Usually, you work to make money. It takes some intelligence or hard work to make more money. According to this game, it takes a small, idiotic, and cute bunch of adventurers to become filthy, stinking rich. Where ignorance is bliss, 'tis folly to be wise, eh?
Hm...Totem pole Tower Defense fused with the Seven Deadly Sins. I may be a glutton for lust, but I envy you, nerdy. Just keep taking pride in your games and don't get too greedy. Else you'll find how strong my wrath can be. Too lazy to be any more witty at the moment.
Mute button? A hotkey for melee, ranged, cycle ranged, the three item slots, and inventory would be very loved. Game is beautiful so far. I love tactical RPGs. I realize this is just your "trial" of sorts, but very nicely done. As you stated, a few switches and changes here and there, added with an open environment, quests, character creation, customization, and teammates would make this game definitely one of my favorite games on the site. Great work. 5/5
Incredibly lagtastic game with simplistic platformer style play masked by Shadow of the Colossus tribute? No, just...no. I loved Shadow of the Colossus, but this was a stomp on the toes rather than a foot massage. No graphics settings...at all. The only thing I saw going for this game was the mute button, but as we all should know, the mute button should be standard. I really fail to see what is so intriguing about this game other than the SotC tribute. As much as I hate rating low (unless it's like a dress up "game"), I'm going to have to give this a 2/5 unless graphics options are added.
Any way to implement more than just "s3_zombiesKilled" to the High Scores? I would love to compare best times, virus found, quests, survivors, weapons used, money earned, ladders used, areas/regions searched, times healed, etc. If it does get badges (and I hope it does), this would leave some interesting possibilities for the badges, ranging from frying panning a stronger zombie, to saving your daughter in X hours with Virus found and such. More stats, please.
While I fully enjoy the original Void, I do hope this isn't what Void 2 will be like. I'm guessing/hoping that a single ship will not have access to 17 weapons. >.< I liked the customization limitations of Void 1. I don't want a mindless click and play game. I mean, I realize this is the "arcade", but please stick with what Void 1 was like for campaign. Perhaps even a Galactic Conquest-like thing? Teammates? Mulitplayer co-op? Rage will be an Arcade thing only, I hope, right?
I totally agree with Rothy here. Forced juggling = lame. I enjoy a good strategy, but tedious 'sell tower/place' over and over again is just the ticket to annoy me. It's like whittling away on a tree with a twig.
Yeah, Onefoe, I have to revamp my A, B, and C because I wasn't initially aware of that. It's nice, though. It forces you to have to balance each for the points instead of spamming them to balance them on those certain occasions. It's not like there's a time limit once you start with the diamonds, anyway.
Aha! That wondrous D-5 level. I have to say it was one of my favorites. It took me forever just to pass, and then it enthralled me enough to desire more from it. This was the end result...http://i567.photobucket.com/albums/ss111/SicMirx/PB5D.jpg
Yet one more wondrous game to satisfy my physics fetish. The option to add gems adds more replay value to each level and a whole new level of self challenge. Goes straight onto the favorites list and a well deserved 5/5.
"Patience is a virtue." That quote holds full value here, and the promise of power over time is fulfilled. I thoroughly enjoy the depth this game offers and the strange addiction that it inspired in me. With sending my Heroes questing is perfect for my semi-AFK ways, and the complex simplicity is just the thing my doctor ordered for my brain, the only downside I see is the immaturity in global chat. With updates coming, special offers, and events every so often, this game is definitely a favorite and deserving of my 5/5 rating. Now, pardon me, I must have an indulgence of Gaiatine.
I rather enjoyed this game for the fact of it's challenge. I'm hoping I never have to play it again for that fact, too. Well made, though. I can't recall at any moment when two places would be hit at the same time, which places no luck on your skill of play, just furiously fast finger play in certain moments. My computer lags off and on, which screwed me a few times, but that's not the fault of the game. 5/5
-Insert weapon trading spam here- In all honesty, I appreciate the game. I was looking forward to a decent new RPG, and this _totally_ fits the bill. Plus, with new installments in the future, I'm thrilled. 5/5. Thank you EA. Glad you love Kong enough to do this for us.
You don't 'have' to spend money on anything. It's just bonus levels. It's not like you're paying to play, you're just paying to unlock more. There's still a lot of free playability in this game. Talk about the greed of the youth.
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