Everything dies incredibly easy and the gameplay is essentially about the quantity of enemies. Instead, a better approach is to make some actual interesting singular opponents that take more damage to kill and require dodging (squirrel also too slow).
By doing this the game could be far more interesting.
Additionally, there's WAY too much cluttering the screen for no purpose whatsoever. Instead of having coins that must be collected upon enemy deaths which do nothing but clutter the screen, have them get collected automatically and have the magnet apply to nuts. This would free up a lot more screen space for interesting bullets and actual gameplay other than "collect this then upgrade until you're essentially invincible".
Further to the above, it's too easy, the game can be completed with level 3 guns, level 1 armour and level 2 fuel. More levels with a variety of opponents and bosses would make things much more interesting as opposed to replaying the same level over.
For those struggling with the last level, you should be boosting almost none stop, hit that boost button as much as possible, especially after the majority of the big jumps. Stop saving up your boost and start using it as often as you can. You'll figure it out once you start doing this.
Changes this game needs: Keyboard controls. An auto fire that's the same rate as you can click. More princess. Heavier story intervals opposed to just a speech bubble in the missions, cut scenes? Sense of space and world - world maps are popular because it gives a sense of the world you're playing in. More princess. New towers need to be immediately useful opposed to useless until upgraded. Balancing needs to be addressed around this problem though size for upgrades is a nice addition that adds a lot to the game, not complaining about that, the people that are are idiots. The aesthetics of this game are gorgeous, the art style is fantastic, improve this game and you've got a fantastic little series on your hands. Oh yeah, more princess. Use her combined with the artstyle and aesthetics of the world for some added humour perhaps?
Good game, keep it up!
There's nothing wrong with getting bigger after upgrades, it's welcome balancing in my books. Games are not fun if you're an unstoppable invincible monster with zero weakness. Size is a fair exchange for power and has been used in games since the days of mech warrior.
There is nothing wrong with unity at all. Stop acting like it's a crime to use it, there are absolutely fantastic games coming through and it's still in it's early days, imagine what we'll have when everyone starts pushing it to it's limits.
Creeper has never really met my expectations, we're running away from a monster that we can actually beat? That doesn't make sense at all. No level in any of the creeper games has ever truly made me feel like this is an unstoppable unbeatable evil that we can ONLY run away from and if we don't do it in time we're all screwed. For this reason, while the game is good, it doesn't meet the expectations of the universe and story that it is a part of. For this reason the game has never been a 5/5 for me, it needs to meet the rules of it's own story.
Does not deserve the rating it has. This is buggy as hell. What the hell are the people rating this thinking? Accelerator deserves to win the monthly, not this. Release a game that's ready, not one that still needs alpha testing.
Bubble tanks in space without all the original and cool mechanics that made bubble tanks stand out from the crowd as not just another shooter... Got ya.
This isn't a step forwards, this is a step backwards. You can do better than this guys.
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