Honestly, I love this game, but I hate the star system. I think it should be based on time, rather than lives. It was fairly easy to get 3 stars after I knew the level, but I do think it would still maintain a sense of difficulty if you were timed. Also, as TheHoma mentioned before, it would make the game more forgiving on some of the slippery controls.
This is fantastic~
I've been a big fan and still play both the Rouge Souls whenever I get bored because of how masterful the game is. This game is no different, even after beating the game I can still play the minigames to see how big of a combo I can make!
I felt really bad because it was taking me a while to grind up coins and trophies, but I see people taking weeks to finish this game. Wooh! This is one hell of an idle game if I grind for 5 days to complete the whole thing.
Day 264, We've been stranded at sea for what seems like ages. It seems as though every port in the world has been closed down. We're out of rations, and Perkins has started to eat his shipmates. The end of the world is neigh.
This one seems to be a lot easier than the original Creeper Worlds designs. Without having to be attached to the mothership, you can simply dig and set reactors anywhere. I like that we can work for upgrades, but after setting enough reactors I can easily overpower any creeper.
There's only one issue I'd like to address.
Fuel consumption. Fuel is used even when I'm not making the car move, and fuel and boost are consumed normally in slow motion, which wastes my prescious lovely fuel~
Please fix. 4/5