Have you considered implementing like check points / warp points of some sort? "Launch from planet 10", "Launch from planet 20". I've cleared 16 and I don't see the game offering much surprises for the remaining of the game.
It's quite cool though. Loved playing it.
No, I don't think so. a 3 points game will never have much success and will fall into the pit of forgotten games all the same. If you can't manage at least a 3.5, the game will never go very far. Anyway, if even a shit game got enough "sympathy" from the players that actually take the time to go dig into the "newest releases", it will most probably get thrashed as soon as it hit the front page. Don't be too sour about this. Keep working hard. ;)
That's a very good game but the level design is VERY unforgiving in some places even near the beginning of the game. Sound effects get annoying pretty quickly. Very good job but there is some place for improvement. Maybe it would have benefited from more testing?
Funny that your first version actually got a better score. I think kongregate players are sympathetic with "promising demos" but not so much with games that look more finished. The game is lacking: a proper debriefing, to know what's the money you got and why. A better interface. The upgrade menu doesnt look very good in particular. Some more interactions. Now it just feel a bit random. What interactions? No idea, maybe bonuses for crashing things. This would probably be fun and gives something to do while falling down to the ground.
Very promising presentation and graphics but not very enjoyable, unfortunately. Moving is very hard since you have to click in the pre-defined zone and NOT on an enemy. Attacking is monotonous and unchallenging. It gets artificially hard fast (reached the first wizard dude then died). Frustrating controls and not much to keep you in.
Unfortunately Flash does not support Midis. I could use some very look quality sounds but then I was already at 4088 bytes of a 4096 budget... :)
I'll see what if I can do some simple tricks to make it less confusing...
Very cute but lacks some fun factor. The ball should bounce up when hitting other clouds from above. Having the ball caught over the clouds destroying lots of blocks is the funniest thing in blockbreaker games.
The game is not very intuitive (you should tell which way the creatures come in for example) but once you get it, it's very easy. I only use archers, ninjas and dragons. A greater number of Archers is much better than mages, considering the cost. The end is really disappointing... Please, do something to reward the player!!
About the slot.. this is a good idea but you should make it faster. It's a bit tedious and I feel like wasint my time. Maybe do some probability calculation. I got one prize out of 20 shots and that was for only 100$. Really, I could'nt care less.. Really really nice graphics by the way!