To anyone that is struggling with Monster Mode: We are going to make another pass at the amount of memory you start with. We will make sure the harder difficulty badges are still as challenging, but make sure to make easy considerably easier.
In the mean time, use the space bar (pause) when placing towers, and try using cheap units to draw the "battery" fire before releasing better units to take the towers out.
@kyubi913: Actually, the primary target that the towers always target first is an enemy that has a datacore closest to escaping with it. From the way I read your comment, you are saying the primary target is the enemy closest to grabbing a datacore. This is only the main target if no enemy has a datacore.
Why is everyone giving this game such good ratings? It is the EXACT same game with different paths for the levels. There is nothing new except for the achievements which takes all of one hour to add to a game. We should not be encouraging game makers to repackage their games without trying to make new content or improve on what they already have. It is a shame that so many people will see that a good developer made a game and automatically rate it up without holding them to a standard.
All of the items that you pick up really get in your way toward the end. You can't even see the flying enemies if they get close to you at this point. It would also be cool if there were other weapons in the game later on.
This series keeps adding more and more of the wrong things. We should not have to build so many different towers and try to counteract all the different weaknesses. THere needs to be more to the strategy than, "This unit is strong against that one, so I have to use it now."
@prussian_blue: The leech enemy is not as frustrating as you may think, if you ever have difficulty against one enemy, try a different strategy against them.
@SilverScorpion: New features such as level editors and sandbox mode are much more likely to be added to the second game, the first likely has all the updates that it will get. The crosspath issue is definitely due to the layout of the level, and careful attention will be paid to the layout of future levels. Though as Xemnas95 stated, you can use the backup script to return cores in danger. The three game slots are to account for people that have to share a computer. The use of beginning enemies later will also be looked into for the next game, but for this one, we really did not want to make the game harder than it currently is.
Adding the upgrades to the towers will allow the tower to be several times more powerfull than it is by itself. Nearly every tower can defeat nearly every enemy, but the trick is to intelligently choose which tower to use for which level.
@galentknight: I am not completely sure I understand what you are saying. But the upgrading system in this game is different from other tower defenses. You add the upgrades that you want to any tower that you want. It allows for you to create the tower that you want.
@pwned1449: could I ask what exactly you did not like about the game? There is little point to saying you like a game or do not like it if you do not say why. In-depth feedback results in in-depth games.
For anyone that is having trouble without the walkthrough and does not want to use it, there is also an easy mode that you can enable. This will give you more wiggle room in terms of money and let you enjoy the game again.
I think I would have a good comment if my game hadn't been deleted from one of the patch updates. I did love the reminiscence from worms and the combination of the gravity games. However, being able to one shot any enemy as easily as you can in this game does take some of the strategy out of it. Makes little to no point to other weapons from the first one. Only other gripe is the limited landscape potential.
@Draconis_Maximus: Everyone is entitled to their opinion and you do not have to like a game if you don't like it. The problem with your statement though is that it is pointless. Please tell the developer what you do not like or why you hate the game. Saying you love a game or hate it does little to develop the game further.
There should really be a bonus for beating the game and getting brilliants in all levels...like an ending or an unlocked mode. This game does not, in my opinion, deserve to be the highest rated game when it has no rewards.
@DarthSteven: The biggest difference with this game and Don't Touch My Gems is that this game does not have ridiculous enemies that can dodge every one of your attacks or go invisible to all your towers. This game relies on skill instead of luck for getting all cores. Also, walkthroughs or easy mode is always available if a situation just seems too difficult.
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