SirFred131's Comments


Crush Crush

Play Crush Crush

Feb. 24, 2016

Rating: 6

The problem with this game as an idle game is that its costs increase exponentially, but the income does not. This is particularly notable in the case of the hobbies, but also exists in to a lesser extent in affection points. Affection points are just enough easier than hobbies to get that it isn't notable.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 09, 2014

Rating: 4

The final puzzle set is kind of disappointing after all of the others.

Just Type This

Play Just Type This

Oct. 27, 2014

Rating: 0

I almost gave up on Take a Ride.. And then I said "Alright, I'm going to beat this game.. I'm not going to let something this easy stop me when there are surely much harder things!" And then I focused and beat it in one try. And then twenty seconds later the game was over. I was so disappointed.

Fire Element

Play Fire Element

Jul. 07, 2014

Rating: 0

Weapon fire times seem to be based on real time rather than in game time. This means that lag makes lasers (especially the turret) weaker, and makes projectiles stronger.

Lexicopolis: A-B-City

Play Lexicopolis: A-B-City

Jun. 25, 2014

Rating: 2

it's saddening what things we can't make. Why is it that I can build a random bridge where there isn't any water, but I can't build a sawmill?

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 18, 2014

Rating: 1

It would be nice to have a statistic for how many shots are on the screen at a given time, so I would know how close I was to Max Shots impacting my idle performance, as well as how much click spam would actually help me at my current max shots/auto rate combo.

Forbidden Arms

Play Forbidden Arms

Mar. 08, 2014

Rating: 3

All costs seem to be in terms of max BP, while BP gains seem to be flat rate.. So isn't it bad to increase your max BP with Ruby Tank?

Developer response from kreig13

Ruby Tank also increases your defense. The damage you take is diffused by paying BP. If you try to drain your BP and get hit, you'll take full damage.

Dodge Two

Play Dodge Two

Feb. 01, 2014

Rating: 0

I know it's probably not very practical, but it would be fun if we could see a replay with a small circle representing where the cursor was.

Developer response from CHARLESing

That would be really hard to implement... I did have the cursor originally be a small 5px radius circle (which I later turned into the red collision markers) but the game got a bit too difficult, so I stuck to the original (1px x 1px) mouse cursor.


Play Dynetzzle

Jan. 23, 2014

Rating: 2

All but one of the nets have a central column of four, a left, and a right. The left and right can be used to shift the central column from that point on, but that doesn't affect the order. The left and right will always be opposite each other, and the central column's sides will be opposite the one two spaces away. The net that doesn't function like this has two lengths of three. The edges of each length form an opposite pair, while the two centers are opposite each other, forming the pattern ABA/CBC.

Inverted Rush

Play Inverted Rush

Nov. 03, 2013

Rating: 0

The game was pretty mediocre until the last puzzle. That one was awesome.

i saw her too, with lasers

Play i saw her too, with lasers

Nov. 01, 2013

Rating: 0

Why do the holopancakes attract green zombies?

Champions Of Chaos 2

Play Champions Of Chaos 2

Oct. 28, 2013

Rating: -1

I wish you had chosen something to lock out instead of character classes, or even just locked out one class, like Jack. With only five characters in a game where you have to use two, the character selection seems very limited.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Sep. 09, 2013

Rating: 70

"Lying is always bad!" "Helping dying people is always good!" Why can I not ask about lying to help a dying person..

Battalion Commander

Play Battalion Commander

Sep. 03, 2013

Rating: 1

The hard achievement is difficult for me only because I get bored and stop paying attention and then do something stupid like get run over by a parked tank.

Live Puzzle 2

Play Live Puzzle 2

Aug. 30, 2013

Rating: -4

1/5. Make locking something that we have to do manually, and that can be done with wrong pieces. Even beyond intentional exploitation of the system, it's very disconcerting to be checking if two pieces match, seeing that they don't, and then upon trying to move one of the pieces away discovering that it had locked to another piece that you hadn't even noticed was sitting there. It's also slightly annoying that if you try to put one piece where another is, it is rejected instead of switching places. Because of this, I feel lit deserves 2/5. The other star deduction was because I'm in a bad mood and the first sentence of the description is really obnoxious. I guess all those other things I was a fan of aren't really puzzles.

10 seconds to save the day

Play 10 seconds to save the day

Aug. 27, 2013

Rating: 101

The ending seemed a bit weak.. We never learn about Alice, we never learn about the figures at the complex, and the final person doesn't have unfinished business, but shows up anyway.

Knight Runner

Play Knight Runner

Aug. 14, 2013

Rating: -1

Even taking the doors? I can't justify a rating higher than 2/5.


Play PicTune

Aug. 14, 2013

Rating: 6

Shapes and such are fun. When it starts doing words spelled out though, it stops being fun for me. Most of the letters are messy noises, and trying to connect them together into a picture of something only to finally give up, hit skip, and discover that it wasn't even a picture of anything is just frustrating.


Play Symbiosis

Jul. 28, 2013

Rating: 3

gokuguy, if you like it, why give it a 1/5? If you're rating it badly despite liking it that's silly, and if you don't like it because it's hard and time consuming.. Then you don't like it.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Jul. 24, 2013

Rating: -1

Why can't we have reduced EXP for forfeiting or something? Right not I'm against an enemy that is just stalling forever due to a move totem giving them full heals every four moves, and my damage dealers being dead.. But they have no damage either so I'm stuck waiting for them to eventually manage to kill me, or I am forced to forfeit and lose the battle's experience. I shouldn't be punished for my opponent using a stall team.