| Game | Comments |
|---|---|
|
Dec. 30, 2007 Too *#@$% noisy!
|
|
|
Dec. 30, 2007 Just too frenetic for me.
|
|
|
Dec. 30, 2007 While the 3D effect looks great, I find it difficult to work with.
|
|
|
Dec. 31, 2007 Good game, but I think the rules need a bit more explanation. Okay, smoke means "they don't fit", but why did it allow the piece to drop if it didn't fit?
|
|
|
Dec. 31, 2007 If I HAVE to use a walk-through, it's not a viable game. You should have a decent chance of figuring it out on your own.
|
|
|
Jan. 05, 2008 Would prefer a true 'puzzle' version, one without a timer.
|
|
|
Jan. 20, 2008 I hate having to remember keys. There's enough other games on here that are able to remember where the player left off, talk to some of those developers and add it to your game.
|
|
|
Feb. 27, 2008 # I didn't see any way to turn the music off. If there is one, it needs to be a bit more obvious. If there isn't one, I suggest adding one.
# I lost a lot of the games because I couldn't read the instructions quickly enough to know what to do. Either improve the contrast, or do something else so that those of us who are a bit older/slower/blinder at least have a chance to read them.
# When you're down to one game, there's no longer any reason to keep acting like you're going to switch to another game. Just let it flow.
# I really like the 'skill set score' display. Is there any way to compare _those_ scores against other people?
|
|
|
Mar. 13, 2008 Needs a visual indication when you have a tower in a place you can/cannot place it.
|
|
|
Mar. 13, 2008 # Needs visual indications when a tower placement will: work, not work, merge with existing, etc.
# Text formatting/positioning may not be working, I see "Fire +" for the next wave. Plus what?
# Needs more levels/maps.
# Otherwise, not too bad. I didn't try the mouse aim, given the speed of some of the waves, I doubt I'd do as well as the auto aim system.
Keep Working On It!
|