At first I really hated permadeath, but then I realized that the game isn't really THAT hard, so it doesn't reach the levels of frustration of similar titles. What I don't like is that there's no way to get back from the spirit world, I accidentally warped there with my character and the boss is way too hard for my level.
Kinda hard when you first start, but once you get the hang of it it's really easy. GET ALCHEMY AS SOON AS YOU REACH LEVEL 5, it gives you about 30 gold per wave. For defenders, the best ones are manticores (but unless you have the nest upgrade, you might prefer vampires) and elementals, as ranged attackers I like the magic users (Demons and liches). Centaurs, goblins and minotaurs rapidly become obsolete after level 4-5.
If you are having trouble beating the ant hill map on hard, there are two types of towers you need to spam over the place: boomerangs and airplanes. This is a map where quantity > quality, so remember not to overupgrade your stuff. Never get the fourth upgrade for these towers (except maybe one or two units), it's probably better to place more.
For anyone still playing this game, it IS not impossible to get the hard badge without the glitch. The idea is keeping an equal amount of towers countering the left and right waves. Don't be afraid to spike a lot in the early levels, and later, against the black bloons. 1) Start the game with one cannon in the top right corner of the crossroad. 2) Build two dart towers near the bottom of the screen. Range upgrade them, trust me, it's worth it if you place them properly. 3) Make four unupgraded tack towers in corners. 4) Add a second cannon by the crossroads. 5) Build two boomerang towers, one in the top right area, the other one in the crossroad area. Both need to get the multi hit upgrade. 5) By this time, just keep adding unupgraded cannons and multi hit boomerangs to the mix. Remember to place 1 cannon per side near the entrance so that you can quickly eliminate lead bloons. I beat the game with 42 lives left, only because I left an easy yellow bloon get through.
What's good about programming is that programs made by different people never look the same. What's bad about programming is that it can be difficult to understand programs written by other people. This puzzle mostly forces you to guess the developer's solution, instead of finding your own :/ This is not necessarilly a bad thing, but with the addition of conditionals (especially since you don't have a "not" condition) it makes the game much less intuitive than the previous one. I definitely can't understand some of the expert levels.
I like the game concept, but unit balancing is laughable. Anything else other than kommando and zz-kommando is completely worthless. There is no strategy involved and unit control is terrible. A serious tip for the creator: anime girls don't make up for an underdeveloped game. If you are going to offer premium content, make sure the game is worth spending money on.
Why, why, why most of the time RPG elements = massive gridining. Despite liking the concept behind the game, I would have enjoyed this chapter if it didn't involve replaying older maps just to get experience and gold. The biggest problem is that leveling your character and heros takes definitely too much time. Also, I had the bad idea to level up Fast Learner thinking it would greatly speed up leveling up, but it didn't. From the looks of it, the only skill worth choosing is Hardiness, and now I can't reset. There's nothing worse than leveling up and realizing it has minimal impact on gameplay, it just destroys your motivation to grind.
This game is surprisingly good for a sandbox, got me hooked. The only problem I had is the "recursive item" creation. I have a suggestion for that. Let's say you want to create a Handful of Bolts. Instead of making it cost 1x small silver + 1 screws, just let it cost raw materials (1x small silver, 2x small iron). That saves a lot of hassle especially when making complex materials.
Easilly one of the best tower defense games i've ever played. I hardly 100% flash games, but this was an exception. Achievements are not annoying, and challenges are hard enough to keep you entertained for a while. Plus, it's one of the very few tower defense games in which every tower has a purpose and is useful somehow. Add innovative gameplay elements and eye-pleasing graphics, and you got yourself a masterpiece, 5/5. Defenitely considering premium content purchase for this one :)
A very good bullet hell game, the only problem I have with mouse controls is that they feel a little sluggish at times. I know different characters have different speeds, but i've lost so much life because of that. Probably keyboard controls are more accurate, who knows. Also, the backgrounds can be confusing, they either should be darker, or bullets should be of a different color. This happened to me especially with level 15 boss. But i guess it's just my lack of experience in the genre :p
At the certain point of the game the objective stopped from being "get to the end of the game" and became "get the last badge". That's a sign of repetitive gameplay, a lot of advanced reactions require a lot of time to trigger due to mood, humanity and hunger regulation, and you get tired of doing that after 200something reactions you discovered. I can't really say I liked this game very much, although it is original in its kind.
I honestly had no problems with gun points, I play agile tanks, with 3/5 way spreaders and pierce cannons and went through the game with no effort, except maybe for the last boss where my life went down to about 40 out of 100 I guess.
This is a kinda good RPG/Action game, but still has some flaws. The main problem is that grinding quests get way too long as you progress further, not because the enemies have more HP but because more monsters are requested to kill (50 ice anacondas wtf), which is unnecessary. The map is kinda confusing, I would have prefered a map with lines connecting the possible places you can visit. There's very little use of money besides travel: i would have made available better weapons and armors as you progress further. Every town should have a pet stable and an item storage since weight is very important in this game, and mages don't use STR. This game is a revamp of the first one with kinda different enemies, different storyline, and a few improvements (graphics and pets, which are WAY better than the first one); if you liked the first one, chances are you'll like this one too. At least I did (although I can't say I love it). 3/5
While it's an interesting twist for a tower defense game, I have to agree that there's too much grinding involved. It should be beatable without going back playing older levels (unless you screw up too much). Also, as wattro said, one life lost and you can pretty much reset the game if you are looking for resources. An improvement over the income system would be getting more resources if your rank is high. The players should be able to defend towns manually (I initially thought you'd have to defend the city against hordes of demons like normal); spending resources to protect resources kinda defeats the purpose, and it's basically a gambling event which shouldn't be part of a TD game. Considering these flaws, you think it should deserve 3/5, but since I genuinely enjoyed it a lot, I'm giving it a 4/5. The artwork is pretty cool too :p