Sillyman's Comments

Game Comments
Play Love (new version for Eden contest) Love (new version for Eden contest) Feb. 14, 2012
In regards to the "getting too close", don't you only die when you actually have a collision? That seems to be a fundamentally different event to simply getting closer, and the same thing applies to actual love: Becoming very, very close to a person (romantically or otherwise) is exhilarating, but dangerous. Not because being too close inevitably means you will be hurt, which it doesn't, but because it becomes more and more likely that you will have, as it were, a "collision".
Play Space is Key Space is Key Mar. 31, 2011
307 deaths. First try. Amazing.
Play Manufactoria Manufactoria May. 21, 2010
@Pheredhel That's a rather strange universal turing machine, moving the tape along the machine rather than the machine along the tape.
Play Great Game 1/5 Great Game 1/5 May. 13, 2010
greg commented 5/5
Play Surreality Surreality May. 02, 2010
So how in the world can I get water twice?
Play Evolution Squared Evolution Squared Dec. 01, 2009
Oh good grief someone in the comments thinks a scientific theory can be proven.
Play The LaCoGeSSta Research The LaCoGeSSta Research Nov. 30, 2009
I quite like this... I had no problem with the interface of course (save for not expecting to have to read instructions outside of the game), but if you were to update it, maybe consider an instructions page or adding clickable buttons? Say, a full restart/grid/quality/mute/zoom row in the close-up view and a little zoom icon in the zoomed out view? Perhaps even make a button/key to toggle the buttons. Either that or copy the instructions text into the game. Other than that, a level editor and Kong API stuff would be nice.
Play Age of Information Age of Information Nov. 27, 2009
If you want a theme explanation, as far as I can tell the "endurance" is in the fact that you want to make a sustainable city. Or rather, three cities.
Play Super Crazy Guitar Maniac Deluxe 3 Super Crazy Guitar Maniac Deluxe 3 Nov. 15, 2009
Actually, to get minimalist you have to both miss the whole song... and not get any mistakes either. Just don't press anything and you'll be good.
Play manta-bomber manta-bomber Nov. 12, 2009
Well that was odd. There, now you have your obligatory pun.
Play colourPod colourPod Nov. 05, 2009
To reiterate earlier statements in reply to complaining about lack of HP regen: That's what the green power that you'll see later does. It heals you.
Play Elona Shooter Elona Shooter Oct. 29, 2009
Somebody on page two said something about not controlling his main character... I think that's intentional and what happens if you take "You"'s order off "Hero Mode".
Play Planet Basher Planet Basher Apr. 20, 2009
Haha, 5 rounds, first try.
Play Globetrotter XL Globetrotter XL Feb. 28, 2009
Hidden Verses: Oh yes there is. Calgary is one of them.
Play Apocalypse Apocalypse Jan. 02, 2009
The graphics are... well... "programmer art", but the game itself is excellent.
Play Mytheria Mytheria Nov. 16, 2008
A fairly simple blue deck I whipped up in a couple minutes beat all the challenges (adding new blue cards as I got them, basically just stuff it to the brim and avoid Reconfigure, Severed Uplink, and Nanobot Cloud) by brute force (seriously, just put up a wall or two then wail on them with the rest of your bots and they die quickly enough) ... and I can't beat the second to last mission because I can't play black worth beans, help me!
Play colourPod 2: dimensionPod colourPod 2: dimensionPod Aug. 20, 2008
Nice. Though I'm having a problem, sometimes it won't listen to my keyboard, though I know it has the focus...
Play - Music in Motion - - Music in Motion - Jun. 12, 2008
This game is better than most people think, seriously. Very original and I have not seen any glitches. 5/5. I would have given it a 4/5 if there were less people complaining, but balance is necessary.
Play Nano War Nano War May. 22, 2008
Hehehe.... ever noticed that the moving armies annihilate one another no matter what size they are? Makes for a cheap, quick defense.
Play You Have To Burn The Rope You Have To Burn The Rope Apr. 08, 2008
Y'know, it deserves a badge and a sequel based off the same idea of zero-challenge. Of course, if you made a longer game with no challenge, how would you make the whole game fun?