This game taught me cell biology in a fun and interesting way at a much quicker rate than school did. In fact, I learnt more from this game than my last year of biology. Sad, isn't it? Oh well, the story was good and I am PLEASED to see a REALISTIC cell simulator here instead of all the wannabe cell simulators like War of Cells and Phage. Great job, game session went down smoothly except for a bug on the last level that made it impossible for my cell to construct many vital "units", toxins included. Super game, 5/5.
Great game. Makes you realise how you put yourself in situations and how you do it to others. The psychological style reminds me very much of The Company of Myself, which might be my favourite flash game ever. This also ranks high, very good job.
While being a great tower defence for sure, I see room for improvement. 1) hotkeys for towers, spells, menu, attack wave, speed etc. It doesn't need to be complicated, the layout could be as simple as 1 2 3 for towers, q w e for spells, shift for speed toggle, space for attack. See where I'm going?
Anyway, I really like the concept of different ground types. It adds a distinct flavour to the game saying "this isn't Gemcraft, this is that OTHER gem game".
Another thing you should think about is the difficulty of this game. I can beat it. That means it's too easy in the state it's currently in cause I normally suck at tower defences. Maybe it's just your way to appeal to the casual casual gamer.
As of now, I see a great game with good music and high entertainment value in front of me, but a bit shallow and non-polished. Therefore, I'll give it 4/5 stars. I'll give you the 5th when it's perfectly polished.
I don't think that's even possible at all, Halt. You see, beta passes are tied to specific Kong accounts. And Colino will, of course, only tie them to the rightful winners. There is plenty of time, though. He will be handing out more beta invites the coming weeks.
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