Skwaug's Comments

Comment

The Final Death Wish

Play The Final Death Wish

Dec. 21, 2013

Rating: 1

this game represents everything that made 8th grade awesome

Swords & Potions

Play Swords & Potions

Jun. 07, 2013

Rating: -2

you should be able to organize items by type or workers needed. it'd also be cool if you could order your workers from one menu, rather than each individual one

Rogue Soul

Play Rogue Soul

Nov. 22, 2012

Rating: 0

just what the doctor ordered, a great mix of platforming and surprising strategy in dealing with all those pesky guards

Swords & Potions

Play Swords & Potions

Aug. 05, 2012

Rating: 7

while the tokens still detract from what the game could've been, it's refreshing to log in and see that I can see what each of my worker's stats do! Interface feels more polished

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 19, 2011

Rating: 9

when you pan the camera, it should stay in that position. I don't know how many blind jumps i've made because i couldn't see my target

Badge Master

Play Badge Master

Oct. 30, 2011

Rating: -7

kongregatemaster badge - lest ye dare difficulty - 3000pts and a cash prize

Dynamic Systems

Play Dynamic Systems

Oct. 30, 2011

Rating: 0

you need to be able to use arrow keys for more precise movement, like with dominos

Bible Fight

Play Bible Fight

Oct. 27, 2011

Rating: 1

to do a combo when facing left, just reverse the left and right keys in the combo moves find one move that you can spam well

Swords & Potions

Play Swords & Potions

Oct. 02, 2011

Rating: -1

hotkeys would be nice for controlling workers. all that clicking around can get annoying

Swords & Potions

Play Swords & Potions

Sep. 30, 2011

Rating: -3

what do you do for the trade guild scrolls quest?

Swords & Potions

Play Swords & Potions

Sep. 29, 2011

Rating: 5

is edgebee even listening to us?

Swords & Potions

Play Swords & Potions

Sep. 24, 2011

Rating: 12

wouldn't it be nice if the improvements didn't need guild approval, but if the guilds also had access to bigger improvements for its members?

Swords & Potions

Play Swords & Potions

Sep. 22, 2011

Rating: 3

@NakedOldLady, I'm in the same boat, with some 13 or 15 of each item. No one wants my flutes or lutes, but everyone wants the leather helmet. go figure.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Sep. 11, 2011

Rating: 1

Charlarog, you forgot everyone gets a large amount of xp when a monster is killed

Vegetable Game

Play Vegetable Game

Sep. 10, 2011

Rating: -3

should beating all challengers with no lives lost be hard or impossible?

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Aug. 31, 2011

Rating: 0

whoa, just bursting with wit, emotion, and incredibly engrossing gameplay, this is a flash RPG with few, if any, in its range.

ESCAPE

Play ESCAPE

Aug. 27, 2011

Rating: 2

judasway, i feel your pain. 344 and still going

Jacob and the Gyrocopter

Play Jacob and the Gyrocopter

Jun. 19, 2011

Rating: 0

great idea for a game, never seen anything else like it maybe more detailed indicators for volume and tempo increases, but very entertaining for each person's taste 5/5

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 15, 2011

Rating: 28

advanced climbing: weirdest building shapes ever

Doodle God 2

Play Doodle God 2

May. 14, 2011

Rating: 1

I agree with Korvvy. Another level of gameplay on top of the existing mixmatch would do nicely to advance the series past the same old gripes. That'd be some skills tree, though