Squishybrick's Comments

Game Comments
Play Decision:Medieval Decision:Medieval Feb. 22, 2015
It turns out you CAN make money very easily, but you have to use the still-aim where you hold space, and you need a bow. Explosive barrels are 50 gold a pop, always respawn in areas, and are bountiful. I only found out both of those things by accident.. The still-aim thing is taught to you at the beginning but you ignore it because you probably think there's no use for it.. Well, this is one of it's only actual uses.. Shooting explosive barrels for money..
Play Decision:Medieval Decision:Medieval Feb. 22, 2015
2/5 - If you pacify all regions before getting all the guard-related upgrades, you literally have NO way to passively gain money, and are forced to grind search-missions where you only get about 60 gold at a time from killing zombies if you use the bow.. That's a game-ruiner..
Play Decision:Medieval Decision:Medieval Feb. 22, 2015
Why, during defending against attacks from the tower, is there NO indication of when the ballistae/archers/catapaults will fire? They have no cooldown timer, and only randomly fire when i click like crazy. a cooldown meter for them and maybe an auto-fire option really would have been nice..
Play intrusion intrusion Feb. 21, 2015
God damn level 4 should have just been set aside and called the boss rush bonus stage.. Compensating for something, game?..
Play Medieval Rampage 2 Medieval Rampage 2 Feb. 20, 2015
I like how the game got easier towards the end.. "Bet you had a hard time with those exploding rock guys and mages that threw 3 fireballs in a spread, huh? Now you just fight non-exploding enemies that only fire one projectile half as fast, and don't have a melee attack! Hah You're in for it now!"
Play Fantasy Kommander Fantasy Kommander Feb. 20, 2015
A LOT of frustration and confusion could have been avoided if this game had just told us "We're a generic war-time board game" in other words, little units are good against horses and towns, big units are good against archers, horses are good against big units and they get damage bonuses from attacking from behind, and archers are good against horses. keeping that in mind, this game become 3x easier.
Play Fantasy Kommander Fantasy Kommander Feb. 19, 2015
The game seems okay aside from the strange multi-tiered crits, but what made me rate it a 2/5 was the turn-limits on missions.. Any time you find a turn-limit or requirement in a game that forces you to completely restart it just so you can build up to meet that one mission's requirements is a game-ruiner.. For this game, it was having an army of ballistea, and finding a missing that expected me to have an army of only cavalry.
Play Snail Bob 4 Space Snail Bob 4 Space Feb. 19, 2015
This is just a nitpick, but doesn't anyone else find the game-over screen just a tiny bit too much for such an innocent game?
Play Give Up Give Up Feb. 19, 2015
I've beaten the impossible badge on super meat boy, this posed no serious challenge to me.. Everything got much easier after level 32.. A tip for some players, when you get to map 32 and beyond, always just try to use the highest-most pathway to get to the finish, and muting the sound also helped greatly to prevent stress.
Play Questopia Questopia Feb. 19, 2015
This game's got a nice flow and difficulty curve, but it's just a little buggy.. If you accidentally press the spell key you had the redemption spell on while typing the high score, the ending replays itself.. And trying to submit my highscore half-froze the game..
Play Questopia Questopia Feb. 18, 2015
The game auto-saves per level, so if you don't quit but instead just close/refresh the browser and then click continue, you'll end up back at the start of the level.. This means any progress on said level is reset when you quit.
Play Legend of the Void 2 Legend of the Void 2 Feb. 14, 2015
It's slightly annoying that items/armor don't tell you what class they're for up-front, and the menu system for inventory is a tiny bit cluttery.. But the gameplay is solid and the difficulty's right.. Pretty good game.
Play Dead Zed 2 Dead Zed 2 Oct. 09, 2014
Man this game reeks of low-quality.. Luck-based looting that can ruin your entire game, typos all over the place, and bad difficulty balancing..
Play Dead Zed 2 Dead Zed 2 Oct. 09, 2014
One of the avatars for the survivors I had was a cat.. Do survivors actually have "avatars", or.. Did I just recruit a cat?
Play Dead Zed 2 Dead Zed 2 Oct. 08, 2014
What is it with zombie games and "metaphorical nut-stomping" difficulty?..
Play Clockwords: Prelude Clockwords: Prelude Oct. 06, 2014
I found a fairly good strategy.. It's much MUCH easier to find more-damaing words to type, if you have at least one of every letter as an iron ball.. Forget transmuting until you've got a good stock of over 15 different letters, and you'll find yourself plowing through levels easily.
Play Clockwords: Prelude Clockwords: Prelude Oct. 02, 2014
This game would be a lot more enjoyable and respected if it weren't so stress-inducing.. Puzzle games are supposed to rack your brain, not your nerves, if you severely decreased the difficulty, this game would probably get a lot more positive feedback.. Beyond that, as oddly as this sounds, this game is just for "Brain-jockeys" and over-achievers..
Play The Space Game: Missions The Space Game: Missions Jul. 27, 2014
I like how the difficulty of this game stems from it's own crappy flaws.. You have you built your base in a way where the failed-targeting system of your own turrets destroy the PROPER enemy at the right time.. 2/5
Play SCGMD4 SCGMD4 Jul. 26, 2014
Game needs a hyper-restart button, that instantly restarts the song just by pressing it.. Would make the game much less frustrating when you mess up.
Play Kingdoms CCG Kingdoms CCG Jul. 23, 2014
Great, another run-of-the-mill card-based MMO that won't let me get the hard badge until I've played 300 hours worth of game play to get a single item I need to actually complete the badges... What a joy..