The problem with this game as an idle game is that its costs increase exponentially, but the income does not. This is particularly notable in the case of the hobbies, but also exists in to a lesser extent in affection points. Affection points are just enough easier than hobbies to get that it isn't notable.
I almost gave up on Take a Ride.. And then I said "Alright, I'm going to beat this game.. I'm not going to let something this easy stop me when there are surely much harder things!" And then I focused and beat it in one try. And then twenty seconds later the game was over. I was so disappointed.
It would be nice to have a statistic for how many shots are on the screen at a given time, so I would know how close I was to Max Shots impacting my idle performance, as well as how much click spam would actually help me at my current max shots/auto rate combo.
All but one of the nets have a central column of four, a left, and a right. The left and right can be used to shift the central column from that point on, but that doesn't affect the order. The left and right will always be opposite each other, and the central column's sides will be opposite the one two spaces away. The net that doesn't function like this has two lengths of three. The edges of each length form an opposite pair, while the two centers are opposite each other, forming the pattern ABA/CBC.
I wish you had chosen something to lock out instead of character classes, or even just locked out one class, like Jack. With only five characters in a game where you have to use two, the character selection seems very limited.
1/5. Make locking something that we have to do manually, and that can be done with wrong pieces. Even beyond intentional exploitation of the system, it's very disconcerting to be checking if two pieces match, seeing that they don't, and then upon trying to move one of the pieces away discovering that it had locked to another piece that you hadn't even noticed was sitting there. It's also slightly annoying that if you try to put one piece where another is, it is rejected instead of switching places. Because of this, I feel lit deserves 2/5. The other star deduction was because I'm in a bad mood and the first sentence of the description is really obnoxious. I guess all those other things I was a fan of aren't really puzzles.
Shapes and such are fun. When it starts doing words spelled out though, it stops being fun for me. Most of the letters are messy noises, and trying to connect them together into a picture of something only to finally give up, hit skip, and discover that it wasn't even a picture of anything is just frustrating.
Why can't we have reduced EXP for forfeiting or something? Right not I'm against an enemy that is just stalling forever due to a move totem giving them full heals every four moves, and my damage dealers being dead.. But they have no damage either so I'm stuck waiting for them to eventually manage to kill me, or I am forced to forfeit and lose the battle's experience. I shouldn't be punished for my opponent using a stall team.