SlightlyEvil's Comments

Game Comments
Play Soccer Physics Soccer Physics Jul. 06, 2015
This is the vaguest germ of a good idea. If it had actual controls (I'm not asking for much, just the ability to move left and right as well as jump), the physics and zany multipliers could make it fun. As it stands, it's just a dice-roll.
Play AdVenture Capitalist AdVenture Capitalist Mar. 11, 2015
Minor glitch in the most recent update. I've bought all the upgrades, so the quick-buy button has a blank white rectangle over it.
Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 05, 2014
Oddly enough, the dealbreaker for me is the 5-second countdown. It completely breaks any sense of flow by stopping me cold every time I screw up. And a game like this is going to be full of such screwups.
Play Save the Earth! - The Incremental - Save the Earth! - The Incremental - Dec. 05, 2014
File the max button on the Gaussian Converter and Black Market under "Things I never knew I wanted until I had them." Nice little addition that markedly improves the experience.
Play Save the Earth! - The Incremental - Save the Earth! - The Incremental - Nov. 15, 2014
The Faster Supplies gaussian research doesn't work. Confirming what others have said on the subject.
Developer response from Kawloran

we are checking what may be wrong.

Play Mu Complex : Episode One Mu Complex : Episode One Nov. 14, 2014
Level 9 is ambiguous, due to the SPOILER WARNING varying translations of the verse in question.
Play Run 3 Run 3 Nov. 07, 2014
I like 90% of this game, but the later winter games levels are highly frustrating to me, because the ridges blend in with the road. Thus, I can often not see an upcoming ridge until I've already walked over it, missed the next ridge, and fallen off the road. This reduces those levels to memorization exercises. A bit more contrast so I could see the road ahead a bit better would make a world of difference.
Play Sky Quest Sky Quest Oct. 25, 2014
I just realized why the game's progression is so terrible. There is actually one, and only one, way to get a decent amount of money in the game: give real cash to the developers. Right now, my level is in the low 20s, so the timed rares items are about $12k-$16k. That would take dozens of levels to raise, or I could give the developers $6-$8 in real world US currency to get any reasonable degree of progress in a single-player game. This is even leaving aside the fact that said item will be useless a short time later. A lot of the problem would be softened if the player got (some) experience and drops even if they fail the level. By denying the player experience, you just waste their time. 2/5 until progression is rebalanced to be at all tolerable.
Play Sky Quest Sky Quest Oct. 25, 2014
When the sell value (not the buy value, but the sell value) of a Poor-quality piece of vendor trash dropped during the level is greater than the actual level reward, the game's economy is just too lopsided. I like the gameplay, but the progression is so stiflingly slow that it taints everything else.
Play Chaos Faction 2 Chaos Faction 2 Oct. 20, 2014
Controls are too loose and floaty to feel really in control. It's way too easy to dash into an open pit, which is a problem the computer does not have.
Play AdVenture Capitalist AdVenture Capitalist Oct. 02, 2014
Gotta say, not a fan of the new UI, mostly due to the fact that the price is no longer always visible. The scrolling buttons are amusing, but get in the way of usability. Can't judge the new content yet, but I like the upgrades that cut the price of future purchases.
Play Viking Valor Viking Valor Sep. 14, 2014
Was teetering between 2/5 and 3/5, till the final boss. Which is just a giant damage sponge that walked through my defenses (I had a trap in every single spot) and killed me with 1/3 of its health remaining. Yeah, 2/5.
Play Puzzle Fuzz: Episode 2 Puzzle Fuzz: Episode 2 Sep. 12, 2014
My name is Andrew, so when the developer's title card popped up I was briefly confused and pleased.
Play Running Fred Running Fred Jul. 23, 2014
Can't even drag myself to the medium badge. Far too grindy even ignoring the shameless money-grubbing.
Play My Friend Pedro My Friend Pedro Jul. 06, 2014
Dee. Ay. Eff. You. Kay?
Play Cardinal Quest 2 Cardinal Quest 2 Jun. 24, 2014
Sing hallelujah, it's only been 3 decades of this genre, but we've finally found a dungeon crawler that automatically discards any items that are strictly inferior to what you already have. Add in the how-did-we-ever-survive-without-this feature of side-stepping obstacles (never thought of it, but the game moves so much smoother with it) and this is a hell of a great game to get for free. 5/5.
Play How Dare You How Dare You Apr. 24, 2014
The boss is just ridiculous. Random element (chance of getting red worms) + timed run = not only hard, but unfair, since you have to get lucky to win. It's entirely possible to play flawlessly but fail the boss anyway, always a bad sign in a game.
Developer response from Geovizz

Added more red worms, so it's more possible to defeat him now

Play Puzzle Legends Puzzle Legends Apr. 23, 2014
Biggest problem for me is that the hit detection is a bit finicky. Sometimes I only know if a move will kill me after it already has.
Play Forbidden Arms Forbidden Arms Mar. 22, 2014
My only real complaint is that the clicking appears to be overwhelming other inputs, sometimes negating jumps or such.
Play Learn to Fly Idle Learn to Fly Idle Mar. 20, 2014
Not called "Learn to Flydle". 1/5. Seriously though, fun in that skinner-box quality of good idle games.