SupaKoopa's Comments

Game Comments
Play Arkandian Crusade Arkandian Crusade Jul. 28, 2014
Kinda bites that even with endgame armor (including stuff from the very bottom level of the 'endless' cave), maxed-out Mysticism which allows for +20 protection and all 20 points of it put to use, I'm still 52/60 of the protection needed to earn that achievement. And it doesn't seem to count potions of protection even though it says you only need 60 "at any one time".
Play The Valley Rule The Valley Rule Jul. 11, 2014
Feels like a beautiful, deep kinda game with gorgeous music akin to something by Nifflas but the mix of insanely short play time, insanely few things to learn or do and non-ending that doesn't even try to be fake-deep or anything, but rather simply doesn't exist, which is NOT 'deep' or 'meaningful' in and of itself... no matter how nice the pixel art or music is I cannot give this more than a 3.
Play Dead Zed 2 Dead Zed 2 May. 08, 2014
Really not digging the woefully chance-based nature of this game. How well you play is completely irrelevant; you need a search party to play and you need a *beefy* search party to play well as that's where your weapons, items and the morale that affects the usefulness of your party comes from. But the completely luck-based nature of the search party doing their thing and the loss not only of one or more members of the party (very important loss in and of itself) but the massive hit to morale which affects your ability to get more people to replace them... it's just really trashy. It makes the whole game feel rather pointless.
Play Notebook Space Wars 2 Notebook Space Wars 2 May. 02, 2014
Also, as you get further in the game and get faster-shooting weapons + more weapon slots the weapon sound effect gets so monstrously loud I had no choice but to mute the game, same with the later ships with huge magnet radius + ALL the coins pouring into it at once. Oh, and the level complete sound really makes me think of Mario Kart. That's something.
Play Notebook Space Wars 2 Notebook Space Wars 2 May. 02, 2014
Pretty fun game... but boy oh boy does it get grindy near the end. Should probably give money multipliers for higher difficulties, plus perhaps unlock Survival sooner to grind for money faster (perhaps with difficulties there as well?)... Also, far, far too many superfluous weapons. You get the illusion of having all these awesome weapons to choose from but almost all of them just amount to various boring still-image shapes being tossed in the same set of directions depending on how many weapon slots your ship has. Could've done with more awesome/unique weapons like the high-powered laser or homing rockets. In fact, an endgame homing or piercing laser attack or something that froze/superheated at the same time or something cool like that would've been way better than the ultimate weapon just being 'spews meteors everywhere' imho.
Play Mighty Knight Mighty Knight May. 02, 2014
Wow, what a cool last boss. Even with absolutely everything completely maxed out and all level 3 runes bought, it's a complete crapshoot as to whether your guys' AI does what it should, he doesn't use too many undodgeable super-attacks on you in a row and he doesn't summon far, far, far too many minions to deal with near the end (which he always does). I love how by this point my crew can absolutely demolish the next-to-last mission with no runes but this one? Forget about it. And as a side-note: The Sudden Death missions? Don't even try 'em. As far as I can tell it's literally impossible to do even the lowest-level one that involves ranged enemies. Maybe if you rolled around all day and only fought back when your wave attack was off cooldown, but...
Play Battalion Commander 2 Battalion Commander 2 Jan. 17, 2014
Okay, real talk? Having all these missions to kill enemies with exploding barrels but giving those barrels a half-pixel-large explosion radius is not cool.
Play Crystal Story II Crystal Story II Nov. 27, 2013
Man, you know what I just realized? - Gaining 'experience points' that, instead of going automatically toward your character's next overall level, are spent in a manner similar to a super-simplified version of the Sphere Grid from Final Fantasy X... - Six classes, each of which has an exact counterpart (except for Thief)... - An equipment upgrade system that's extremely powerful but grinding the required materials (and/or money, which is mainly ONLY used for buying more of said materials) is ungodly time-consuming and dwarfs the amount of time needed to absolutely max your characters... It's Final Fantasy XIII. My god, it's a Flash version of Final Fantasy XIII! Well, except most the areas are more open-ended than flat hallways, and the story, while simple, is at least comprehensible!
Developer response from lan14n

