SolitaryCZ's Comments

Game Comments
Play Strikeforce Kitty 2 Strikeforce Kitty 2 Jan. 25, 2015
If by powerful computer you mean computer with infinity performance then yes... that would work, but otherwise if there is memory leak (and there sure is) it will get slow sooner or later no matter how powerful the computer is. So stop patronizing us with BS about powerful computers and fix the issue... if you don't know how to do it then use google, stackoverflow or just ask other devs.
Play Dangerous adventure Dangerous adventure Jun. 08, 2014
Tarc87: Each stone has different symbol (rune)
Play Dangerous adventure Dangerous adventure Jun. 07, 2014
"Add new version, Everything should work." That is very bold thing to say...
Play Bullseye (Interstellar Marines) Bullseye (Interstellar Marines) Apr. 11, 2014
It´s great game for what it is... what I do not like though is the unlock challenges by leveling. Like the unlocking with stars is not enough. This way the game very quickly turns into a grind where you have to replay the missions just to level up so you could play something new. I think that some bonus missions unlocked with the stars would be enough, but this system is just too much and quickly discourages from playing. The replay value is not that high... it´s still just a static shooter, even though it looks and controls nice. I stopped by the level 10, because I won´t replay every level twice just because I need level 12 for few more missions, not mentioning that there are still two missions for level 15. I did end with superior on almost every level on the first try, so I don´t know if the system does not take that in account and makes me replay the levels so I could ace them, but I already did, so there is no point.
Play Dynetzzle Dynetzzle Jan. 24, 2014
Good game, but rather easy. More levels and especially more sided dices would make it real challenge.
Play Earn to Die 2012: Part 2 Earn to Die 2012: Part 2 Dec. 26, 2013
"When you don't move or go downhill, gas consumption is 30% less, compared to when you're accelerating." -- ok, but in terms of gameplay this is rendered useless because the best way is still to just slam it and never let go... any attempt to get better gas consumption ends with big failure... I played like that for some time and wondered why I have such a hard time with fully upgraded car to finish, thinking that this game is really hard... nope. Just press forward and never let go, then the game is easy as pie.
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 17, 2013
Just "no"... others said it all already... 1/5
Play The Lumbering Dead The Lumbering Dead Nov. 02, 2013
Nope, gameplays boring and not thought trough... running around, can't jump down, whenever I jump I land on some upper level, so I am running around like an idiot just so I could face the zombies... because I can't run through them and not get killed. Those are elemental mistakes that devs did in NES era... todays it's just unpleasant reminder of badly designed game.
Play The Programmer RPG The Programmer RPG Oct. 22, 2013
Logic "OR" level 9 has a mistake in question, there is used single equal symbol "=" for comparison.
Developer response from GregoryCarlson

whoops. Fixed and will be in the next update. Thanks.

Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 17, 2013
Why the map guy must be always at the last room? And why don't we have a map already at the first place? What's the point? It's not improving the gameplay, heck, it's not part of a gameplay at all, it's just huge inconvinience.
Play World's End Chapter 1 World's End Chapter 1 Aug. 05, 2013
Tipping the bookcase on top of two guys is awesome!
Play Mystery IQ Test Mystery IQ Test May. 09, 2013
There shouldn't be sound-based puzzle if you can mute sounds and it will affect the puzzle.
Play Cat God vs Sun King 2 Cat God vs Sun King 2 Mar. 30, 2013
I cant unlock the finale, because I am too much upgraded to even reach the scores before I destroy them without even trying.
Play Dibbles: Pro Pack Dibbles: Pro Pack Dec. 26, 2012
More like how many sequels(in fact map packs) can you release befoure you realize that people want to see grid and possibly making the jumping/bouncing more transparent, every level with bouncing is trial and error because of uncertain trajectory!
Play Dibbles 3: Desert Despair Dibbles 3: Desert Despair Dec. 26, 2012
The jumping!!! THE JUMPING!!! This game would be great if the jumping would be somewhat transparent, but nooo... we have to guess and know how the jump trajectory looks like. SWITCH ON THE GRID AND MAKE JUMP TRAJECTORY VISIBLE... and then you can call it next version, because this way its just another map pack with the same stupid problems!!!
Play Glean Glean Jul. 13, 2012
Great game, even though the ending was very anticlimactic. There should be some final objective which would let us utilize and test to the very edge our fully upgraded machine... something like deep lava labyrinth with some treasure in the end (like ultimate upgrade to enhance sandbox gameplay). Second thing is crafting... oh, what a pain... and to imagine that just one little thing could make it sooo much better and that's simple "BACK" button, add this and it would significantly increase crafting experience.
Play Effing Worms 2 Effing Worms 2 Jul. 12, 2012
It seems that its very dependant on computer performance... now with highend machine I did 100x combo without any problem (even before sandbox mode) and then I did over 2600x combo in one attempt.
Play Effing Worms 2 Effing Worms 2 Jul. 12, 2012
I don't have problem with health (they can't kill me), but I still can't get combo over 80, there is always a blank space so my combo is broken and there is nothing I can do about it.
Ok game, I did need walkthrough for "first down" though... because its practically impossible, there is soo much variations of how you could put down the squares... you should fix it so it takes every one of them and not just the one you are thinking, nobody can see into your head.
Developer response from LingoSlider

I corrected this by replacing with another puzzle. I did not want to miss any other possibilities to the First Down solution.

Play Out of wind Out of wind Apr. 27, 2012
Nice game, just needs some tweaking. Especially controls... it got little bit tedious with handling the wheels. I wouldnt mind the forge wheels handling kind of thing (but you could only create preset number and types of wheels, no change there), then there is no need to always painfully select new wheel in case you pick the wrong one. Also... there could be more forge wheel levels, those were the best.