This is the first game i've played where a loan system had any strategic value. Changing up the hotel is almost impossible. If I try to remove something to move it somewhere else or anything of the sort my reputation will plummet and i'll lost a ton of money in the process. This definitely has to be fixed. I love the game, but there are some things that needs serious changing. 4/5
Leveling up should be WAY faster. I beat the entire game, killed every enemy I could find and I still barely made it up half of the skill tree. It's very disappointing not to be able to try every skill in the particular class.
I appreciate luck factors in any game as it presents new challenge and need for different strategies. It makes you need to be ready at all times. What isn't fun, however, is when luck forces you into a 100% unpreventable demise. A great game but very unbalanced and far too luck based for my taste. 4/5
What would make the combat more interesting is if you and the opponents would die different ways depending on how they were last attacked. For instance, if someone is killed by taking a blade/arrow to the throat, that person will put his/her hands around his/her throat before collapsing dead or try to fruitlessly pull the arrow out. Or, for instance, if killing by a downward slash, the blade may get lodged deep in the person's shoulder and the killer will brutally tear the sword out before the enemy dies. There's endless possibilities and it would make the combat way more satisfying.