Sikamikanico's Comments


Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Feb. 28, 2016

Rating: 23

Unfinished idle with microtransactions gets badges. Keep up the good work, Kong.

Developer response from Codename_Enter

If you have concerns with the badge program, you can direct them towards Kong itself.

Celestial Dynasty

Play Celestial Dynasty

Dec. 08, 2015

Rating: 16

The only reason I bother clicking on MMOs is to see what technological advancements have been made in the field of garbage. This game deserves some sort of medal for not even fitting in its own window.

Cube Escape: Case 23

Play Cube Escape: Case 23

Nov. 09, 2015

Rating: -2

Drop a fly into a fishbowl, use kelp to steer it into a mollusk shell from which a finger will poke the fly, making it glow so it can be fed to a fish that then disintegrates into a key. When a game makes this much sense, why even bother making a walkthrough? Also, YTF does this game run SO SLOWLY?

Cube Escape: The Mill

Play Cube Escape: The Mill

Nov. 08, 2015

Rating: 2

Just keep clicking til something non sequitur happens. You'll know you've succeeded when something pretentious happens.

Papa's Burgeria

Play Papa's Burgeria

Nov. 02, 2015

Rating: 19

I hate Flipline for constantly reskinning this mediocre game. I hate Kong for constantly giving badges and BotD to this mediocre series. Most of all, I hate myself for playing these mediocre games for badges and BotD. At least it's not an energy-based cash-hole.

Sandbox Hero

Play Sandbox Hero

Aug. 26, 2015

Rating: -2

Laggy, poor controls, exp grinding, gold grinding, microtransactions... and a FOUR STAR AVERAGE?

Party Of Heroes

Play Party Of Heroes

Jul. 12, 2015

Rating: 6

I guess I should thank the Unity team for not making a Linux-compatible plugin. If I were given the opportunity, I'd surely suffer through this energy-based non-game and many, many exactly like it just to earn the badges that Kong doesn't care we don't want. Thank you, Unity, for ignoring Linux, and thank you, crappy pay-to-anything game devs for choosing Unity.

Cube Escape: Harvey's Box

Play Cube Escape: Harvey's Box

Jul. 08, 2015

Rating: 16

Is this supposed to be one of those "I don't understand anything that just happened so it must be brilliantly artistic" types of games?

Little Bandits

Play Little Bandits

Jun. 19, 2015

Rating: 4

Unity web player doesn't work on Linux (or Chrome from what I've read). If you're going to make a shameless, generic cash grab game, why prohibit anyboby from playing host to your parasite?

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

May. 23, 2015

Rating: 8

The "Awesome" gets really old really fast. I get it, game. An explosion occured. You don't need to go into slow-motion, I can see the whole thing because I'm looking at the screen.

Kill the Plumber

Play Kill the Plumber

May. 13, 2015

Rating: 3

Yay, another "stop doing it right and do it perfect" type of game.

Developer response from keybol

either that or "tap this until you made enough money and if money >= upgrade then buy. repeat."


Play Weesix

Feb. 22, 2015

Rating: 11

What if Snail Bob had terrible controls and an incoherent narrative? Weesix.

Chaos Faction 2

Play Chaos Faction 2

Oct. 26, 2014

Rating: 307

I would criticize the controls, but as far as I can tell, this game doesn't have any.

Roller Rider

Play Roller Rider

Aug. 11, 2014

Rating: 48

300 events. Only 9 different (using that word loosely) tracks. 5 event types, though Head to Head is just Race with only 1 opponent, and No Walls and Pickups Challenge are just variations of Time Trial. Money can ONLY be earned by picking it up on the tracks (none is awarded for winning) and Pickups Challenge has no cash on track, meaning it offers no incentive for playing. Failing a race gives the player a gold star anyway, meaning that victory and defeat are functionally identical (seriously, Pickup Challenge can be "beaten" by doing nothing for 10 seconds). The last unlock occurs only 1/3 of the way through the game. This game gets EVERYTHING wrong.

The Valley Rule

Play The Valley Rule

Jul. 17, 2014

Rating: 2

I'm solidly mediocre at platformers, but even I managed to ace that final wall-climb on my first try. Imagine my surprise when I discovered that most of this game's comments are complaints about the "rage quit" inducing wall. It really isn't hard at all.

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 03, 2014

Rating: 7

Great idea, but the flaws are too severe and too numerous.


Play Pixelo

May. 31, 2014

Rating: 3

So it turns out you press "X" to x out a square. What exactly does "C" do? How does a game with only 2 real controls fail to properly explain the controls even with a tutorial level?


Play Pixelo

May. 31, 2014

Rating: -1

There's a time penalty for CORRECTLY Xing out a square? wtf

Road Of Fury

Play Road Of Fury

Mar. 14, 2014

Rating: 53

This game's main sources of difficulty are: 1) The fact that homing rockets' targeting can't be prioritized, meaning I have to move my cursor from the bottom-right of the screen to destroy bombs and helicopters, which wastes lots of time because of the painfully slow turn speed of the weapons. 2) Motivating myself to repeatedly play the exact same sequence to gather the money to upgrade my vehicles to play just a little bit more of the exact same sequence to gather the money to upgrade my vehicles to play just a little bit more... Also, without any descriptions (weapon dps, what different primary/secondary weapons do), the only way to tell if a vehicle is worth its price is to buy and upgrade it to match the levels of your current vehicles and compare.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 13, 2013

Rating: -11

At first I wondered how a game whose comments unanimously agree that this is a grindfest could have a 3.8 rating. Then I realized that the devs had the presence of mind to allow players to spend real money for upgrades in this flash game that no one would ever play beyond beating it once. The grind isn't a design flaw, it's an opportunity to allow the gamer (who the devs care so much about) to enjoy the game more by becoming financially involved. (You spend $35 on a flash game and you're really gonna wanna get your money's worth.) Good call, devs! 5/5, faved.