Under closer examination it does still speed up once it gets to 100%. I do still think being able to observe the speed increase via it saying 99.9999927 or something along those lines would be handy though :)
No matter how much you upgrade ore carts late game you cant refine at a speed that can come close to matching your iron income. Could it be looked at since at about level 155 it just goes to "100%" yet still doesnt process quick enough to keep up. Perhaps consider carrying it on to more like 10 decimal places rather than 4 before going to 100% to increase lategame production.
I'm somewhat baffled as to how the "devil blood" attribute boosts work, I've only recently unlocked it but I've finished 3 rounds of mines so far, the first time the devilblood went into the stats at a 1:1 ratio, 2nd time I got double the amount of blood as stats and this last time just now I got x10 what I put in as stats, is there supposed to be this element of randomness to it, or does a particular demon gain greater benefits with multiple "doses"?
Whilst the current method of resource reward for when you log back in works fine when you're starting out its fundamentally flawed later on when you invest some tokens into resource bonus, as is the "metal warrior" powerup. Once you pass 1000 tokens invested into resource reward the powerup becomes utterly worthless and not long after that the login rewards also become basicly pointless. I'm currently at 10,000 tokens invested into resource reward (so REALLY not that advanced compared to some). Logging back in in the morning just now I have +13,478% resource reward for a little over a hundred seconds. So basicly for a night offline I'm rewarded by having my income just over doubled for a couple minutes. Had I left the computer running I would have earned an amount several hundred (if not thousand) times over thanks to the advancement of the game whilst I slept
Dont get me wrong this is an excellent idle game, but a present it punishes you for closing it down after a certain point, and for an idle game that just doesnt seem right. Metal Warrior at the start doubles your income for its duration. imo it should just flat out double your income regardless of what it is. As for the login rewards, simply multiplying them by your existing resource bonus would go a long way to countering the issue. Had I logged in to 13,478 x 10,000% resource bonus I would have recieved 134,780,000% bonus for 2 minutes, and well frankly, thats worth logging off for.
@ Matty, I'm fairly sure the costs represent the total cost if you buy 10 runs of 1 token rather than 10 tokens outright, in other words the costs for 10,100,1,000 and 10,000 show you what the cost will be to buy that many tokens, regardless of how you go about it.
Each increase of 1 for the x10^(n) represents a x10 increase in numerical value. You increase it by one every time you achieve 1,000,000 XP at your current level. Its basicly just a neatness thing so you wont have to look at massive numbers later on. I'm currently on x10^3. So my actual XP rate is expressed at 1% of actual. Every 1 is actually 100 and thus my peak XP per second of about 120/s is actually 12,000/s.
Surprisingly enjoyable for such a simple little game. Finding the sweet spot with ship design to get the most out of the multipliers takes a fair bit of playing around. But lets be honest, most of us are playing with the eventual aim of having enough tonnage available to create a nerdtastic battleship of doom anyway ^^
I'm increasingly finding the no creating anything whilst you're offline aspect of the game pointless. Even at creation speeds over 500% anything I actually create is an utterly miniscule portion of the various resources I'm just outright buying with divinity. My next god to defeat is Athena so I'm pretty far into the game, but when I login I see the "you didnt create anything" bit and then the game basicly goes "but its ok because you racked up 400 billion divinity whilst you were gone so just buy anything you need". I get that it makes people work for their creation resources early game and slows initial progression. But as soon as you can buy resources its rendered utterly moot. Maybe have it so that once you can buy resources you can create offline with the possible exception of shadow clones.
The "Godly statue" monument has in its description "4 power stats x (1+200 x count)". I took this to mean that it would affect all 4 stats (physical, mystic, battle and creating) by a factor of 200. However when it was built only physical and mystic were affected. Is this intentional or a bug with its effects? Its basicly a non issue really since it still gave enough of a boost for me to defeat Artemis and rebirth again with higher stats, just checking for the future.
The requirements for creation items as you progress really does start to become punishing. 200k stone for 1 mountain is steep, I'm glad the option to buy creation items is in or that'd be a couple weeks of a job.
Leaving this idle overnight whilst you make shadow clones seems to be the way forward with regards to getting more of them. Maybe having just clones (no other creation items) generate offline at 25 or 50% normal speed could aid progression.
I'm a bit dissapointed that the storyline literally stops coming at mission 10 in the system battles. With the gameplay literally being "kill this fleet" or "kill this base" you really need to keep the story coming however thin and vague it might be. Slaying the evil villains of system battle #67 just isnt really doing it for me :/