Everyone's wondering how you miss someone who is stunned. Well here is the answer: Time is divided into rounds in this game, and judging by the actions it is possible to do in one round, a round is probably not more than one second, max. So even though being stunned is symbolised by the character going to his knees so that you can clearly see it, being stunned for one round/one second would probably look differently. You'd just lose focus for a short moment. In that time, your enemy has to identify your state, stop his backwards movement, get close to you again and quickly hit you before your defences are back up, something which has better chances than a blow against a fully awake enemy, but is not guaranteed to work. In my eyes, it makes sense. Don't get fooled by the static look of a round-based game.
Hm, all the oil barrels I shoot keep being replaced by barrels in the exact same position when I return. there must be one autistic zombie with a whole lot of oil and time on his hands strolling around somewhere.
-"Hey Boss, it seems like the minions we are sending after him are the only thing that keeps him going. If we would stop sending them out, he would jsut drown in the lava"
-"Send more minions!"
-"IS AID SEND MORE MINIONS!"
Bug: the 15x15 pic of Adam is flawed. doing the puzzle correctly and greying out all squares does not finish it.
Fix: there is an isolated pixel in the rightmost column which does not belong to the rest. It is correct, but delete it anyway and you win. The pic of Adam is easy to identify. He looks like a caveman leaning on his club.
I like how you LOSE popularity with the fans for scoring three goals in a game that you lose because everyone else on your team is useless. Or when you score the winning 1:0 goal last minute and they still hate you for it.
this game is very nice - if you circumvent the bugs. Defensive is bugged like hell, so just put everyone on aggressive. Try to get both speed upgrades (helmet section) early on, then you won't need defensive anyway. I really really like the story idea...the blind girl whom you hav eto protect and who can in turn help you with supernatural powers...it's a nice motivation for fighting.
I love your games, but please please please stop making games that are totally incompatible with qwertz- keyboards. It has been said so many times before but developers don't seem to care. Since your games are so nice, I end up playing them anyway, with my hand all cramped across the entire keyboard. Is it that hard to offer customizable controls or just use x and c?
@apelhitam: I haven't seen your game of course, but I don't think there are any bugs in the way deficit is calculated (been playing the full version for a long time). There are more factors than just what you collect and what you spend, one being the time it takes for the energy to get to your weapons. At a stage where you collect almost 40 energy, you should have quite a couple of the red packet speed powerups, since you arguably have a large, power-hungry system of buildings. When a weapon asks for energy and it takes too long for the energy to get there, you will have a deficit, no matter how much you collect. Hope that helped.