This would be a good game if the guardian battle wasn't impossibly hard. :( It takes an infinity of hits with nothing but a little smoke coming out, and shoots and bombs all over the place. I really hate it when it throws three bombs, and two of them really far off to the right... Either jump and fly (and get killed off by the raygun), or try and bounce the third bomb back (no chance, the first two will destroy you - or you lose the blue glow while jumping, and that's it for you).
You know what's disappointing?
I'll tell you what, THIS GAME IS! XD
I really loved Coma, but this one is... Well... It's mostly just atmosphere and frustration. It sort of tries to be like KOLM, but has none of the self-discovery, free will and open-endedness that KOLM had. It's just a straight tunnel without choices.
It also tries to be like Coma, but has none of the uplifting surreality and innocence of Coma, it just feels like a bad Doctor Who episode without the Doctor.
I've spent time for worse stuff, but this is not something to remember.
Yep, it's pretty much risk assessment if you have no glaring phobias. The answers have a pretty clear ranking in "payoff". It's more brainwork than emotions. Now, a choice between drowning and falling to your death would be more like it.
Walking down a dark corridor - one would even do it for fun
Getting an injection in the eye - no permanent drawback, serious discomfort (even if it does cause blindness, it's just one eye)
Being publicly humiliated - Medium social deficiency
Being homeless - Serious social deficiency. medium drop in life quality
Being covered in deadly black widows - High risk of death
Having no limbs - Extreme drop in life quality
Getting crushed in a shrinking elevator - Certain death
Falling from a great height - Certain death
Drowning - Certain death
The music is cute, but this game is a huge letdown. It's fit to be featured on the Angry Video Game Nerd. The controls are so bad, I'd rather eat a flat hedgehog caked to the motorway pavement as a pancake with pigeon excrement for syrup than play this any further.
I mean, if it was "hard", but it's not hard, it's badly designed and uncontrollable. The cat jumps when it feels like it, jumps as far as it feels like, as high as it feels like, the whole game is just totally random, catching the sushi and jumping over ledges is possible only by pure luck.
Collision detection is glitchy like hell, you can literally skysurf through the islands if the stars are right. Also, the energy bar gets depletes in seconds.
This type of game is supposed to give you a sense of speed and flow - like Canabalt or Robot Unicorn Attack does -, but this one is sluggish and a source of nothing but frustration.
And, well, let's also mention that it's a shameless ripoff of Robot Unicorn Attack.
This game is a crime against humanity. "Retro" is about feelgood nostalgia, and bringing back the things that were lovable and nice in a bygone age.
This game managed to bring back everything that was disgusting and hateful in the 8 bit era, particularly in the Commodore games scene, which was awash in amateur games. (Amateur in the worst sense.)
It's bleak, monotone, horribly frustrating, the controls are off, the challenge could be likened to torture, there is no sense of psychological flow whatsoever, and to top it off, it's long and boring.
Congratulations, you have successfully recreated the nerve-grinding experience of playing a badly written, amateur Commodore 16 game. I lasted about 5 minutes before closing this horrible piece of junk in frustration. That's 5 minutes more than this game deserves.
Somehow I didn't really get the same vibe most of the commenters did. It really does touch theism and atheism.
For me, the disobedient ending was more rewarding. If you follow the instructions, you enter a closed room with some token of love inside. To me, that means, well, imprisonment.
The tunnel, though, is not "endless". I went with "go", and the got the ending message, which, for me, represents the unknown. Leaving this confined world, and... well... who knows what comes after.
I didn't try staying "close", but maybe that's where the tunnel never ends - disobeying God, and yet not being able to let go of his world IS pretty much what Hell means.