I would have given a rating of only three (solid gameplay but far too frustrating at parts. As in, difficult but more annoying that rewarding), but there's this theme of 'The moral path versus the easy one', that in my opinion is mechanically is one of the best representations of morality in games that I've seen yet.
So four stars, well done.
I give this game a 3/5. On one hand, I respect that this is a demonstration of the valid frustration at many people's simplistic and unreasonable judgments. On the other hand the game(s) itself were primitive and mildly frustrating to control, although the point was the commentary not the actual game so that's a very minor issue.
Fantastic! I loved it!
This is one of my favorite styles of games, and this is well executed. Fluid movement, simple and intuitive (if a bit unimaginative) powerups, crazy yet likable characters, it gets a lot right.
Only two complaints: I don't like double tapping as a way to activate abilities. Plenty of times I've boosted to my death while trying to adjust my position. Then I don't like the lack of checkpoints, though that's minor.
I like the concept but I find gameplay incredibly frustrating. Specifically, the main gun could barely hit the broadside of a barn. Not bad, but I think it still needs some tweaking.
Seems well made, and has a lot of potential but I think it really doesn't suit infinite defense that well. It would be nice if there was a bit more of an objective.
I like it, but I think it needs some work.
The shooter part is interesting, but not particularly well used. The player is little more than a mobile turret. What if you gave the player a health bar, then had some enemies attack him instead of the portal?
There's also a bunch of minor things: it needs a next wave button, and one time the flying guys left the playing area before reaching the portal. I couldn't shoot them, and so had to restart.
Well it's certainly creative. I liked the design, the controls (for the most part). It wasn't very challenging, but took enough though to keep one engaged... The biggest negative, I think, is the general confusion factor. The player is just kinda dropped into the game with little more than a basic explanation of the controls. That and the music got annoying after a short time...woulda been nice if the different planets had different music. Aside from those two things though, I liked it.
Not bad...it has a lot of potential. However, I agree with other people that it needs more. Some combination of weapons, upgrade selection and perhaps multiplayer.
The game is enjoyable but lacking. It needs more enemy types for one thing: after a few levels, it gets kinda repetitive. Tail control is a bit...clunky, but not that bad I find. I like the concept, I jsut think it could use more variety. A lot more.
A number of interseting concepts, but it was buggy and everything in game was lacking in some way or another. Not bad, but needs some serious work before I'd call it good.