SilverxDarksoul's Comments

Game Comments
Play Woodclicker Woodclicker Apr. 08, 2015
I feel a mining parallel to the chainsaw would go a long way, by the time you get to adamantium its such a clickfest my fingers cant take it anymore D:
Play Time Clickers Time Clickers Apr. 04, 2015
@ Bud, you have a 25% base chance of time cubes showing up at all in any boss level after 100, long story short you're getting screwed by the random number generator.
Play Death Squad Death Squad Mar. 26, 2015
Whilst the current method of resource reward for when you log back in works fine when you're starting out its fundamentally flawed later on when you invest some tokens into resource bonus, as is the "metal warrior" powerup. Once you pass 1000 tokens invested into resource reward the powerup becomes utterly worthless and not long after that the login rewards also become basicly pointless. I'm currently at 10,000 tokens invested into resource reward (so REALLY not that advanced compared to some). Logging back in in the morning just now I have +13,478% resource reward for a little over a hundred seconds. So basicly for a night offline I'm rewarded by having my income just over doubled for a couple minutes. Had I left the computer running I would have earned an amount several hundred (if not thousand) times over thanks to the advancement of the game whilst I slept
Play Death Squad Death Squad Mar. 26, 2015
Dont get me wrong this is an excellent idle game, but a present it punishes you for closing it down after a certain point, and for an idle game that just doesnt seem right. Metal Warrior at the start doubles your income for its duration. imo it should just flat out double your income regardless of what it is. As for the login rewards, simply multiplying them by your existing resource bonus would go a long way to countering the issue. Had I logged in to 13,478 x 10,000% resource bonus I would have recieved 134,780,000% bonus for 2 minutes, and well frankly, thats worth logging off for.
Play Death Squad Death Squad Mar. 24, 2015
@ Matty, I'm fairly sure the costs represent the total cost if you buy 10 runs of 1 token rather than 10 tokens outright, in other words the costs for 10,100,1,000 and 10,000 show you what the cost will be to buy that many tokens, regardless of how you go about it.
Play Idle Star Idle Star Feb. 10, 2015
Each increase of 1 for the x10^(n) represents a x10 increase in numerical value. You increase it by one every time you achieve 1,000,000 XP at your current level. Its basicly just a neatness thing so you wont have to look at massive numbers later on. I'm currently on x10^3. So my actual XP rate is expressed at 1% of actual. Every 1 is actually 100 and thus my peak XP per second of about 120/s is actually 12,000/s.
Developer response from MyChairHasALooIn

How many fingers in a math fistbump? Boosh, that many.

Play Idle Star Idle Star Feb. 09, 2015
Surprisingly enjoyable for such a simple little game. Finding the sweet spot with ship design to get the most out of the multipliers takes a fair bit of playing around. But lets be honest, most of us are playing with the eventual aim of having enough tonnage available to create a nerdtastic battleship of doom anyway ^^
Developer response from MyChairHasALooIn

That's why I'm playing it for sure :)

