Sigmoid's Comments

Game Comments
Play Legend of Kalevala Legend of Kalevala Jun. 27, 2011
This would be a good game if the guardian battle wasn't impossibly hard. :( It takes an infinity of hits with nothing but a little smoke coming out, and shoots and bombs all over the place. I really hate it when it throws three bombs, and two of them really far off to the right... Either jump and fly (and get killed off by the raygun), or try and bounce the third bomb back (no chance, the first two will destroy you - or you lose the blue glow while jumping, and that's it for you).
Play Skinny Skinny Jun. 23, 2011
You know what's disappointing? I'll tell you what, THIS GAME IS! XD I really loved Coma, but this one is... Well... It's mostly just atmosphere and frustration. It sort of tries to be like KOLM, but has none of the self-discovery, free will and open-endedness that KOLM had. It's just a straight tunnel without choices. It also tries to be like Coma, but has none of the uplifting surreality and innocence of Coma, it just feels like a bad Doctor Who episode without the Doctor. I've spent time for worse stuff, but this is not something to remember.
Play Bird-is-the-word! Bird-is-the-word! Dec. 20, 2010
What this game needs is more ways to die. Smashing into the ground would be fun.
Play Phobiaphobiaphobia Phobiaphobiaphobia Oct. 22, 2010
Yep, it's pretty much risk assessment if you have no glaring phobias. The answers have a pretty clear ranking in "payoff". It's more brainwork than emotions. Now, a choice between drowning and falling to your death would be more like it. Walking down a dark corridor - one would even do it for fun Getting an injection in the eye - no permanent drawback, serious discomfort (even if it does cause blindness, it's just one eye) Being publicly humiliated - Medium social deficiency Being homeless - Serious social deficiency. medium drop in life quality Being covered in deadly black widows - High risk of death Having no limbs - Extreme drop in life quality Getting crushed in a shrinking elevator - Certain death Falling from a great height - Certain death Drowning - Certain death
Play Oil Spill Escape Oil Spill Escape Jul. 30, 2010
Unnecessarily hard, which makes it super frustrating as a game. For me, it was sure-fire game over in approximately 4-5 seconds.
Play Nom Nom Cat Nom Nom Cat Jul. 24, 2010
The music is cute, but this game is a huge letdown. It's fit to be featured on the Angry Video Game Nerd. The controls are so bad, I'd rather eat a flat hedgehog caked to the motorway pavement as a pancake with pigeon excrement for syrup than play this any further. I mean, if it was "hard", but it's not hard, it's badly designed and uncontrollable. The cat jumps when it feels like it, jumps as far as it feels like, as high as it feels like, the whole game is just totally random, catching the sushi and jumping over ledges is possible only by pure luck. Collision detection is glitchy like hell, you can literally skysurf through the islands if the stars are right. Also, the energy bar gets depletes in seconds. This type of game is supposed to give you a sense of speed and flow - like Canabalt or Robot Unicorn Attack does -, but this one is sluggish and a source of nothing but frustration. And, well, let's also mention that it's a shameless ripoff of Robot Unicorn Attack.
Play ACTION TURNIP!!! ACTION TURNIP!!! Jul. 14, 2010
This game is just epic. The music, the gameplay, the alternative "themes" you can pick up, even the weird turnip-thingie. Thumbs up, it would be great to see more "real games" from you.
Play PixEvo - The Fountain PixEvo - The Fountain Jul. 14, 2010
This game is a crime against humanity. "Retro" is about feelgood nostalgia, and bringing back the things that were lovable and nice in a bygone age. This game managed to bring back everything that was disgusting and hateful in the 8 bit era, particularly in the Commodore games scene, which was awash in amateur games. (Amateur in the worst sense.) It's bleak, monotone, horribly frustrating, the controls are off, the challenge could be likened to torture, there is no sense of psychological flow whatsoever, and to top it off, it's long and boring. Congratulations, you have successfully recreated the nerve-grinding experience of playing a badly written, amateur Commodore 16 game. I lasted about 5 minutes before closing this horrible piece of junk in frustration. That's 5 minutes more than this game deserves.
Play Loved Loved Jun. 15, 2010
Somehow I didn't really get the same vibe most of the commenters did. It really does touch theism and atheism. For me, the disobedient ending was more rewarding. If you follow the instructions, you enter a closed room with some token of love inside. To me, that means, well, imprisonment. The tunnel, though, is not "endless". I went with "go", and the got the ending message, which, for me, represents the unknown. Leaving this confined world, and... well... who knows what comes after. I didn't try staying "close", but maybe that's where the tunnel never ends - disobeying God, and yet not being able to let go of his world IS pretty much what Hell means.