SlightlyEvil's Comments

Game Comments
Play ... :D ... :D May. 21, 2013
Generally fun. I like the mechanics, which is paramount in a puzzle game. Short, but that just means it doesn't overstay its welcome.
Play Wonder Rocket Wonder Rocket Apr. 26, 2013
Tomorrow's headline: "Unknown rocket scientist wanted for massacre at hot-air balloon convention."
Play Heroes Empire Heroes Empire Apr. 24, 2013
The grammar on display here is so dreadful that it prevents me from enjoying the game.
Play Enough Plumbers Enough Plumbers Apr. 19, 2013
To whoever decided that the Pacifism badge should be a)Medium, and b) Badge of the Day: Go to your room and think about what you've done, young man!
Play Give Up Give Up Apr. 02, 2013
I usually love games by this developer, but I don't like this one at all. It's just a standard stupidly sadistic platformer. To borrow a line from Yahtzee, breaking down a brick wall with your forehead may be impressive, but it's not genuine challenge. This is just frustrating without any real gimmick to make it interesting. The Give Up button is amusing but I don't find it all that funny after the first few minutes because it does nothing that I can't get by closing the browser. If it somehow were part of the game, I might be more generous, but it's just window dressing.
Play I'd Like To Be The Captain I'd Like To Be The Captain Mar. 30, 2013
Overall good, but I want to stab things due to one feature: bouncing off enemies. Nothing irritates me more than do-it-again-stupid, where I have to spend 30 seconds to set up and fail at a 2-second jump. Level 11 in particular is where I rage-quit, after trying to bounce off 3 birds in sequence.
Play Super Duck Punch! Super Duck Punch! Mar. 29, 2013
While I love the flavor of the game, the gameplay is weak. Against hordes of small enemies, the only strategy is to hold down attack until one lifebar runs out (yours or theirs), and against big enemies it's a game of who-will-be-stunlocked-first? Overall 3/5 for great, amusing flavor over mediocre gameplay.
Play Jungle Rush 2 Jungle Rush 2 Mar. 07, 2013
Fun mechanics, but suffers in the lack of any goal beyond a high score. With high upgrades, the game becomes fairly luck-based; fuel cans restore a huge amount, so basically you can keep going until you hit a long dry patch.
Play Jungle Rush 2 Jungle Rush 2 Mar. 07, 2013
Is there actually an ending to this game? Or is it just a high-scores thing?
Play Bubble Sky Bubble Sky Mar. 04, 2013
Just to pile on the heat this game seems to be getting, I'm colorblind, so level 2 was tough and level 3 is nigh-impossible for me. Colorblind mode?
Play Code Fred: Survival Mode Code Fred: Survival Mode Feb. 21, 2013
Neat information, but the requirements of some of the minigames are a bit too obtuse.
Play Humbug 2 Humbug 2 Dec. 03, 2012
Quite funny, but to be honest, of lot of the solutions are just too ridiculous to guess without knowing the answer.
Play Arkandian Explorer Arkandian Explorer Nov. 13, 2012
In-game achievements seem oddly bugged. I got the Tailoring recipe achievement well before I had 20 recipes, and I have reached level 90 of the unfinished dungeon without getting the achievement for reaching level 50.
Play Arkandian Explorer Arkandian Explorer Nov. 11, 2012
"Good day: Hit chance 66, only missed seven times in a row =D" Just so people don't complain about this, this has a 1 in 2187 chance of happening. That sounds small, but this game has been played by enough people that even if each player only played one battle, it would still happen 100 times.
Play Trigger Knight Trigger Knight Oct. 28, 2012
Ran into a dragon immediately before getting a Divine Edge. Got slaughtered instantly. Would have been ready if it had waited 2 more encounters.
Play American Racing American Racing Oct. 26, 2012
Races are near-effortless, precision challenges are ridiculously difficult due to horrible handling.
Developer response from turboNuke

no they're not.

Play Infectonator 2 Infectonator 2 Oct. 03, 2012
I loved the previous game, but something feels off about this one. I think my main problem is the zombie AI. I can't count the number of times I'd have dozens of zombies running in circles until they decayed without bothering to attack the survivors in clear line of sight. Still, a very solid game.
Play Papa's Freezeria Papa's Freezeria Sep. 20, 2012
So, I work here 7 days a week, all day (since I'm the only employee from opening till closing). Starting salary (i.e. my first week's pay) was $120 per week. Assuming an 8-hour day and that Papa obeys overtime laws (not guaranteed), that's $1.88 an hour. This is less than minimum wage even for a tipped worker. Even with tips, I still only made $6.20 an hour, a full dollar per hour less than the federally mandated minimum wage. On top of that, I have to pay any business expenses (including machinery for the store) out of my own pocket. Oh, and the sole employee is a minor. The employees of the Papa's empire seriously need to unionize.
Play Multitask 2 Multitask 2 Sep. 19, 2012
By the time I got the medium badge, I had forgotten how many fingers I have.
Play Strike Force Heroes Strike Force Heroes Jul. 14, 2012
As an additional aside, melee hit detection is god-awful. As a general rule, charging toward a melee enemy should not prevent him from hitting you.