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Explore Kongregate & earn 10 kreds Here are your 10 free kreds Explore Kongregate & earn a trophy Here’s a shiny trophy for you 15% XSmiley_Unlimited's messagesPublic messages for Smiley_Unlimited
Yuneshik
Jul 27, 2009 3:08pm On Light-Bot, you can make a loop. You can make loops… this is how: 1. Add “Function 1” command on Main Method box. 2. Add any commands you need in the Function 1 box. 3. At the end, add the “Function 1” command in the Function 1 box. EXAMPLE OF A LOOP:
bredzio
Jul 26, 2009 9:37am “OK, it’s a great game. But really, it doesn’t even support loops? Now that’s just lame… still, 4/5. " You can make a loop by recurrence (yes, it won’t end, because You don’t have conditionals and breaks in the game; because it’s just a game) “OK, it’s a great game. But really, it doesn’t even support loops? Now that’s just lame… still, 4/5. " You can make a loop by recurrence (yes, it won’t end, because You don’t have conditionals and breaks in the game; because it’s just a game)
spectre1989
Jul 10, 2009 8:04am Hey there. Glad you liked Neuron =) As for the particles, there’s a few things that can help. Firstly having each particle as a sprite or movieclip can cause lag with high numbers, I instead had each particle represented by just drawing a single pixel on the 600×600 BitmapData which is the background. One thing to bear in mind with Bitma… show moreHey there. Glad you liked Neuron =) As for the particles, there’s a few things that can help. Firstly having each particle as a sprite or movieclip can cause lag with high numbers, I instead had each particle represented by just drawing a single pixel on the 600×600 BitmapData which is the background. One thing to bear in mind with Bitmap particles is that if you rotate them it can cause quite a bit of slowdown. Hope that helps!
HeroInteractive
Jun 16, 2009 4:18pm Lol, it would appear that you are a big supporter of smiley faces so I’m surprised you’re upset.
GeometricGames
Mar 16, 2009 9:12am Just to let you know I’ve updated the drum machine to add your suggestion of saving and loading drum patterns. Hope you like it.
scientic
Nov 15, 2008 2:31am hi, just to let you know I fixed my game so it actually works. Please check it out and re-rate it :)
Weebleo
Nov 8, 2008 2:44pm sorry that was ruder then i wanted it to be. your right your does work faster but mine is the simplest way
Weebleo
Oct 24, 2008 8:18pm http://FantasticContraption.com/?designId=3489493 look no glitching THIS is the simplest way to solve around the bend. it works eventually. aparently youve never heard of gravity
acidDICA
Sep 22, 2008 10:57am Thanks! I’ll actually be having a semi-open beta towards the end of the year/start of next if you’re interested.
Jerimee
Sep 19, 2008 9:30pm
acidDICA
Sep 14, 2008 8:16am Hey. Hey.
Jayisgames
Sep 4, 2008 4:43pm You are sorely mistaken about Casual Gameplay Escape. The game is totally based on logic. Apparently you have not been able to figure it out, but the clues on the posters give all the information you need to solve every puzzle.
thomas232
Sep 4, 2008 9:03am
actionsprite
Aug 2, 2008 5:11pm
Surspender
Jul 25, 2008 6:12pm
Cyngus_Unlimited
Jun 20, 2008 6:55pm |