spider chassis is by equipping the weight-reducing item, by which time you'll either have or not be far from the upgraded chassis anyway. Go figure...


Play Amorphous+

Aug. 07, 2010

Rating: 0

Keyboard controls would have helped this one greatly. Most of the time I get killed, it's not because I got overwhelmed, but because my mouse drifted ever so slightly out of frame. This control mechanism would be much more suitable on a game that could grab the mouse / run full-screen.

4 Differences

Play 4 Differences

Jul. 20, 2010

Rating: 1

Some of them are a little fiddly(the hill on the level with the wind turbines comes to mind, as does the bit of tree on the house level). Some levels like the ink blot weren't as bad as I feared, and the mirror cursor is a nice touch - but on the level after the ink blots, the cursors were misaligned, and if intentional that's a dirty trick. Not too fond of the ones where I have to wait for more to show up, honestly.

Electric Box

Play Electric Box

Jul. 17, 2010

Rating: 2

Hint for lv 15: The last laser detector needs to trigger its own destruction