Stoic001's Comments

Game Comments
Play Villainous Villainous Jul. 03, 2011
Why are people down rating "I'd like a fast forward button", the game is painfully slow even on the 'high speed setting", give me a x4 speed option in addition to normal/double speed. The game is just too slow, there simply isn't enough to do during the the rounds.
Play Villainous Villainous Jul. 03, 2011
Level 19 is under-tuned, same goes for level 2; yes, I realize it's a tutorial level, but it is significantly easier than the first level.
Play CANNONS 2 CANNONS 2 Jun. 28, 2011
A truck full of meh; mediocrity at it's finest. 2/5
Play Racing Comrade! Racing Comrade! Jun. 22, 2011
Won in 18 races, shived all 9 other racers...
Play Elephant Quest Elephant Quest Apr. 14, 2011
The first half of the game was easy, the last half was a cake walk... It felt like a chore to finish 3/5
Play Orbital Onslaught Orbital Onslaught Apr. 07, 2011
Needs to be balanced further... imo. Bombers/Droids/Rocket Sentries are all overpowered.
Play Steelcurse Steelcurse Mar. 31, 2011
Another three comments/suggestions: 1) imo. your skills should be bound to 1,2,ect. and continue should be bound to the enter key 2) "Demystify" the skills: provide a brief description of what each skill does, eg. Vitality: increases the size of your health pool by 5 points, even if it's just in the game's description 3) The "back" button blends into the menus, you should consider putting a box or something around it so it stands out better.
Play Steelcurse Steelcurse Mar. 31, 2011
A note on the art style: the girls look anorexic and incredibly small breasts/no breasts (see the sorceress looking one, though is a bit of a misnomer)... I don't mean to be a "pig" and I'm definitely not asking that the girls have gigantic breasts that would render a normal person crippled, but the girls should be proportioned better. Again, not a reflection on the actual game itself, but a mild critique of the art style.
Play Roadkill Revenge Roadkill Revenge Mar. 28, 2011
Sigh, this is the 2-3rd time my save has been deleted... Honestly guys, an update should not equal my save being ruined.
Play Heroes of Kung Fu Heroes of Kung Fu Mar. 22, 2011
Seems like a straight copy of other games like Dragon's Call... Yeah they weren't good either.
Play Pixel Grower Pixel Grower Mar. 20, 2011
At stage 7 the some pixels go right through my "structure" making life tick down slowly throughout the level... The collision detection is off. Also, the game should be focusing on patterned movement, not this pixels appear everywhere bs. This design forces you to jerk your hand back and forth faster and faster as the game gets harder and harder...
Play Notebook Wars 2 Notebook Wars 2 Mar. 07, 2011
Been there done that, nothing new here.
Play Sugar, sugar Sugar, sugar Mar. 07, 2011
awful pacing = an awful game 2/5
Play Clarence's Big Chance Clarence's Big Chance Mar. 01, 2011
Save system is broken respawning at seemingly random locations
Play ShellShock Live ShellShock Live Feb. 15, 2011
Kill the stacking games, prevent blasts from affecting more then one player at a time. In addition the tanks should have health values instead of going by an scoring system.
Play ShellShock Live ShellShock Live Feb. 14, 2011
Add weapon balance, winning/losing feels predetermined in the games current state. Allow weapons to do more damage to the terrain.
Play Dragon's Call Dragon's Call Jan. 20, 2011
Waste of time, and not in a good way. UI is clunky and lags frequently (most noticeable in the inventory), combat is completely autonomous, some stats are convoluted (ie. haste, hit, dodge, speed, ignore bonus, armor ignore, special hit rate), over-reliance on random number generated events (almost everything in the game in some way involves some randomized events). I could go on and on, but what really kills this game right out of the gate is the automated combat, it is not fun and feels lazy. If you want to boil down the first 24-25 levels of the game down to a single experience, it is this: Click on the region of space occupied by the group of monsters/beasts/whatever required by one of the many kill x of something quests (whether it is for items or just the kills themselves it works out the same) and kill monsters until complete then turn in the quest and start again.
Play Amil Amil Jun. 15, 2010
Bravo, a spectacular game! 5/5
Play Robot Wants Kitty Robot Wants Kitty Mar. 14, 2010
Decent game, not perfect. Shitty ending, leaps of faith and an unwieldy rocket mechanic 4/5
Play Valthirian Arc Valthirian Arc Mar. 08, 2010
Path finding is off, to say the least, and is highly exploitable, fix this! Other than that, the character customization options are paper thin, if this is suppose to be the type of RPG I think it is, the game need to be over hauled, in a big way. Problems aside, this game is solid, fun to play, but just gets old to quick with the lack of options available to the player, 4/5