Strategy guide: Pass your turn (by waiting) unless you can get 1) a 4+ clear or 3+3 of the same color 2) an attack/rage 3) a counter/defense/heal/energy that does not open you up for getting attacked. Also, don't take the last valid move; a fresh grid is very helpful. I beat the game with just 67% upgrades this way.
Medium badge - not that difficult. Get the reaction landings and it's no trouble. Hard badge - do what dorestes says to always keep the combo alive and you can get there. Early on, it's good to land on small asteroids and take your chances; you'll generally be okay even going backwards because you can land. If you can go fast, smashing lots of asteroids will bulk your combo up fast. I hit 1m without going much past Saturn by doing this tactic. (Yes, it took three hours to become good enough, but it's a hard badge.)
To preempt all the people that ask: the graphics are the same as realm of the mad god because both games were designed for the same contest (by different people). Neither person is ripping the other off.
The more I play this, the less I like it. After the system ignored 2k points, getting it again is incredibly tedious with full upgrades and the grabbers keep chasing stupid things. If the bonuses were handled better, this game would be much better.
5/5 graphics with 3/5 execution. The best launch games (Knightmare Tower, Burrito Bison, Flight, Toss the Turtle) have a high element of skill and enough variety to not get boring on a flight. I do think that this could set up for a great sequel, perhaps where you fire bananas at enemies?
This game sucks in the beginning and is a 3/5 at best. If you beat up enemies in the kitchen for a while, you can actually kill them at a decent pace, and then it's 4/5. You'll need to take a screenshot to get the badges.
Polearm slayers (tier 4) are staggeringly good. Get them no matter what. You can just grind your way to the final boss at worst, so you mainly should focus your army on defeating him (a giant monster with huge health).
There isn't really a feel of progress in the game; I'd like some feel that I'm accomplishing more as I progress through the levels. Compared to a game like Tower of Greed, I don't really feel a need to rush, and I don't have the feeling of progress I got from Enchanted Cave.
A grudging 4 stars, but the game really needs a teleport system as well as a clearer indication of what doors you've just unlocked. I do like how you can kill everything as you level up more, speeding up transit. Just... take the teleport system from Level Up.
So... what's good about this game besides the theme? Battles you can't fight, an utter lack of strategy, an inability to play straight through, a strong desire to extract money from every player? I mean, buying levels.. seriously.
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