This game is generally mediocre.. Maybe it's different as other classes, but as an engineer I've found myself winning every match by the skin of my teeth, and being forced to grind for better equips to also win by a sliver against the boss does not make fun gameplay..
Do the nukes do infinite damage? I was on wave 175 or so and they were still one-hitting everything, I was rushing waves 10 at a time because the nukes could wipe out entire quarters of the mass at a time, and with more than one of them? If they do do infinite damage, that's basically an instant game-winner.
I finally found the secret to the tower defense parts that the game NEVER TELLS YOU ABOUT! Clicking like crazy makes the towers fire, sure, but HOLDING the mouse button makes them auto-fire, plus they fire 3x faster that way.. You can take out a wave of 70+ monsters with just one tower doing that.
It turns out you CAN make money very easily, but you have to use the still-aim where you hold space, and you need a bow. Explosive barrels are 50 gold a pop, always respawn in areas, and are bountiful. I only found out both of those things by accident.. The still-aim thing is taught to you at the beginning but you ignore it because you probably think there's no use for it.. Well, this is one of it's only actual uses.. Shooting explosive barrels for money..
2/5 - If you pacify all regions before getting all the guard-related upgrades, you literally have NO way to passively gain money, and are forced to grind search-missions where you only get about 60 gold at a time from killing zombies if you use the bow.. That's a game-ruiner..
Why, during defending against attacks from the tower, is there NO indication of when the ballistae/archers/catapaults will fire? They have no cooldown timer, and only randomly fire when i click like crazy. a cooldown meter for them and maybe an auto-fire option really would have been nice..
I like how the game got easier towards the end.. "Bet you had a hard time with those exploding rock guys and mages that threw 3 fireballs in a spread, huh? Now you just fight non-exploding enemies that only fire one projectile half as fast, and don't have a melee attack! Hah You're in for it now!"
A LOT of frustration and confusion could have been avoided if this game had just told us "We're a generic war-time board game" in other words, little units are good against horses and towns, big units are good against archers, horses are good against big units and they get damage bonuses from attacking from behind, and archers are good against horses. keeping that in mind, this game become 3x easier.
The game seems okay aside from the strange multi-tiered crits, but what made me rate it a 2/5 was the turn-limits on missions.. Any time you find a turn-limit or requirement in a game that forces you to completely restart it just so you can build up to meet that one mission's requirements is a game-ruiner.. For this game, it was having an army of ballistea, and finding a missing that expected me to have an army of only cavalry.
I've beaten the impossible badge on super meat boy, this posed no serious challenge to me.. Everything got much easier after level 32.. A tip for some players, when you get to map 32 and beyond, always just try to use the highest-most pathway to get to the finish, and muting the sound also helped greatly to prevent stress.
This game's got a nice flow and difficulty curve, but it's just a little buggy.. If you accidentally press the spell key you had the redemption spell on while typing the high score, the ending replays itself.. And trying to submit my highscore half-froze the game..
The game auto-saves per level, so if you don't quit but instead just close/refresh the browser and then click continue, you'll end up back at the start of the level.. This means any progress on said level is reset when you quit.
It's slightly annoying that items/armor don't tell you what class they're for up-front, and the menu system for inventory is a tiny bit cluttery.. But the gameplay is solid and the difficulty's right.. Pretty good game.
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