lightning is my fav char

Play Cyber Chaser Cyber Chaser Nov. 12, 2013
Basically: Too little 'real' content/too short a campaign; far, far too easy; TOO MUCH currency handed to the player; achievements are too numerous and boring, and it takes too long to unlock things. OTHERWISE, though, the game's excellent. Really. I look forward to a FAR superior sequel.
Play Dungeons of Kong Dungeons of Kong Nov. 10, 2013
Really, between healing your characters being nearly impossible save for finding one of those guys who sells you a health orb for 100 coins, and the fact that you can only have ONE of the awesome classes not offered by the default characters via character creation, this game is hurt almost beyond repair. There are plenty of other issues people have pointed out, but those are by far the biggest ones. Plus, the fact that beating the game on Easy gives you a real bonus while beating it on Normal gives you nothing that helps your game... a feature that shouldve been unlocked by beating the game on any difficulty, whereas Normal shouldve been something like, +1 DMG on all characters. Still fun in concept though; you could fix this game or make a far superior sequel with a little forethought.
Play Hands of War 3 Hands of War 3 May. 14, 2013
Cool, killing the last boss multiple times and I don't earn any achievement, nothing in the game changes to reflect me having killed him, and his 'orbs' follow me onto every screen until I refresh the game. And killing him again... same. Cool.
Play Shadow Snake 3 Shadow Snake 3 Mar. 26, 2013
This is an awesome idea for a game but there are many flaws as others have pointed out. I have a few major suggestions for any future potential "Shadow Dragon 4"; A) Have all dragons you've unlocked usable in all stages, so you can, say, use an upgraded Forest, Fire or Wind Dragon in the Ice Dragon stages so you can actually play them before upgrading the Ice Dragon itself; B) Have it so each dragon has its own unique abilities when you're using it, so depending on the stage you might want to use the Fire Dragon's offensive abilities of the Wind Dragon's defensive ones; C) Add a new upgrade called "Essence" or something to that effect, that increases the rate of a dragon's abilities of appearing and/or increases their potency, i.e. making the Forest Dragon's shield take more hits, the Fire Dragon's fireballs become faster and 'home in' on enemies better, or the Wind Dragon's buffs last longer.
Play Into Space 2 Into Space 2 Mar. 21, 2013
Is it just me, or are the greatest enemies in this game the accelerators? They barely seem to give any benefit when used correctly, but most the time they're just littered everywhere as the bane of my existence; it's more tricky to dodge two small objects, my radar signifies it as a good thing rather than an enemy which makes it feel more like some kind of trap, and once you barely clip one of them you get stuck to it like glue and usually end up spinning out; they're by far the biggest menace in this game.
Play Nano Ninja Nano Ninja Nov. 13, 2012
One of the most charming games I've ever played on here. The style of the graphics, especially the player's sprite, makes me wanna just keep playing.
Play Robot Wants Ice Cream Robot Wants Ice Cream Sep. 12, 2012
Yay, the good ol' Double Jump ability! This makes all these games so much easier. ... Wait, what.
Play Knightmare Tower Knightmare Tower Sep. 12, 2012
Without a doubt my new favorite launcher/upgrade game. What a wicked art style, what stupidly fun gameplay that adds so much more than the usual launcher formula (even above your fantastic Burrito Bison), what an awesome concept. Good on ya.
Play Robot Wants Puppy Robot Wants Puppy Sep. 11, 2012
I gotta say I thought it was an adorable and unique idea at first, but that cat being your main weapon quickly became one of the most frustrating means of attack I've ever been forced to use in a game. Also doesn't help that if he's separated from you you lose most of your abilities, and many places he can be thrown to force you to suicide to get him back.
Play NES Music Quiz NES Music Quiz Sep. 06, 2012
Kung-Fu was the North American name of the game, and as is stated in the game, it uses the North American names. Also I'm happy to say I'm nerdy enough to have gotten all of these immediately except Rad Racer and, embarrassingly enough, Galaga.
Play The Enchanted Cave The Enchanted Cave Jun. 22, 2012
One of the best flash roguelikes I've played. So quick and simple, yet satisfying.
Play Raze 2 Raze 2 Jun. 20, 2012
There's something terrifying about the idea of zombies with shotguns.