Shurhaian's Comments

Game Comments
Play Alxemy Alxemy Feb. 13, 2011
Kind of cute, and some of the variety of critters was interesting(paint + X = lots of stuff, etc). One of my main objections is that the hints, if left on, are TOO obvious. Doodle God's formula(I know, I read above, this was in development before DG was released) of showing which groups have things that can interact, worked nicely... though that runs into another issue I had here: Too many things in most of the categories. ("Insects" being a notable exception.) Overall a fun little diversion for those that like this sort of premise.
Play Picma Picma Feb. 12, 2011
I've always wanted to get into this sort of game, but never found an easy introduction. This game gives me that, and it does so with restful BGM and its own distinct feel. I'm not even close to finished, but I like what I've seen so far. As someone else pointed out, some of the controls are easy to dismiss as background - the coin and the magnifier. This is especially true given the drink-cup stain that's also on the right side. Knowing they're there, they're easy to spot, but they blend in a little too well! Still. Top notch presentation, and the fact that it auto pauses on leaving frame is a nice touch.
Play Continuity Continuity Feb. 12, 2011
Interesting concept, good level of challenge, long enough to get into some nice intricacies, not so long that it becomes tedious. Excellent job!
Play Sniper Assassin 4 Sniper Assassin 4 Aug. 08, 2010
Game-breaking bugs are not cool. Shouldn't need to resort to looking up the password to finish. (re: "Gigolo" mission)
Play Tactical Assassin Substratum Tactical Assassin Substratum Aug. 08, 2010
The knife missions are utterly ridiculous. Too small a margin, too short a time to hit it, and no control over it in the slightest? Good grief.
Play Mechanical Commando 2 Mechanical Commando 2 Aug. 08, 2010
codeytherhino: You can swap to a heavier chassis(you start with light legs, you can use heavy legs or rail[i.e. tank tracks], though note that rail isn't nearly as agile as legs), and you eventually get upgraded versions of the chassis which are faster and carry more. Pretty sure the only way you can get any use from a standard spider chassis is by equipping the weight-reducing item, by which time you'll either have or not be far from the upgraded chassis anyway. Go figure...
Play Amorphous+ Amorphous+ Aug. 07, 2010
Keyboard controls would have helped this one greatly. Most of the time I get killed, it's not because I got overwhelmed, but because my mouse drifted ever so slightly out of frame. This control mechanism would be much more suitable on a game that could grab the mouse / run full-screen.
Play 4 Differences 4 Differences Jul. 20, 2010
Some of them are a little fiddly(the hill on the level with the wind turbines comes to mind, as does the bit of tree on the house level). Some levels like the ink blot weren't as bad as I feared, and the mirror cursor is a nice touch - but on the level after the ink blots, the cursors were misaligned, and if intentional that's a dirty trick. Not too fond of the ones where I have to wait for more to show up, honestly.
Play Electric Box Electric Box Jul. 17, 2010
Hint for lv 15: The last laser detector needs to trigger its own destruction