Spigrobolo's Comments

Game Comments
Play Dangerous adventure Dangerous adventure May. 30, 2014
The game should ensure that at least 1 solution exists on the chest levels. I dislike having to redo an entire level because there was no way to open the chest first time around.
Play Road Warriors: Biker Brawl Road Warriors: Biker Brawl Apr. 19, 2014
It's a good start, I'd just like to see some goal and/or sense of progression.
Developer response from Dooleus

I am adding new levels and enemies, and have plans for a final boss fight as well. Thanks for checking out this early version!

Play Macs Speed Macs Speed Apr. 15, 2014
on level 3 you need to pick up speed to penetrate the boundry
Play Take to Heaven Take to Heaven Feb. 10, 2014
nice start
Play Ashtaria Ashtaria Nov. 30, 2013
That's a lot of blood for zero damage.
Play Bazzy worm Bazzy worm Oct. 11, 2013
Game crashed and I lost my progress.
Play Challenge Your Eyes Challenge Your Eyes Feb. 27, 2013
You should use the bounding box of the symbol for the target of the mouse click. Right now it is too easy to miss if your click doesn't hit one of the lines on the symbol.
Play Splode Splode Feb. 09, 2013
It is a beautiful game, but it is in need of more and more varied gameplay. There was obviously great care put into this and it's a shame to see it fail to live up to its potential.
Play Ze_Doctor Ze_Doctor Dec. 10, 2012
Desperately needs a way to reset a level. That way even if things get messed up (as they will at this point in the design process) the tester isn't forced to reload the page. I found myself hopelessly stuck in a wall on the second level, the attack button seemed to do nothing and I'm unsure what the blue number at the top of the screen means. Keep at it and I'm sure these problems can be overcome.
Play Virus collider Virus collider Dec. 10, 2012
Its a unique idea with potential. I found aiming the green viruses at the boss difficult.
Developer response from Veebi

Thanks, yeah it usually works if you bounce them off the sides, but the hitboxes seem a little buggy on the boss

Play Stream Master Unlimited Stream Master Unlimited Dec. 10, 2012
As many previous posters have said, it is far to easy for a single slip to ruin your attempt. This isn't the sort of difficulty that most people find rewarding to overcome. Basing the score on time taken might be a better choice. Minor mistakes would still cost the player, but not necessarily force a reset if the player is quick enough and can see the solution.
Play Geant Magic Tree Geant Magic Tree Oct. 14, 2012
This game needs some sort of feedback for the player. The only indication that something went wrong is when you have to restart.
Developer response from DystralEuphorie

Already, I commend you to do 4. I try to make games based on feelings, emotions only. My goal is that the tree seems a mirage exciting, but difficult to reach. I hope that the experience will not be too displeased you.

Play Doodle Complete Doodle Complete May. 08, 2012
There are major problems with the controls. I can't beat level 2 because most of my L shapes are rejected. I Like the concept, but right now I find the game unplayable.
Play Cold Awakening 2 Cold Awakening 2 Oct. 26, 2010
The boss seems to use up my flamethrower ammo when attacking.
Play Cold Awakening 2 Cold Awakening 2 Oct. 26, 2010
The radius on the acid blood seems to be too large. Even when I kill enemies at the very edge of the screen, I still seem to take damage.
Play PowerPad1 PowerPad1 May. 30, 2010
There seems to be some sort of asymmetry in how the ball bounces off of the paddle. It goes wide when I hit it from the left side but almost straight up when I hit it from the right.
Play Micro Dungeon Micro Dungeon Jan. 03, 2010
Adventurer Unnamed bravely enters the Micro Dungeon. He got a treasure in the bottom of the dungeon. He reaches Level 20 and slaughtered 440 monsters. He has walked 4433 steps. Congratulations!