If by powerful computer you mean computer with infinity performance then yes... that would work, but otherwise if there is memory leak (and there sure is) it will get slow sooner or later no matter how powerful the computer is. So stop patronizing us with BS about powerful computers and fix the issue... if you don't know how to do it then use google, stackoverflow or just ask other devs.
It´s great game for what it is... what I do not like though is the unlock challenges by leveling. Like the unlocking with stars is not enough. This way the game very quickly turns into a grind where you have to replay the missions just to level up so you could play something new. I think that some bonus missions unlocked with the stars would be enough, but this system is just too much and quickly discourages from playing. The replay value is not that high... it´s still just a static shooter, even though it looks and controls nice. I stopped by the level 10, because I won´t replay every level twice just because I need level 12 for few more missions, not mentioning that there are still two missions for level 15. I did end with superior on almost every level on the first try, so I don´t know if the system does not take that in account and makes me replay the levels so I could ace them, but I already did, so there is no point.
"When you don't move or go downhill, gas consumption is 30% less, compared to when you're accelerating." -- ok, but in terms of gameplay this is rendered useless because the best way is still to just slam it and never let go... any attempt to get better gas consumption ends with big failure... I played like that for some time and wondered why I have such a hard time with fully upgraded car to finish, thinking that this game is really hard... nope. Just press forward and never let go, then the game is easy as pie.
Nope, gameplays boring and not thought trough... running around, can't jump down, whenever I jump I land on some upper level, so I am running around like an idiot just so I could face the zombies... because I can't run through them and not get killed. Those are elemental mistakes that devs did in NES era... todays it's just unpleasant reminder of badly designed game.
Why the map guy must be always at the last room? And why don't we have a map already at the first place? What's the point? It's not improving the gameplay, heck, it's not part of a gameplay at all, it's just huge inconvinience.
More like how many sequels(in fact map packs) can you release befoure you realize that people want to see grid and possibly making the jumping/bouncing more transparent, every level with bouncing is trial and error because of uncertain trajectory!
The jumping!!! THE JUMPING!!! This game would be great if the jumping would be somewhat transparent, but nooo... we have to guess and know how the jump trajectory looks like. SWITCH ON THE GRID AND MAKE JUMP TRAJECTORY VISIBLE... and then you can call it next version, because this way its just another map pack with the same stupid problems!!!
Great game, even though the ending was very anticlimactic. There should be some final objective which would let us utilize and test to the very edge our fully upgraded machine... something like deep lava labyrinth with some treasure in the end (like ultimate upgrade to enhance sandbox gameplay). Second thing is crafting... oh, what a pain... and to imagine that just one little thing could make it sooo much better and that's simple "BACK" button, add this and it would significantly increase crafting experience.
Ok game, I did need walkthrough for "first down" though... because its practically impossible, there is soo much variations of how you could put down the squares... you should fix it so it takes every one of them and not just the one you are thinking, nobody can see into your head.
Nice game, just needs some tweaking. Especially controls... it got little bit tedious with handling the wheels. I wouldnt mind the forge wheels handling kind of thing (but you could only create preset number and types of wheels, no change there), then there is no need to always painfully select new wheel in case you pick the wrong one. Also... there could be more forge wheel levels, those were the best.