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Tiki Villagers

The world is an old place, and it is within the deep island jungles that the oldest and darkest of its secrets are tended. A tribe of hunters and lorekeepers has protected the wisdom of the earth since its creation, fighting tirelessly against the modern world that claws at their sanctuary. But progress, like water, wears on even the most powerful of structures. It is a battle the tribe is losing. With a solemn decree and a savage war cry, the tribe decided to leave the shelter of their island and take the fight to the bright, plastic world encroaching on their solitude.

Before leaving, the wisest of them, knowing that the strength that was theirs inside the forest would fade as they left its borders, fashioned totems and weapons from the spirit of the jungle. Even the youngest of them knew what a sacrifice the island had made in giving these objects of power to the villagers. It would be defenseless until their return.

The old world had declared war on the new.
Characters (click card to see back)

Juju, the Shaman

Juju carries doom in his pocket, but for all his magic he can’t take a punch.

Strengths: Powerful Dark Magic Attack, Self-Healing
Vulnerabilities: Physical Attacks, Speed

Ubuntu, the Elder

Ubuntu has powerful friends in spiritual places, but physical attacks can bring him down to earth.

Strengths: Powerful Dark Magic Attack, Physical Attacks
Vulnerabilities: Physical Attacks

Popo, the Younger

Never underestimate the power of a child with a slingshot and a gender identity crisis.

Strengths: Speed, Dodging, Critical Hits
Vulnerabilities: Physical Attacks, Light Magic Attacks

Tafari, the Trapper

Tafari can block his enemy’s options with his clever traps, but sometimes a bludgeon beats finesse.

Strengths: Enemies Cannot Switch Out, Traps
Vulnerabilities: Light Magic Attacks, Has Low Damage Attacks

Zina, the Beast Mistress

Zina is fierce, but her tiger is fiercer. No one, not even a deck character, is safe from his attack.

Strengths: Physical Attacks, Multi-Enemy Attacks
Vulnerabilities: Physical Attacks, Low Defense
Items

Deadly Poison

2 poison damage each turn for 6 turns

Elusive Feather

+25% to dodge physical attacks

Death Mask

When you would die instead you die at the end of next turn.

Quickening Powder

Speed +3

Tiger's Claw

Your physical attacks have a 50% chance of causing 6 bleeding damage for 2 turns.
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