Wasn't terrible. The Bear's taunts did get kinda annoying, as did his discussions with the Rabbit, but overall the game was alright. Wasn't really challenging, but wasn't so easy that you got bored halfway through either. Overall simple, but was a fun way to waste a half-hour.
That is the most MLG Mario I've ever seen! Seriously, no matter how many bills I fired at him, he SOMEHOW found his way to that goal! MVP Mario. I assume the sequel will pit you against Mario AND Luigi?
You start to feel good about yourself, you are starting to clear foes with relative ease, and taking little damage in the process. You got the best possible gear and just defeated Boss 18 in Hard mode and are all excited! "I did it! I curtain-fired my way to victory!" Then... Insane mode.. It's like the creator(s) don't want us to feel good about how far we've come! Haha! Great game as always, I almost forgot about the first one, but when I saw this on the featured roster, fun and torment came flooding back to me, and I have stayed up 4 hours later than planned just to see how far I could get. Great work! If I had to offer a suggestion, maybe cut down on the Dancing Flames' Pausing effect, or alternatively, give us more fire to dance with. The moment I hit a foe, all my fire is gone, and I'm left to awkwardly stand there staring at the boss. The heavy hitting orbitars (like the blades or the Sun) are AWESOME, and very helpful early on.
Whups, amended (sorry little tired): Firstly, ignore my message if you haven't beaten the game, but don't want spoilers. I will be discussing how to get through the fog.......... Alright then. To get through the fog, you will need the "parchment" or poem titled "The Search for Silaug" (believe that is how it is spelled). Then while travelling the fog, merely follow the poem's verses. In the first area, wander the area and search for an "opening" (an area you can click) that has the sound of wind blowing, it is DIFFERENT EACH TIME YOU ENTER THE AREA (probably why you can't fast travel to the misty alley in town). After that, same deal in the next area (which is also randomly generated), and hunt for crows "crying in suffering". Then the sound of waves crashing on rock in the next, and after that: Bugs chirping (ie silence). Very brilliant, GameKitchen! Beautifully clever! + for the confused masses to see... or if you agree that GameKitchen is brilliant. haha
Firstly, ignore my message if you haven't beaten the game, but don't want spoilers. I will be discussing how to get through the fog.......... Alright then. To get through the fog, you will need the "parchment" or poem titled "The Search for Silaug" (believe that is how it is spelled). Then while travelling the fog, merely follow the poem's verses. In the first area, wander the area and search for an "opening" (an area you can click) that has the sound of wind blowing, it is DIFFERENT EACH TIME YOU ENTER THE AREA (probably why you can't fast travel to the misty alley in town). After that, same deal in the next area (which is also randomly generated), and hunt for crows "crying in suffering". Then the sound of waves crashing on rock in the next, and after that: Silence. Very brilliant, GameKitchen! Beautifully clever! + for the confused masses to see... or if you agree that GameKitchen is brilliant. haha
I truly despise Musketeers. For some reason, every time one shows up, they always seem to think they can buy my wares for half of the base value. I'm not a thrift store! I'm not a Dollar General! I have artisan craftsmen who work IN MY STORE to make my wares! I hate how huffy they get when I refuse to sell them something when I haggle with them and fail, or when I successfully haggle with them and THEN refuse because they only go up like 20 gold!
I would GREATLY appreciate it if there was a supply sorting option that organized everything by least or most units. Especially the "least" option. Would help me GREATLY in knowing what items I don't have many in stock of. Also, same thing when buying/selling items to folks, where it shows the picture of what they want (/ to sell), it shows a number of how many I have in stock. With such high-rated comments this probably won't make top comments, but + if you'd also enjoy these ideas.
[part 2/2] Problem [B] is the haggling. When has anyone haggled on price with a customer, gave them an offer, and the customer just storms out? I could understand haggling failing and the option getting grayed out, but never after just ONE attempt. Same thing with suggesting another item! If I don't have something in stock, and offer something akin to it, and they don't like it, maybe I can offer something ELSE they might like. And the refuse option just seems rude. [Patron]: "I need a short sword." [Me]: "Sorry, I don't have any, GET OUT!" Noooo! No merchant would EVER do that, even after haggling or suggesting something else. I saw Swords and Potions 2 on the featured, but I wanted to try the first one first to get a feel for it, and so far, I'm pretty lost.
