SupaKoopa's Comments

Game Comments
Play Battalion Commander 2 Battalion Commander 2 Jan. 17, 2014
Okay, real talk? Having all these missions to kill enemies with exploding barrels but giving those barrels a half-pixel-large explosion radius is not cool.
Play Crystal Story II Crystal Story II Nov. 27, 2013
Man, you know what I just realized? - Gaining 'experience points' that, instead of going automatically toward your character's next overall level, are spent in a manner similar to a super-simplified version of the Sphere Grid from Final Fantasy X... - Six classes, each of which has an exact counterpart (except for Thief)... - An equipment upgrade system that's extremely powerful but grinding the required materials (and/or money, which is mainly ONLY used for buying more of said materials) is ungodly time-consuming and dwarfs the amount of time needed to absolutely max your characters... It's Final Fantasy XIII. My god, it's a Flash version of Final Fantasy XIII! Well, except most the areas are more open-ended than flat hallways, and the story, while simple, is at least comprehensible!
Developer response from lan14n

lightning is my fav char

Play Cyber Chaser Cyber Chaser Nov. 12, 2013
Basically: Too little 'real' content/too short a campaign; far, far too easy; TOO MUCH currency handed to the player; achievements are too numerous and boring, and it takes too long to unlock things. OTHERWISE, though, the game's excellent. Really. I look forward to a FAR superior sequel.
Play Dungeons of Kong Dungeons of Kong Nov. 10, 2013
Really, between healing your characters being nearly impossible save for finding one of those guys who sells you a health orb for 100 coins, and the fact that you can only have ONE of the awesome classes not offered by the default characters via character creation, this game is hurt almost beyond repair. There are plenty of other issues people have pointed out, but those are by far the biggest ones. Plus, the fact that beating the game on Easy gives you a real bonus while beating it on Normal gives you nothing that helps your game... a feature that shouldve been unlocked by beating the game on any difficulty, whereas Normal shouldve been something like, +1 DMG on all characters. Still fun in concept though; you could fix this game or make a far superior sequel with a little forethought.
Play Hands of War 3 Hands of War 3 May. 14, 2013
Cool, killing the last boss multiple times and I don't earn any achievement, nothing in the game changes to reflect me having killed him, and his 'orbs' follow me onto every screen until I refresh the game. And killing him again... same. Cool.
Play Shadow Snake 3 Shadow Snake 3 Mar. 26, 2013
This is an awesome idea for a game but there are many flaws as others have pointed out. I have a few major suggestions for any future potential "Shadow Dragon 4"; A) Have all dragons you've unlocked usable in all stages, so you can, say, use an upgraded Forest, Fire or Wind Dragon in the Ice Dragon stages so you can actually play them before upgrading the Ice Dragon itself; B) Have it so each dragon has its own unique abilities when you're using it, so depending on the stage you might want to use the Fire Dragon's offensive abilities of the Wind Dragon's defensive ones; C) Add a new upgrade called "Essence" or something to that effect, that increases the rate of a dragon's abilities of appearing and/or increases their potency, i.e. making the Forest Dragon's shield take more hits, the Fire Dragon's fireballs become faster and 'home in' on enemies better, or the Wind Dragon's buffs last longer.
Play Into Space 2 Into Space 2 Mar. 21, 2013
Is it just me, or are the greatest enemies in this game the accelerators? They barely seem to give any benefit when used correctly, but most the time they're just littered everywhere as the bane of my existence; it's more tricky to dodge two small objects, my radar signifies it as a good thing rather than an enemy which makes it feel more like some kind of trap, and once you barely clip one of them you get stuck to it like glue and usually end up spinning out; they're by far the biggest menace in this game.
Play Nano Ninja Nano Ninja Nov. 13, 2012
One of the most charming games I've ever played on here. The style of the graphics, especially the player's sprite, makes me wanna just keep playing.
Play Robot Wants Ice Cream Robot Wants Ice Cream Sep. 12, 2012
Yay, the good ol' Double Jump ability! This makes all these games so much easier. ... Wait, what.
Play Knightmare Tower Knightmare Tower Sep. 12, 2012
Without a doubt my new favorite launcher/upgrade game. What a wicked art style, what stupidly fun gameplay that adds so much more than the usual launcher formula (even above your fantastic Burrito Bison), what an awesome concept. Good on ya.
Play Robot Wants Puppy Robot Wants Puppy Sep. 11, 2012
I gotta say I thought it was an adorable and unique idea at first, but that cat being your main weapon quickly became one of the most frustrating means of attack I've ever been forced to use in a game. Also doesn't help that if he's separated from you you lose most of your abilities, and many places he can be thrown to force you to suicide to get him back.
Play NES Music Quiz NES Music Quiz Sep. 06, 2012
Kung-Fu was the North American name of the game, and as is stated in the game, it uses the North American names. Also I'm happy to say I'm nerdy enough to have gotten all of these immediately except Rad Racer and, embarrassingly enough, Galaga.
Play The Enchanted Cave The Enchanted Cave Jun. 22, 2012
One of the best flash roguelikes I've played. So quick and simple, yet satisfying.
Play Raze 2 Raze 2 Jun. 20, 2012
There's something terrifying about the idea of zombies with shotguns.
Play Zomgies 2 Zomgies 2 Jun. 16, 2012
I just have way too many complaints. The movement speed is low, the weird 'rubber-bandy' movement velocity is annoying, the fact that you can't skip the death cutscene until you watch 5 seconds of pointless crap is annoying, the fact your guy runs automatically to cars even if you have antidotes to collect is annoying, the fact that you don't have any invincibility frames and the health bar is almost pointless because if you start rubbing against a zombie at all you're pretty much dead is annoying (and there's no visual or aural clues that you're taking damage except your health bar silently and quickly dropping)... and of course, as the top comment elaborates on, the fact that the difficulty QUICKLY ramps INCREDIBLY high VERY early on then pretty much completely dissipates. What a bizarre game.
Play Kill the Heroes Kill the Heroes Jun. 14, 2012
It's a fun game, but the main complaint I have is that EVERY upgrade costs the same and goes up in price when any others are placed. It makes it feel very difficult to not want to just mass one type of unit ever, plus maybe an EMP station here and there. For example, I've found that, like one of the top comments, Hulk Drones are almost universally magnificent and massing enough of them, even against heavy anti-drone troops, gets the job done; why would I spend $800 on ONE turret or mine when I could make another hulk drone for my glorious army?
Play Paladog Paladog Jun. 10, 2012
And no less than A WEEK AFTER I STARTED, I finally finished this massive flash game. The ending was worth it.
Play Paladog Paladog Jun. 07, 2012
Soooo... Do the HP ring and Regen rings work for your units too, or just Paladog?
Play Boss Slayer Boss Slayer Jun. 03, 2012
Oh god, I decided to try to play without any upgrades at first so I could really feel what the upgrades did compared to my completely naked ship -- yet I still managed to get to the fourth boss, and get him halfway down. I probably would've gotten further, too, if I didn't lose morale over the fact that it was starting to take a loooong time to chew down a boss's HP with my molasses-slow pellet gun and my mouse weren't getting so sweaty.
Play Infectonator : World Dominator Infectonator : World Dominator May. 08, 2012
There's a really rough hump at which I nearly stopped playing near the beginning, at which point you've destroyed all the defenseless towns but are still not strong enough to do much damage at all in any town with any number of gun-users. However, once past that point, the game is much, much more fun and progresses smoothly.