SteevR's Comments

Game Comments
Play DN8 DN8 Jan. 03, 2013
The contrast on my laptop's screen leaves much to be desired- dark blue and green enemies on a black and dark grey backround are very difficult to see. Adding an outline in a high-contrast color would have made dying from being rammed by enemies you could barely make out clearly might cause some people to ragequit. The bullets can be clearly made out on all the levels (that I saw...) at least... The opportunity cost of trying different powerups/levels is very high, measured in player time spent.
Play Pro Racing GT Pro Racing GT Sep. 16, 2012
The AI certainly doesn't put up much of a fight... though its nice they don't just rubberband.
Play Formula Racer 2012 Formula Racer 2012 May. 22, 2012
I second the comments about a minimap- or at least a distance measurement from where you're at to the finish. Either would aid in learning the tracks. Tips might not hurt; not silly things that might not even apply given the games physics (like "slow in, fast out" or "pass on the inside"), but track specific tips like "the key to winning at Turkey is to maximize your speed through the long high speed turn" or suggestions about where to use your boost on the various tracks.
Play Retro Space Retro Space Jan. 31, 2012
When the powerup appears (I only saw it once!), there ought to be an audio cue- a more eye-catching, animated sprite for it wouldn't hurt either. I second the critiques in the other comments. This game had something that saved it from the abyss of a 1/5 rating; it is probable that with a few tweaks this would be a solid 3 or 4.
Play Claustrophobia Shooter Claustrophobia Shooter Aug. 26, 2011
BAG (Barely A Game). It has a score, but it doesn't save it. There is no victory condition, so its merely a competition against your own boredom. On a 1000:1 LCD monitor, there wasn't enough contrast to make out enemy and especially player bullets against the black backround; if you like the color, try adding a lighter border around the bullets to make them "pop" more. Provisional 1/5, but it could be improved easily.
Developer response from ShadezX

You've got a point about the player's bullets being almost unnoticeable, and I'm working on it, but the game is meant to be arcade-style, which means that the game is based on getting the highest score. Since there is a kong-API, there wouldn't be a need to waste money on setting up a server to send the score to, and neither does a game in any arcade save. That wouldn't just make sense. :P

Play Little Cave Hero Little Cave Hero Aug. 25, 2011
The ingame purchase bit doesn't bother me in principle, but when its positioned onscreen in a fashion where you accidentally click it all the time... well that doesn't help. The zoom buttons do nothing. Often, the map won't scroll automatically and there is no manual control. Buildings built on the northmost corner of the map have their description bubbles appear outside of the screen. 1/5, if you expect people to pay money for it try harder.
Play Corvus Corvus May. 20, 2011
2/5. The music and SE could be mastered at a lower volume. Only the nice shooting mechanic, the charging bar which gives you faster shots, keeps this game from slipping into the abyss of 1/5. If that mechanic were expanded upon, say a screen clearing attack that completely drains the bar from full, the ability to charge up a single shot (accompanied by the occasional tougher enemy), or powerups that gave you another weapon in addition to your normal shot (but drained the meter faster), this game would eke out another star for 3/5. With a slight graphical overhaul and more varied sound effects and music, this would be a solid 4/5 and a strong contender for 5/5.
Play ClueSweeper ClueSweeper May. 17, 2011
More like Minesweeper meets Guess Who, but a thoroughly enjoyable mashup! Reminds me of Oasis by Mind Control Software, in that it implements the minesweeper mechanic, but offers more forgiving gameplay. 5/5
Play I'm Red And I Like Coins I'm Red And I Like Coins May. 16, 2011
Needs badges A++ would not play again :-P Effective enough to score well, but you lose a point for having an exit/win state- collecting everything, dying and having a score as the only end state for the game would have been an artistic statement at least (death being the only way to quit or be scored). Global rankings would have emphasized the artistic statement I feel this makes, and would be worth another point. Appropriate player sprite, music, and sound effects would have earned another point. 3/5
Play Tag Attack Tag Attack Feb. 04, 2011
An awesome translation of the basic game mechanic from Sega's Afterburner games to top down space shooters. This needs bonus stages, a better soundtrack, or more variation to hold interest. I kept going for quite awhile, hoping to see something other than ever more difficult patterns! A bit more polish in the aforementioned areas would have earned an extra star. 3/5
Play endeavor endeavor Dec. 14, 2010
Among the best flash games ever made. Must play. 5/5
Play Number Cruncher 1.0 Number Cruncher 1.0 Oct. 24, 2010
NAG (Not A Game) 1/5
Play :the game: :the game: Aug. 31, 2010
2/5 NAG (Not A Game). You got an extra star for lawyer hunt level, hilarious.
Play Trafalgar Origins Trafalgar Origins May. 11, 2010
Single player game seems to refuse to load missions.
Play Blueshift Blueshift May. 10, 2010
Would have been 4/5, but you lose a star for the GRINDTASTIC mechanics in this game. Seriously, attach this to an email and send it to Korea, some MMOG dev there will hire you on the spot.
Play Vector Conflict: The Siege Vector Conflict: The Siege May. 10, 2010
Don't refer to FPS skills if it isn't an FPS. 1/5 for doing that and not evoking Battlezone. Everything else being decent gets you another star for 2/5.
Play Bloons Tower Defense 4 Bloons Tower Defense 4 May. 10, 2010
Kreds for upgrades would be fine if it stripped the ability to earn badges, and any previously earned badges on that game from the player's profile. The kreds thing is an issue that knocks off a star, the save-only-with-mochi-logon is another star off. 3/5
Play The Mouse 101 The Mouse 101 May. 09, 2010
NAG (Not A Game) 1/5.
Play Hell Tetris Hell Tetris Apr. 11, 2010
XKCD FTW etc etc and this is much more than just a game- i.e. Tetris is an extremely abstract look at tasks we do everyday (literally, by stacking things, figuratively, just the grind of doing your job (the better you do it, the more you get snowed under). Hell Tetris is, indeed, much less a metaphor than a representational simulation of how real life is. Its not neat and regular, its a bunch of pieces that don't really fit but have to be crammed together through compromise.
Play Brawler Whirled Brawler Whirled Apr. 08, 2010
Way to break the controls of a classic genre with the mouse! 3/5