[part 1/2] If I had anything to complain about in this game, they'd be: [A] that it SORELY needs some form of walkthrough, or tips and hint section I can leaf through. I don't know how to activate anything in the chest's improvements. I FINALLY got enough to buy the Oak front door, but I don't know how to GET said door. Do I have it? Is it active? It just shows my Smith and Carpenter's pictures, grayed out with a 0/500 under them. What does that mean? How do I get them to start working on it? Do I press something in the chest? Activate them individually? I don't know. I need clarification. That said, that is just one of the things that confuses me.
Can someone explain to me why I, as a mage, don't start with maximum mana? It is my livelihood to throw flaming bats and squid-toting pillars of ice at folks, but I don't start missions with full magicka. I start with less than half! Sure I have a skill that heals maybe... 20% of my full power, but when my survival relies on my ability to burn things with a glance, and many missions start you IMMEDIATELY in the fray, I really need full mana at start. I can understand how it'd be unfair for things like PvP, but for story missions, it can doom me right off the bat in higher stages of play. If the reasoning for this initial lack of mana is indeed due to PvP, is it possible to set one's mana to that lower stage for PvP alone? + if you think this is a good idea, PM me if you may have better reasoning, please, I genuinely would love to hear.
Hmm, my critique. Like the first game, it has some pretty good ideas, and the gameplay is still pretty enjoyable. On the opposite side, it also has some glaring issues. I bought 5 health packs, and not a minute later, an acid-shooting spider appeared, and single-handedly made me consume 4 of them, one per acid shot! The english translation or general writing is pretty poor. Understandable if the creators aren't primarily English (I don't know), but I have a hard time decoding what characters are saying. There is also no way if buying a weapon is better than ones you have. Is one shotgun better than another? Is one pistol better than another? There is no way to know without coughing up 1000s of dollars and testing yourself, and even then you may not know. That said, shootin' stuff and creatures is pretty enjoyable, especially many of the simple setups to OHKO multiple or even single targets. Lots of creative, fun, silly ways to kill. That is all, take it with a grain of salt.
Okay, I see we got one last game, but the question from the first remains. What was with the golden statue, and why was that piece of coal "my lucky piece of coal"? Is that going to be explained or is it just a thing? Seems like a nod to something.... like Tobuscus/Pewdiepie or someone. Didn't Pewd have a little statue he carries around (I don't watch much pewdiepie), and didn't Tobuscus have his Boon?
Half the games within Anti-Idle would actually be fun if my keys would stop sticking. Like stadium games. I just can't perform basic maneuvers. Example: When I click left to chase a guy, then try to jump the hurdle, my key still thinks I'm clicking left or something, and I go careening into the very EASY to DODGE hurdles. Same with any key, I've had continual jumpings, lefts, rights, shot key (which isn't all that bad), and that's just stadium! I've had (and abused) this sticky key issue during the Battle Arena! But the fact that many games are near impossible due to this makes this more of a burden than a gift. This same issue keeps me from enjoying games like just about any platformer on Kongregate, or those Achievement hunter games with the elephant. Just can't enjoy them due to this issue, and it is BEYOND frustrating.
Here is what I have gathered about this game since I first read the comments but clicked play anyway: The game does indeed require metric tons of grinding, and I've played Disgaea games, I KNOW grinding! The balance is an issue, and a glaring problem. However, the core elements of this game are really cool, and a lot of fun. If they fixed the damage output, mobs, HP, items and hunters rank, maybe made it so you can make your OWN THREE HEROES, and made looting items and material gathering easier, this could be a REALLY REALLY ADDICTING GAME! Even tho I got both badges, I somehow find myself continuing to play! I think with some refinement this could be a 4.5 - 5 star game, easily. I would whole-heartedly give this a five with some touch-ups done to it.
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