Very challenging. Challenging enough that it would be very nice to be able to save progress and come back later. The requirement for the hard badge to have to do it all in one session hurts the enjoyment of playing the game.
So many tiny differences... glad that's over. Interesting riff on the concept with the animations and such. Well done. I just wish there was a counter for how many total images there are to go with the difference counter.
I spent a lot more time selling ore than anything else, and that's with the automatic and click bonuses. Honestly, the automatic sell never seemed to be worth the costs. It should at least be able to keep up level for level with the explosions. I left the game running and came back a few hours later to find over 40k of each type of ore to clear... that... was not fun.
I liked it. I fumbled a bit around level 8 until I finally realized I was getting the olive green and yellow markers mixed up. It definitely helps that they are on different sides of the box, but I was initially going by color and forgot I have a green weakness in my eyesight >_> Anyway, once that was sorted out I got through fine.
Enjoyed it. Somehow I missed the first time around that the table could be used to speed up learning. Once that was corrected I finally managed to stay out of debt! Thanks to Magnitudem for the comment referencing using the table.
Very fun game, and well written and produced. I really enjoyed playing through; enough that I'll probably play the extra quests. Of course, I also have a wish list! Esc mapped to back for all screens would be a huge time saver all by itself :) Up/down arrow keys on menu screens that have up/down arrows as well would be appreciated. The skill system is definitely deep (yay!), but I found myself spending about as much time toggling through hero skill menus to update skills where there was no real choice as I did exploring! Just to get through dungeons faster I started looking for ways to avoid fights as after just about any fight I'd have sp to burn on multiple heroes (queue clicking storm to get through menus). My solution to that would be leave the skill tree as it is, but only require user interaction on choices (blank nodes and choosing unlocks). Maybe a toaster after a fight letting you know what new bonuses/skills each character unlocked. Thanks again for the fun and free game!
Would be 3/5 with the grind-iness, but the fact you lose all your research progress and your upgrades when you change to a different type just plummeted this game to a zero if only it were possible to give that rank.
Great fun. My only complaint is my poor Mac has a real hard time with the explosion effects (the whole game slows waaaaay down while anything is exploding... which is... nearly always :) ). It's a little odd as I see all kinds of folks complain of lag in Cursed Treasure 2 yet that gives me no troubles at all... must be a different type of effects calls. Even with that I enjoyed playing through the stages. It does get grindy after a while as I finished off episode 3 by around level 20 and yet there were all kinds of weapons and upgrades yet to see, but only available through level ups. Still, great start :)
I've noticed that as chickens enemies that otherwise can't be feared are susceptible, and that amazons' charm won't fire (although you have to kill them while they're chicken-ed or it will fire as soon as the spell wears off). I'm not certain if the healer types still do their healing cast when morphed, but I'm pretty sure it breaks stealth also.
@jglamas There is an indicator if your gems were touched, sort of... If untouched they are precisely vertical and floating in place. Once touched they rotate to rest on their side and are no longer floating. It's subtle, so may not be what you're hoping for, but it is there :)
For alex, the last several levels (esp. 18 and 20) are especially sensitive to the bug with the orbs not hitting the enemy immediately and because of the high mana costs can often come down to luck in potion drops, too. The developer says they are fixing these problems, but until then 3 stars is very difficult. I just kept trying (get most of the way through, gem touch, sigh, quit for the night, try again tomorrow). Do your best with what resources you have to plan at least 5 waves ahead (are there going to be flyers taking an unprotected shortcut, is it worth the mana to clear a shrine for one more tower or are there amazons incoming, etc.) I've still got to attempt and clear the last 4 starry night levels, myself.