Play Beyond The Universe Beyond The Universe Nov. 26, 2014
Yesterday I travelled less than 1mm all day, today I'm moving faster than light and collecting stars for fun, the speeeeeeeeeeeeeeeeeeed!
Play Idling to Rule the Gods Idling to Rule the Gods Oct. 09, 2014
I'm increasingly finding the no creating anything whilst you're offline aspect of the game pointless. Even at creation speeds over 500% anything I actually create is an utterly miniscule portion of the various resources I'm just outright buying with divinity. My next god to defeat is Athena so I'm pretty far into the game, but when I login I see the "you didnt create anything" bit and then the game basicly goes "but its ok because you racked up 400 billion divinity whilst you were gone so just buy anything you need". I get that it makes people work for their creation resources early game and slows initial progression. But as soon as you can buy resources its rendered utterly moot. Maybe have it so that once you can buy resources you can create offline with the possible exception of shadow clones.
Play Idling to Rule the Gods Idling to Rule the Gods Oct. 06, 2014
The "Godly statue" monument has in its description "4 power stats x (1+200 x count)". I took this to mean that it would affect all 4 stats (physical, mystic, battle and creating) by a factor of 200. However when it was built only physical and mystic were affected. Is this intentional or a bug with its effects? Its basicly a non issue really since it still gave enough of a boost for me to defeat Artemis and rebirth again with higher stats, just checking for the future.
Play Idling to Rule the Gods Idling to Rule the Gods Oct. 05, 2014
The requirements for creation items as you progress really does start to become punishing. 200k stone for 1 mountain is steep, I'm glad the option to buy creation items is in or that'd be a couple weeks of a job.
Play Idling to Rule the Gods Idling to Rule the Gods Oct. 03, 2014
Leaving this idle overnight whilst you make shadow clones seems to be the way forward with regards to getting more of them. Maybe having just clones (no other creation items) generate offline at 25 or 50% normal speed could aid progression.
Play Redshift Redshift Oct. 02, 2014
I'm a bit dissapointed that the storyline literally stops coming at mission 10 in the system battles. With the gameplay literally being "kill this fleet" or "kill this base" you really need to keep the story coming however thin and vague it might be. Slaying the evil villains of system battle #67 just isnt really doing it for me :/
Developer response from ClipwireGames

Adding more story and lore in V4, after we're done with alliances.

Play Idling to Rule the Gods Idling to Rule the Gods Oct. 02, 2014
The first gods health bar just starts to creep down at around the 31M physical mark, as a heads up to those starting out.
Play Idle Necromancer Idle Necromancer Sep. 25, 2014
Jeez, the leap from the last of the cost reduction upgrades at 1 septillion to the first +1500% upgrade at 100 octillion is an absolute mother. Least I can get the final staff in another couple of resets that should move things along a bit.
Play Idle Necromancer Idle Necromancer Sep. 23, 2014
Yeah, this updates slashed my PPS to barely 1% of what it was, I dunno whether that was your aim but if it wasnt then somethings gone badly wrong >_>
Play Idle Necromancer Idle Necromancer Sep. 22, 2014
@ Hardo, its a multiplier on top of your soul multiplier. So its basicly multiplying your soul bonus by 25 (2500%).
Play Idle Blacksmith Idle Blacksmith Sep. 07, 2014
The speed for auto mining, smelting etc accelerates dramatically above lvl400, to the extent that by the early/mid 500's the figures are in the 10's of millions a second (530 is 30.42M and 540 is 42.47M a second). I'm only at ascension level 20k so people beyond me will probably know better whether this growth continues, but through this sheer brute force increase combined with the increasingly more valuable critical chance and critical multipliers (I'm now at 50% chance of a critical mining with a x6 multiplier) this game becomes much more functional once you clear the early midgame. The games only real issue for me was the bottleneck from the point you're earning low T's to middle P's. Once you get into making E's you seem to be golden. If that bottleneck could be sorted out this game would have great progression right the way through and that would make it a winner imo.
Play Dragon Eternity Dragon Eternity Aug. 29, 2014
Finally got into the game after entering a random string of letters (all of the 15+ usernames I use for online gaming were taken) The gameplay is your standard affair, hack and slash, buy new gear, hack and slash slightly more powerful mob and repeat. The pay to play stuff isnt (at start at least) rammed down your throat like it is with stuff like wartune but its there alright. So dont expect to be a standout if you're free playing. Finally, all the servers seem to be at least a year old, so realistically I dont think catchup is possible :/
Quite entertaining whilst it lasted. For an idle game I think its both a little on the short side and that the anti-idle benefits are a bit too potent. Only been playing for about 2 hours and all upgrades bought, money spiralling out of control etc. That by endgame you can have your anti-idle power at x20 your power per second makes the game really quite easy. Particularly when theres an upgrade to double anti-idle power on top of that. I'd love to see this worked on a little more. Maybe introduce more upgrades and materials to expand the gameplay a little more, I like that the base expands with upgrades and I think thats a great feature that would go far with some further expansion.