Ah.. That was a great game.. Roaming the lands as a dragon-furry with sasuke's hair, taking orders from a 14 year old boy who think he's an old man but is very obviously not, and killing a giant skeleton of a dragon with a misspelled name.. All that aside, though, the game really was great.. ^^
I've only done a few chapters, but it seems to me like the game is a bit overly generous with letting me become OP.. Just as I was feeling challenged, oh look, a sphere grid, now my character is OP! Later on, things got a bit hard again, oh, what's this, I can upgrade equipment with scrap metal? Great, now I can one-hit almost everything.. Damn, that minotuar guy gave me a run for my money.. Wait what, this village lets me BUY scrap metal?!.. Oh well, bye bye difficulty, I knew ye well..
The last wave of the mission "The Big Guns" can be a bit tricky.. The best way to go about it is, with the last ship, just shoving yourself in the center of the super boss ship and holding spacebar as you fire, dealing as much damage as possible to kill it quickly. This also helps you because the large electric ball does nearly no damage to you if it hits you instantly. If you get two or more of them that spawn inside of each other, just hope you can tank enough damage before one of them blows up, since just a single one gives you enough scrap to fully heal you. Because of how the last ship's missiles work, you deal more damage the longer you are locked on to a single target, so camping inside of them also helps with your missile lock system.
Simple design, basic gameplay, and the difficulty is just right. The drawn characters have a very newgrounds-ey feel to them, and the dialogue was just in the acceptable range of entertaining. The perfect kind of game to pass the time with or relax on a badge-earning spree.
Well, i found that "abuse-able tactic" I mentioned.. Slicer towers, paired with one of each upgrade. Damage, Fork, Linker, and Range. Get about 3 of those in a map and you can basically take care of anything.
The difficulty climbs to "mount everest" levels at Lv14.. Seemingly no mixture of towers/upgrades ever seems to beat that level, and I've tried every strategy... 2/5 for being yet another tower-defense game where the secret key to beating later levels is abusing some mechanic, or forcing yourself to study the game for 4 hours straight until you learn a cheap tactic that reliably works but wasn't designed to.. -sigh- What a shame I was actually starting to like this game, too..
I've noticed a few important things now that I'm 3/4 of the way through.. Firstly, the hero starts becoming a tad unimportant, when you've got strategies where the towers kill enemies at a rate that all the hero is really good for is catching the occasional straggler.. Secondly, mage towers are utterly useless.. I haven't found a single map, or challenge, where making the majority of the field mage towers ever netted me a victory.. Either sticking archer towers everywhere, or a solder/artillery choke point both seem to work almost universally across all levels, with the later levels simply requiring you use both those tactics at once.. Lastly, some of the towers themselves are useless.. The earthquake tower gets completely overshadowed by the mech tower, the archmage tower is useless compared to the necromancer tower, and the thief tower (while useful when it's just unlocked for farming money) becomes useless when the other warrior branch is unlocked.
I've played previous kingdom rush games, and it seems the formula hasn't changed much, besides the introduction of heros.. With this veteran knowledge, earning the badges are much easier.. This game is slightly annoying to settle into, but once you've got the hang of things, it becomes almost too easy to breeze through the challenges.
Very amazing game, it was fascinating to see the barriers of logic you were tasked with defeating one by one reaching a new level of perception for the world around you and the psychology of morals. Everything that was stated made perfect sense, and the ending did not disappoint. This was my first time playing a game of this genre, and I am absolutely amazed. Not sure if it's because I myself am a very experienced philosopher, but the game actually felt easier as I progressed, as the farther in I got, the arguments felt closer to those I pondered somewhat recently in my life, with the arbiter being a flawless one-time run with me, being the easiest part of the game.
BADGE HUNTER'S GUIDE: Joining a guild may get you bonuses, but if you can't find one, making your own will suffice. The PVP's are ridiculously easy since you merely fight bot-controlled players, and also net you big chunks of EXP for completing.. The arcane rift will seem 100% impossible, right up until you get around level 15+.. The secret is to invest in AOE attacks, or skills that damage multiple enemies. Your "Servitor" can be extremely useful at helping you survive, as he has a long-range attack that hits multiple foes AND gains you power for it, along with a powerful healing skill. The floors seem to have very similar difficulties, so if you can breeze through the first, you can breeze through the rest as well. Just keep outrunning the enemy and letting them clump together and spamming area-attacks, and so long as the random effects don't screw you over, you'll be done eventually.
This is one of those kinds of puzzles where one third through the game you just give up and start linking things together until the level is beaten, and then look up a walkthrough for the completionist badges.. Lovely musical touches and nice concept, though.. Just not my cup o' tea. As far as puzzle games go, this is a pretty high-quality one.. One of the few genres that flash game devs still conquer the market on.
I remember when I was fighting the lass boss saying to myself out loud "Oh, I really hope they make me fight all three at once at some point".. And I did.. And it was glorious.. Multi-simultaneous boss fights are rare in games, but they are so awesome..
The secret to getting the loot, is the combo multipliers. So instead of just trying to "survive" actually focus on meeting the enemies head-on, opting for rushing and getting a large combo, so when you do get loot, you get far more of it per loot. It's amazing how far you can get without noticing when you focus on killing every enemy you see, you actually get hit less when you opt to kill them, because you focus more on an enemy you're killing, than one you'd avoid.
This game's actually pretty lenient about it's A+ times.. Half the time I'd die 30 times on a level trying to shave off half a second, only to find out when I finally did it right and passed the level, I was 3-4 seconds into the A+ ranking already.
Barely even starting this game, I already see an important feature that should have been added to aid in getting the A+ medals.. Auto-pausing the game when starting a mission, that unpauses the second you move.. Having to immediately switch my hand over to the arrow keys after starting a mission costs a bit of precious time.