SirFred131's Comments

Game Comments
Play Mu Complex : Episode One Mu Complex : Episode One Nov. 09, 2014
The final puzzle set is kind of disappointing after all of the others.
Play Just Type This Just Type This Oct. 27, 2014
I almost gave up on Take a Ride.. And then I said "Alright, I'm going to beat this game.. I'm not going to let something this easy stop me when there are surely much harder things!" And then I focused and beat it in one try. And then twenty seconds later the game was over. I was so disappointed.
Play Fire Element Fire Element Jul. 07, 2014
Weapon fire times seem to be based on real time rather than in game time. This means that lag makes lasers (especially the turret) weaker, and makes projectiles stronger.
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 25, 2014
it's saddening what things we can't make. Why is it that I can build a random bridge where there isn't any water, but I can't build a sawmill?
Play Learn to Fly Idle Learn to Fly Idle Mar. 18, 2014
It would be nice to have a statistic for how many shots are on the screen at a given time, so I would know how close I was to Max Shots impacting my idle performance, as well as how much click spam would actually help me at my current max shots/auto rate combo.
Play Forbidden Arms Forbidden Arms Mar. 08, 2014
All costs seem to be in terms of max BP, while BP gains seem to be flat rate.. So isn't it bad to increase your max BP with Ruby Tank?
Developer response from kreig13

Ruby Tank also increases your defense. The damage you take is diffused by paying BP. If you try to drain your BP and get hit, you'll take full damage.

Play Dodge Two Dodge Two Feb. 01, 2014
I know it's probably not very practical, but it would be fun if we could see a replay with a small circle representing where the cursor was.
Developer response from CHARLESing

That would be really hard to implement... I did have the cursor originally be a small 5px radius circle (which I later turned into the red collision markers) but the game got a bit too difficult, so I stuck to the original (1px x 1px) mouse cursor.

Play Dynetzzle Dynetzzle Jan. 23, 2014
All but one of the nets have a central column of four, a left, and a right. The left and right can be used to shift the central column from that point on, but that doesn't affect the order. The left and right will always be opposite each other, and the central column's sides will be opposite the one two spaces away. The net that doesn't function like this has two lengths of three. The edges of each length form an opposite pair, while the two centers are opposite each other, forming the pattern ABA/CBC.
Play Inverted Rush Inverted Rush Nov. 03, 2013
The game was pretty mediocre until the last puzzle. That one was awesome.
Play i saw her too, with lasers i saw her too, with lasers Nov. 01, 2013
Why do the holopancakes attract green zombies?
Play Champions Of Chaos 2 Champions Of Chaos 2 Oct. 28, 2013
I wish you had chosen something to lock out instead of character classes, or even just locked out one class, like Jack. With only five characters in a game where you have to use two, the character selection seems very limited.
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Sep. 09, 2013
"Lying is always bad!" "Helping dying people is always good!" Why can I not ask about lying to help a dying person..
Play Battalion Commander Battalion Commander Sep. 03, 2013
The hard achievement is difficult for me only because I get bored and stop paying attention and then do something stupid like get run over by a parked tank.
Play Live Puzzle 2 Live Puzzle 2 Aug. 30, 2013
1/5. Make locking something that we have to do manually, and that can be done with wrong pieces. Even beyond intentional exploitation of the system, it's very disconcerting to be checking if two pieces match, seeing that they don't, and then upon trying to move one of the pieces away discovering that it had locked to another piece that you hadn't even noticed was sitting there. It's also slightly annoying that if you try to put one piece where another is, it is rejected instead of switching places. Because of this, I feel lit deserves 2/5. The other star deduction was because I'm in a bad mood and the first sentence of the description is really obnoxious. I guess all those other things I was a fan of aren't really puzzles.
Play 10 seconds to save the day 10 seconds to save the day Aug. 27, 2013
The ending seemed a bit weak.. We never learn about Alice, we never learn about the figures at the complex, and the final person doesn't have unfinished business, but shows up anyway.
Play Knight Runner Knight Runner Aug. 14, 2013
Even taking the doors? I can't justify a rating higher than 2/5.
Play PicTune PicTune Aug. 14, 2013
Shapes and such are fun. When it starts doing words spelled out though, it stops being fun for me. Most of the letters are messy noises, and trying to connect them together into a picture of something only to finally give up, hit skip, and discover that it wasn't even a picture of anything is just frustrating.
Play Symbiosis Symbiosis Jul. 28, 2013
gokuguy, if you like it, why give it a 1/5? If you're rating it badly despite liking it that's silly, and if you don't like it because it's hard and time consuming.. Then you don't like it.
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Jul. 24, 2013
Why can't we have reduced EXP for forfeiting or something? Right not I'm against an enemy that is just stalling forever due to a move totem giving them full heals every four moves, and my damage dealers being dead.. But they have no damage either so I'm stuck waiting for them to eventually manage to kill me, or I am forced to forfeit and lose the battle's experience. I shouldn't be punished for my opponent using a stall team.
Play Night Lights Night Lights Jun. 26, 2013
Levels like twelve are the opposite of fun.