Nice game. I really like the feature that the levels get exponentially harder with each upgrade. Makes for a much more user-tailored experience. That being said, after beating 15 levels I didn't feel like playing anymore. The player needs some kind of reward periodically to keep the game interesting. Unless you love upgrading and maxing out units, boredom is inevitable.
4/5
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Pastelgames, look me in the eye and tell me why a detective would not dust for fingerprints on P___ ___el's ID tag, which he would have to touch every morning, before going to work. Easy clue, wasted. (I'm being half-serious)
So much fun! An arcade mixup of classic gameplay elements combined with newer concepts like the invisibility and mirror-world that make this game worthy of my Top 5 games I've ever played on Kongregate.
Normally I would suggest adding story to give the game more character, but this game doesn't even need a story. It's fun, challenging, and sure to piss off a lot of impatient people.
Dying and restarting the game are typical for an arcade style game like this, but when you incorporate a level system, some sort of checkpoint system is also needed.
@Trickysticks Haha I been there. It wasn't even that hard. I had about half of Fighter's and Dwarf's stuff unlocked and had just unlocked the wizard. It can definitely be done.
Also, did you know that if you play lvl 10 and surrender after the dragon has been unleashed, go into a previous war, your units as well as the remaining enemy units are still on screen? Pretty bad glitch.