Sikamikanico's Comments

Game Comments
Play Party Of Heroes Party Of Heroes Jul. 12, 2015
I guess I should thank the Unity team for not making a Linux-compatible plugin. If I were given the opportunity, I'd surely suffer through this energy-based non-game and many, many exactly like it just to earn the badges that Kong doesn't care we don't want. Thank you, Unity, for ignoring Linux, and thank you, crappy pay-to-anything game devs for choosing Unity.
Play Cube Escape: Harvey's Box Cube Escape: Harvey's Box Jul. 08, 2015
Is this supposed to be one of those "I don't understand anything that just happened so it must be brilliantly artistic" types of games?
Play Little Bandits Little Bandits Jun. 19, 2015
Unity web player doesn't work on Linux (or Chrome from what I've read). If you're going to make a shameless, generic cash grab game, why prohibit anyboby from playing host to your parasite?
Play Earn to Die 2: Exodus Earn to Die 2: Exodus May. 23, 2015
The "Awesome" gets really old really fast. I get it, game. An explosion occured. You don't need to go into slow-motion, I can see the whole thing because I'm looking at the screen.
Play Kill the Plumber Kill the Plumber May. 13, 2015
Yay, another "stop doing it right and do it perfect" type of game.
Developer response from keybol

either that or "tap this until you made enough money and if money >= upgrade then buy. repeat."

Play Weesix Weesix Feb. 22, 2015
What if Snail Bob had terrible controls and an incoherent narrative? Weesix.
Play Chaos Faction 2 Chaos Faction 2 Oct. 26, 2014
I would criticize the controls, but as far as I can tell, this game doesn't have any.
Play Roller Rider Roller Rider Aug. 11, 2014
300 events. Only 9 different (using that word loosely) tracks. 5 event types, though Head to Head is just Race with only 1 opponent, and No Walls and Pickups Challenge are just variations of Time Trial. Money can ONLY be earned by picking it up on the tracks (none is awarded for winning) and Pickups Challenge has no cash on track, meaning it offers no incentive for playing. Failing a race gives the player a gold star anyway, meaning that victory and defeat are functionally identical (seriously, Pickup Challenge can be "beaten" by doing nothing for 10 seconds). The last unlock occurs only 1/3 of the way through the game. This game gets EVERYTHING wrong.
Play The Valley Rule The Valley Rule Jul. 17, 2014
I'm solidly mediocre at platformers, but even I managed to ace that final wall-climb on my first try. Imagine my surprise when I discovered that most of this game's comments are complaints about the "rage quit" inducing wall. It really isn't hard at all.
Play StrikeForce Kitty StrikeForce Kitty Jul. 03, 2014
Great idea, but the flaws are too severe and too numerous.
Play Pixelo Pixelo May. 31, 2014
So it turns out you press "X" to x out a square. What exactly does "C" do? How does a game with only 2 real controls fail to properly explain the controls even with a tutorial level?
Play Pixelo Pixelo May. 31, 2014
There's a time penalty for CORRECTLY Xing out a square? wtf
Play Road Of Fury Road Of Fury Mar. 14, 2014
This game's main sources of difficulty are: 1) The fact that homing rockets' targeting can't be prioritized, meaning I have to move my cursor from the bottom-right of the screen to destroy bombs and helicopters, which wastes lots of time because of the painfully slow turn speed of the weapons. 2) Motivating myself to repeatedly play the exact same sequence to gather the money to upgrade my vehicles to play just a little bit more of the exact same sequence to gather the money to upgrade my vehicles to play just a little bit more... Also, without any descriptions (weapon dps, what different primary/secondary weapons do), the only way to tell if a vehicle is worth its price is to buy and upgrade it to match the levels of your current vehicles and compare.
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 13, 2013
At first I wondered how a game whose comments unanimously agree that this is a grindfest could have a 3.8 rating. Then I realized that the devs had the presence of mind to allow players to spend real money for upgrades in this flash game that no one would ever play beyond beating it once. The grind isn't a design flaw, it's an opportunity to allow the gamer (who the devs care so much about) to enjoy the game more by becoming financially involved. (You spend $35 on a flash game and you're really gonna wanna get your money's worth.) Good call, devs! 5/5, faved.
Play A Duck Has An Adventure A Duck Has An Adventure Nov. 11, 2013
The intertwining of the stories doesn't quite work. For example, the fisherman storyline: years of success, retire, writer's block?, literary failure? The end only makes sense through the connected writer's storyline.
Play Yu-Gi-Oh! BAM Yu-Gi-Oh! BAM Aug. 30, 2013
Dev response regarding energy: "We take all your feedback under consideration to make it a better game." Bullshit. There's no way you weren't fully aware that the energy system would be hated before implementing it.
Play Dawn of Darkness Dawn of Darkness Aug. 08, 2013
I just noticed something incredible: If you go to IGG's Kong account, it shows they have earned 1 badge, this "game's" easy badge. Even the developers of this "game" couldn't be bothered to suffer for the medium badge.
Play Give Up Give Up Apr. 05, 2013
The true difficulty of this game stems from my computer's inability to render a dozen lasers, blades, and guns simultaneously. Even with the quality set to low, later floors have killer lag. Then, when I just wanna see what this "Give Up" button does, all my progress is lost forever. All in all, this is a solid, challenging platformer with lag issues and no save feature whose stand-out gimmick is a renamed "Main Menu" button.
Play Super Duck Punch! Super Duck Punch! Mar. 31, 2013
This isn't a game. This is mashing the x button.
Play Notebook Wars 3: Unleashed Notebook Wars 3: Unleashed Dec. 04, 2012
An oversized hitbox AND my bullets overlap and hide enemy bullets? Such detriments shouldn't exist in the third installment of a series.