Sturm's Comments

Game Comments
Play Fisher-Diver Fisher-Diver Oct. 15, 2011
A great game, with just some minor irritants keeping it from being a fantastic game. Very atmosphere. The end really rattled me. Well done sir.
Play Sleepy Stu's Adventure Sleepy Stu's Adventure Sep. 16, 2011
I would have given a rating of only three (solid gameplay but far too frustrating at parts. As in, difficult but more annoying that rewarding), but there's this theme of 'The moral path versus the easy one', that in my opinion is mechanically is one of the best representations of morality in games that I've seen yet. So four stars, well done.
Play Great Game 1/5 Great Game 1/5 May. 12, 2010
I give this game a 3/5. On one hand, I respect that this is a demonstration of the valid frustration at many people's simplistic and unreasonable judgments. On the other hand the game(s) itself were primitive and mildly frustrating to control, although the point was the commentary not the actual game so that's a very minor issue.
Play Robot Wants Kitty Robot Wants Kitty Mar. 09, 2010
Fantastic! I loved it! This is one of my favorite styles of games, and this is well executed. Fluid movement, simple and intuitive (if a bit unimaginative) powerups, crazy yet likable characters, it gets a lot right. Only two complaints: I don't like double tapping as a way to activate abilities. Plenty of times I've boosted to my death while trying to adjust my position. Then I don't like the lack of checkpoints, though that's minor.
Play The Endless Drop The Endless Drop Nov. 10, 2009
I thought it was beautiful. It has some gameplay issues, but I don't think it was made some much for the gameplay.
Play WalkRight WalkRight Oct. 25, 2009
An interesting concept, but it's crippled by its own premise.
Play RetroShoot RetroShoot Apr. 14, 2009
Not bad, but gets repetitive very quickly
Play Orbital Decay Orbital Decay Apr. 06, 2009
I like the concept but I find gameplay incredibly frustrating. Specifically, the main gun could barely hit the broadside of a barn. Not bad, but I think it still needs some tweaking.
Play RED CODE RED CODE Mar. 19, 2009
Seems well made, and has a lot of potential but I think it really doesn't suit infinite defense that well. It would be nice if there was a bit more of an objective.
Play Eternal Red Eternal Red Dec. 03, 2008
I like it, but I think it needs some work. The shooter part is interesting, but not particularly well used. The player is little more than a mobile turret. What if you gave the player a health bar, then had some enemies attack him instead of the portal? There's also a bunch of minor things: it needs a next wave button, and one time the flying guys left the playing area before reaching the portal. I couldn't shoot them, and so had to restart.
Play Death Dice Overdose Death Dice Overdose Sep. 25, 2008
It's not bad, but it loses some points for repetition and some frustrating gameplay.
Play Death Dice Overdose Death Dice Overdose Sep. 24, 2008
The controls don't work for me. The guy doesn't move.
Play Z-Rox Z-Rox Sep. 22, 2008
Stuck on 55. I can tell what the shape is, but I don't know its name.
Play light-Bot light-Bot Sep. 19, 2008
Awsome game! I only wish there was some sort of sandbox mode...
Play Aether Aether Sep. 10, 2008
Well it's certainly creative. I liked the design, the controls (for the most part). It wasn't very challenging, but took enough though to keep one engaged... The biggest negative, I think, is the general confusion factor. The player is just kinda dropped into the game with little more than a basic explanation of the controls. That and the music got annoying after a short time...woulda been nice if the different planets had different music. Aside from those two things though, I liked it.
Play SandStorm Racing SandStorm Racing Sep. 05, 2008
Not bad...it has a lot of potential. However, I agree with other people that it needs more. Some combination of weapons, upgrade selection and perhaps multiplayer.
Play ELEPHANT RAVE ELEPHANT RAVE Jun. 13, 2008
Wow. Trippy. There's something I like about it, although I'm not sure what.
Play Nano War Nano War May. 19, 2008
I really liked it. Only thing is, its a little bland, and it gets kinda repetetive after a while. 4/5
Play Phoenix Phoenix Apr. 17, 2008
The game is enjoyable but lacking. It needs more enemy types for one thing: after a few levels, it gets kinda repetitive. Tail control is a bit...clunky, but not that bad I find. I like the concept, I jsut think it could use more variety. A lot more.
Play Jack the Fugitive Jack the Fugitive Apr. 10, 2008
A number of interseting concepts, but it was buggy and everything in game was lacking in some way or another. Not bad, but needs some serious work before I'd call it good.