SirDodger's Comments

Game Comments
Play Amberial: Nebulosa Realms Amberial: Nebulosa Realms Apr. 24, 2008
Fun, but at times frustrating.
Play MARDEK RPG: Chapter 2 MARDEK RPG: Chapter 2 Apr. 23, 2008
It is Phantasy Star, with snarkiness. A fine game for the 80's, I suppose, but there is a reason I stopped playing console RPGs. Wandering encounters, running around simplistic mazes, and linear stories are a waste of time.
Play Understanding Games: Episode 1 Understanding Games: Episode 1 Apr. 16, 2008
TL;DR. There are less boring ways to teach people.
Play You Have To Burn The Rope You Have To Burn The Rope Apr. 16, 2008
Stupid, but you get a star for the ending song.
Play BoomsticK BoomsticK Apr. 16, 2008
Fastest three badges I've ever seen.
Play Warlords: Call to Arms Warlords: Call to Arms Apr. 16, 2008
Fun once, I guess, but will never replay. Too boring.
Play Boxhead: The Zombie Wars Boxhead: The Zombie Wars Mar. 31, 2008
Fun, but the bugs are annoying. I get un-killable zombies which slowly but surely eat my base, and get pushed by demon attacks into places where I can't. Fun with invincible zombie: http://img142.imageshack.us/my.php?image=invinciblezombiekl0.jpg
Play Boxhead: The Zombie Wars Boxhead: The Zombie Wars Mar. 31, 2008
Fun, but the bugs are annoying. I get un-killable zombies which slowly but surely eat my base, and get pushed by demon attacks into places where I can't.
Play Duels Defense Duels Defense Mar. 25, 2008
Too easy, too repetitive, and man it runs slowly when you start filling the screen with lightning and fire towers. Decent graphics, but gameplay is meh. Sound was okay, but I had to disable it after a hundred levels because I was losing my mind.
Play The Fancy Pants Adventures The Fancy Pants Adventures Mar. 22, 2008
Fun Sonic the Hedgehog type game. Not too long, simple gameplay. The sequel was pretty good, too. For some reason, after they added the last two badges, it makes a screeching noise when I bounce off a springboard. It didn't used to do that.
Play ButtonHunt 2 ButtonHunt 2 Mar. 20, 2008
Meh.
Play Pillage the Village Pillage the Village Mar. 19, 2008
My power gauntlet stopped working. I played about a month ago and it worked fine. Now, neither the gesture, the hotkey, nor the icon will make it appear. I have to reload the app to get it working again.
Play SHIFT SHIFT Mar. 19, 2008
Predictable, boring graphics. Not as compelling of an idea as Fold, and not as nauseatingly mind-bending as Mindscape.
Play Tarnation Tarnation Mar. 16, 2008
Oh, and the part where the only way to score high is to intentionally cut it close is just obnoxious. Having wasted spores count against you is hard enough.
Play Tarnation Tarnation Mar. 16, 2008
Not too bad, though the spores are too springy for my taste. Given that you have no way to fire them at different angles or speeds, it is pretty random whether they just pass back and forth, or actually settle onto the target and do all their damage. The randomness is irritating. Beating the game was just about the right difficulty; it took me two continues on level 10, I think. The hard badge is indeed hard, and I'm not even going to bother with the impossible one.
Play Platform Racing Platform Racing Mar. 12, 2008
Boring. Having to grind in order to get to the next level is terrible.
Play Gamma Bros Gamma Bros Mar. 10, 2008
Not bad, but I need to turn my gamma up (ironically named game) in order to see stuff going on. The dark grey on black design of some of the critters is terrible, and I had no idea the shadows from the three-ship boss were in the background so you could see where they were coming from. I also died on the shadow boss half the time to invisible enemies.
Play Balloon Invasion Balloon Invasion Mar. 07, 2008
Fun, but way too long given the amount of repetition.
Play StormWinds 1.5 StormWinds 1.5 Feb. 23, 2008
My winning combo was basic cannon in the topmost slot, sniper cannon back in the bottom, and health buff and drone factory out front.
Play StormWinds 1.5 StormWinds 1.5 Feb. 23, 2008
Fun game, not much strategy though. I tried most of the weapons, but they all seem weaker than the basic cannon, but easier to use. I'm not sure how that makes sense. It seems like it should be the other way around (start with easy to use but weak, and move towards hard to use but powerful.)