Stunna's Comments


Don't Escape

Play Don't Escape

Apr. 25, 2016

Rating: -6

Meh, it would be better but that stupid hidden trapdoor, combined with the decoy item, are too obnoxious for my taste. 3/5

99 Bricks

Play 99 Bricks

Nov. 08, 2015

Rating: 1

It's often better to put the 1x4 blocks vertically on the edges rather than effectively split your tower in the middle. It's also possible to stabilize a waving tower if you lock blocks together. Holes are totally worthwhile if they let you lock blocks together later on. Finally, you want to start with a block partially over each edge to get a wider and more stable base.

Wasted Youth, Part 1

Play Wasted Youth, Part 1

Dec. 15, 2014

Rating: 1

If the badge isn't working for you (view # of people met in statistics), refresh and reload your save.

Rage 3

Play Rage 3

Aug. 24, 2014

Rating: 4

It's interesting because I feel rage at the opposite time as the character does. I'm happy enough fighting enemies, but I'm much more enraged when aimlessly wandering around or falling off a platform.


Play BioGems

Jan. 07, 2014

Rating: 33

Strategy guide: Pass your turn (by waiting) unless you can get 1) a 4+ clear or 3+3 of the same color 2) an attack/rage 3) a counter/defense/heal/energy that does not open you up for getting attacked. Also, don't take the last valid move; a fresh grid is very helpful. I beat the game with just 67% upgrades this way.

Escape the Red Giant

Play Escape the Red Giant

Nov. 26, 2013

Rating: 4

Medium badge - not that difficult. Get the reaction landings and it's no trouble. Hard badge - do what dorestes says to always keep the combo alive and you can get there. Early on, it's good to land on small asteroids and take your chances; you'll generally be okay even going backwards because you can land. If you can go fast, smashing lots of asteroids will bulk your combo up fast. I hit 1m without going much past Saturn by doing this tactic. (Yes, it took three hours to become good enough, but it's a hard badge.)

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 06, 2013

Rating: 3

To preempt all the people that ask: the graphics are the same as realm of the mad god because both games were designed for the same contest (by different people). Neither person is ripping the other off.

10 More Bullets

Play 10 More Bullets

Nov. 02, 2013

Rating: 3

The more I play this, the less I like it. After the system ignored 2k points, getting it again is incredibly tedious with full upgrades and the grabbers keep chasing stupid things. If the bonuses were handled better, this game would be much better.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Oct. 19, 2013

Rating: 3

Hard badge more than 4 years after the other two... and I think I was right to not bother before.

Monty's Moon

Play Monty's Moon

Jun. 22, 2013

Rating: 0

5/5 graphics with 3/5 execution. The best launch games (Knightmare Tower, Burrito Bison, Flight, Toss the Turtle) have a high element of skill and enough variety to not get boring on a flight. I do think that this could set up for a great sequel, perhaps where you fire bananas at enemies?

Bunny Flags

Play Bunny Flags

Feb. 01, 2013

Rating: -8

This game sucks in the beginning and is a 3/5 at best. If you beat up enemies in the kitchen for a while, you can actually kill them at a decent pace, and then it's 4/5. You'll need to take a screenshot to get the badges.

Monster Legions

Play Monster Legions

Jan. 26, 2013

Rating: 1

Polearm slayers (tier 4) are staggeringly good. Get them no matter what. You can just grind your way to the final boss at worst, so you mainly should focus your army on defeating him (a giant monster with huge health).

Dillo Hills

Play Dillo Hills

Jan. 05, 2013

Rating: 2

I spent almost the entire game alternating between down and up... I'd prefer if your character automatically glided, with one key for "normal" flight and another key to dive.

Treasure Tower Trouble

Play Treasure Tower Trouble

Dec. 16, 2012

Rating: 7

There isn't really a feel of progress in the game; I'd like some feel that I'm accomplishing more as I progress through the levels. Compared to a game like Tower of Greed, I don't really feel a need to rush, and I don't have the feeling of progress I got from Enchanted Cave.

Notebook Wars 3: Unleashed

Play Notebook Wars 3: Unleashed

Dec. 09, 2012

Rating: 7

Did anyone else freak out about the last boss's homing attack and then realize it was just cash from a destroyed plane flying towards their ship?


Play Arzea

Nov. 14, 2012

Rating: 4

A grudging 4 stars, but the game really needs a teleport system as well as a clearer indication of what doors you've just unlocked. I do like how you can kill everything as you level up more, speeding up transit. Just... take the teleport system from Level Up.

Zombies, Inc.

Play Zombies, Inc.

Nov. 08, 2012

Rating: -1

This game really isn't a game, but you can fill up your zombie army by clicking and holding on the + icon... saves you from 100 clicks.

All That Matters

Play All That Matters

Nov. 08, 2012

Rating: 7

The "you may skip this level prompt" is unnecessary when we've beaten the game, or after it's been shown once...

Epic war

Play Epic war

Nov. 07, 2012

Rating: 1

I shot a lot of midair hobbits on the last level.

Feed my Troll

Play Feed my Troll

Nov. 07, 2012

Rating: 0

I keep telling people not to do this...