Solistus' Comments

Game Comments
Play Epic War 5 Epic War 5 Jan. 11, 2012
Overall it's a great game and the actual combat gameplay has been nicely improved, but I feel like the mechanics for unlocking and upgrading units and spells took a step back from EW4. Upgrades max out too fast, per-unit experience for all the upgrades instead of a global pool to spend means less trade-off decisions for the player to make, and you have no control over the order in which you unlock units so every playthrough is the same.
Play LethalRPGDestiny 2: Conquest LethalRPGDestiny 2: Conquest Nov. 25, 2011
Other comments have covered the UI features I'd like to see, so instead I'll talk about three annoying balance/difficulty curve issues: 1, bosses mid-late game are almost unkillable due to Regeneration, unless you spam a silence spell every round. 2, as soon as you unlock shrines, the game becomes way too easy, I killed the end boss in 2 hits and everything else in 1. 3, sieges are stupid. Once you unlock catapults, you can basically auto-win by focus firing the castle and ignoring the enemy army.
Play Cursed Dungeon Cursed Dungeon Nov. 02, 2011
Overall love it, 5/5, but some gripes: 1. HC is really hard unless you idle for the 'played x minute' achievements. Maybe those should carry between saves and grant the armor points at the start of the game if you already have them? Or just replace those achievements. 2. Builds are 100% about number crunching, and since the % bonuses scale better than flat bonuses, the only optimal builds are to dump everything in one stat minus a couple points in the others to survive the early game. Maybe you could unlock different skills based on the perk points (e.g., 5 points in +health gives you Leech, 5 in +damage gives you the 200% attack, etc.)? That would also add a lot of replay value. Each class could have a unique starting ability or two as well.
Play VortexWars VortexWars Oct. 06, 2011
I have a simple idea to help a bit with the unfair benefit to going first, at least in Conquest mode: have the last person to pick a territory get the first 'real' turn, then proceed in reverse order. It wouldn't completely solve the problem, but it would make things a bit more fair.
Play Quick Quests Quick Quests Sep. 30, 2011
I love the core gameplay mechanics and would love to see you expand on it in a larger game project. Keep the mechanics fairly simple and streamlined, add things like upgrades, a campaign, etc., and put a lot of focus on keeping the user interface and gameplay experience polished and straightforward. You have a tendency to produce impressively complex game mechanics, then wind up with a somewhat crowded/unintuitive UI. I think scaling back mechanical complexity, focusing on the end-user experience for a bit, then start building on more of that complexity. Your previous titles are already some of my favorite Flash games, but I think with a little polish they could be some of my favorite *games*, period.
Play Glissaria Glissaria Sep. 20, 2011
Endless mode is great and all, but I'm left wanting more of the campaign! I'd love a "reset campaign" option. I'd love a sequel / new content even more, of course, but I suspect the reset option is a bit quicker to implement ;)
Play Dude and Zombies Dude and Zombies Jul. 16, 2011
General tips and tricks: you can move or repair the car while reloading. Getting +cash and +exp skills up as early as possible helps a ton. Repair the car when you can, but don't worry too much about that until you have one of the last few guns. Jump on the car only as a last resort, the damage takes forever to repair. The skill that gives more healing from first aid kits is crazy good - $100 is nothing to you lategame, and 150hp is a lot. Skip weapon upgrade when you can to save up for later ones faster.
Play Learn to Fly 2 Learn to Fly 2 Jun. 16, 2011
"Start Muted" - you are a god. Other kong/flash game developers, DO THIS!
Play Learn to Fly 2 Learn to Fly 2 Jun. 16, 2011
"Start Muted" re yours!
Play Dragon Age Legends: Remix 01 Dragon Age Legends: Remix 01 May. 26, 2011
yo dawg, i heard you like promotional flash games...
Play Fade Fade Apr. 14, 2011
Very cool little time waster. I'd love to see more difficult obstacles later on, and more upgrades to work toward, to make the game longer, but there's nothing wrong with short and sweet. 5/5
Play Elephant Quest Elephant Quest Apr. 14, 2011
It's a travesty that this awful, awful game is gonna make money in the monthly contest. WTF is wrong with you people?
Play Protector IV.V Protector IV.V Apr. 14, 2011
It's an absolute travesty that that horrible Elephant game is gonna steal your 'best of the month' award. I can't begin to express how much that game sucks. And yet, it instantly became the #1 rated game on the whole site.... wtf.
Play Elephant Quest Elephant Quest Apr. 14, 2011
Oh, I forgot to mention all the bugs: controls becoming non-responsive, getting stuck in walls, regen not working... How the heck is this game so highly rated? It's awful :\
Play Elephant Quest Elephant Quest Apr. 14, 2011
Meh. Frustrating platforming mechanics, mind-numbingly easy gameplay with no penalty for failure, uninteresting "skill tree" system that isn't a skill tree in any meaningful sense and is full of boring numerical buffs (which are pretty pointless in a game where failure is impossible and challenging enemies nonexistent). The quirkiness of "lol I'm an elephant" wore off for me several games ago, and there's nothing else to like. I guess I'm in the tiny minority here, but this is a clear 1/5 to me.
Play Protector IV.V Protector IV.V Apr. 13, 2011
If you find the game too hard, pick a 5 wave level and run it over and over. You can grind experience pretty quickly this way. You also boost the faction score each time, so you can easily max out any faction with a 5 wave level.
Play Bitejacker Bitejacker Feb. 05, 2011
I like the mix of oldschool graphics and gameplay and quirky humor/personality. Definitely a start to something great. My biggest complaint is I want more of everything: a longer 'item tree' of purchasables to unlock including permanent gun upgrades, more characters to choose between (or just unlockable alternative action/specials for the existing ones), more enemies, harder bosses, difficulty modes... Basically, this feels like a game that begs to become a major timesink for a while, but there's not enough content to support that much replay. I probably spent a good hour at first grinding, trying out the different guns/actions/specials, restarting the first couple days to build a bankroll... Then I breezed through the game. I honestly think all it would take is adding more content to make this an action RPG-type game that I could play for hours. 4/5 for now, it'll 5/5 and a favorite for sure if we see a major content update.
Play Dungeon Developer Dungeon Developer Dec. 09, 2010
The adventurer AI could still definitely use some improvement. Some randomness when they hit a branching path is fine, but they should be smarter about it. I think it would be really cool if adventurers with over some % of hp remaining were more likely to pick paths with living monsters and/or the exit, while those with below a certain % would be more likely to pick paths with portals or gems. If you want to get really fancy and add some complexity to the game, adventurers could have an intelligence stat that increases their chance to pick appropriate paths. For a relatively simple implementation, they could just have significantly higher chance to pick a path if there's gold on the next tile.
Play GrindQuest GrindQuest Nov. 20, 2010
00Elf: there is a mute button. Hit Action: More (the button that looks like a book), then the bottom right button that looks like a horn will toggle sound on/off.
Play GrindQuest GrindQuest Nov. 16, 2010
A setting to change the level offset range for mobs to grind would be nice. It's generally much more efficient to grind mobs a couple levels below your own, at least until your gear and talents are pretty uber, but the only times you can really do that are when you're just past the level cap for a zone and stay there grinding the zone's max level mobs.